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From the first fight we know it's over.

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Wam
Posts: 807

Re: From the first fight we know it's over.

Post#161 » Mon Jun 15, 2020 9:28 pm

sogeou wrote: Mon Jun 15, 2020 6:25 pm
Wam wrote: Mon Jun 15, 2020 5:47 pm
sogeou wrote: Mon Jun 15, 2020 4:47 pm


Anything you say will get looked away, you are in TUP. Your guild's views are pretty **** from what I can see. Loves beating pugs, never runs solo or a group of 1 or 2. The fact you can't understand the imbalance is great. You say you want GOOD fights, fixing large groups vs large groups gives you good fights. This should be something you want as a change as it would put you vs something NOT a PUG and a fun city for you.

So, do you see how **** your argument is? One thing this will do is make groups like TUP run 12 mans to not get into an instance of 24 people if they don't have 24.

It is simple, if one side has 24 they should fight 24. If one side has 12, try to put in 1 six man or 2 if possible. That is all. No need for healer this etc. Keep it simple.

They did so much effort for 6v6 and only 60 people play it lol. Forget the other 2-3000 with the city.
This coming from the guy who says destro is the zerg faction, despite IC being rank 2 the last few days prior to posting those comments lmfao, and order at the doorstep just as it hit rank 2 again the same day... nothing you say ever can be taken seriously with these blinkers on, just like you tar entire guild view the same... last time i check everybody is individual and has their own views thats what make us human. Also having no idea of our history, and last few cities we actually was less than 2fg, ive done alot of solo and duo. Also when leading wb's we usually alone doing our own thing fighting 3-5 + warbands whilst i am not co-ordinating with realm for challenge. (and sometimes those few wbs are a few premades together gasp not just pugs) so keep painting your blinkered picture you obviously have issues with me

You don't have utopia in this game for what you want, in ideal world maybe that would be a possibility, but world is not utopia... you see the problems in ranked SC which is logisitcaly easier to accomodate... magnified that on bigger scale at different time of day (not just prime) every premade you seperate, means 24 people less on the other side getting a instance and you just caused your self another problem, and also taken away any incentive for people to team and improve. Less instances = more unhappy player base.

I know why people want premade's seperate, because they want to "pug farm" vs weaker opposition the exact very thing they complain about, I don't care if i get pug or premade, I am honest about this because you have to fight everyone eventually, I just want a pop and to be in the mix like any others, sometimes ill bring not a good setup and accept being farmed because that is how it is. I don't make forum posts after previous losses like its the end of the world and life is not fair. Im like okay did what i could with what i had, my bag rolls could of been better and live moves on.

If i que early and don't get pop then that takes away motivation, motivation to lead/organise/play at off hours... makes the campaign even more grindy. People make all these narrow minded suggestions from self entitlement to exclude people, instead of "include". We are ultimately all players, nobody is a immortal. Making semi organised premade takes a minor bit of effort if you really want it. That is my problem with "solo quer's" looking to infringe upon others... we dont premade avoid, we fight everyone. One week we had lob pretty much every instance, nobody deserves to lose those encounters, fighting them for 2 hour cities each time for eternity when others can manipulate and roll over (I dont care enough about setup but i care about getting others excluded from already gated content because my rights out weigh their rights) easy setups will get old fast and no point playing if your going to be punished for being co-ordinated. As for only bringing meta classes that is subjective and brought WE's many many times... so again false picture being painted as per usual.

It is just a anti social reluctance to lead/organise, and when your team mates are going to be this salty after bringing wrong compositions who can blame people for not wanting to lead that poisoned chalice... some people have the right spirit and accept that it is pure RNG and the game is already over rewarding for losing and as been for a long time, for losing zones, for losing cities. But puggies always bite the hand that feeds and never content no matter what, and forget or probably wasnt around when there was just a warband's worth of bags divided amongst a few hundred players and you had to actually earn it, no personal reward, no stacking of reward... you had to fight for hours to be in with a shot and out perform other groups who also doing the same thing. So comparing the current system to that system which encouraged teaming even more so by being brutal (and dupes / less selection was more of a thing so rip genesis luck) I think you guys have it pretty well and have done for awhile.
You must be blind. Destro lets the city be pushed as they are city loggers. Some destro have come to order as they are sick of not being in the city. City is for the most part easier for destro due to amount of tanks and the fact they can't get into city solo q as they ZERG / have too many.


Also, love how you just ignore the last 3 months of destro ZERG with 200-300 more order during most hours. Or the fact this Sunday morning Destro had like 500 people Q for city to the 200 order. But, Order pushed the city as destro let them and all the zerg city loggers got on.

Just stop crying about wanting good fights when you don't want to fight premades. I would be ok if premade vs premades got 5 tokens per stage for a win. If you wanted good fights, you would only want premades. It is like a person saying SC's are boring and comp is terrible, then they don't want to do 6v6 because whatever lame excuse you use lol.
Both sides zerg, some people encourage it more than others, some try to reduce it... (swapped zones a few times tonight, but it gets to a point where you cannot control other things going on around you... it is what came first chicken or egg... "he or she started it etc etc" it don't matter you just cannot say its one side only. Destro try play the campaign but with how easy it is to defend and the strength of rdps (order excels at overstacking, also becomes a partial weakness when overstacked in city). I prefer when BO's mattered more(they are currently after thought) in the campaign and action was more spread than the current status quo.

Mate we went both sides, we have had some good fights vs almost everyone (insta queing even with weak setup no hiding or manipulation)... people cry about us so ofc as leader I defend position. Destro zerged more before we went order and lazypeon people arrived, order got most influx of people and recovered from declining numbers and confidence, order tend to zerg more number lately (overall, but both sides do, it swaps back and forth)

Who x realm's to push campaign? i haven't done this, I know people who use to do this but haven't done it in a long time.

Destro are opportunists and sometimes throws i can agree to this (it is frowned upon though and discouraged when blatant), sometimes they go pride mode too, its very sensitive issue on destro that causes a divide. Some people troll and mess with countdowns, info and encouraging people to push out at wrong times... some might be over aggressive leaders and some might be over cautious leaders. In comparison ive seen order maybe throw once or twice they have more consistent realm pride even if it can be aruged its in own best interests to throw to get 5 star sometimes.
Wamizzle Guild Leader [TUP]
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TreefAM
Posts: 678

Re: From the first fight we know it's over.

Post#162 » Mon Jun 15, 2020 9:52 pm

I really want to know who these destro xrealmers that push City are, and why are they so incompetent to push Altdorf but keep resorting to 2star city sieges lmao.
Randoms switching sides matters for ****, only when the more organized guilds switch to a faction fully for a period of time this xrealmer boogeyman **** makes sense.
Give us names, give us guilds that do this ****, the way nerds in this game name their characters it will always be pretty obvious which destro warband/guild leader and guild switched sides to push their own city and then just log back to their mains.

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Wam
Posts: 807

Re: From the first fight we know it's over.

Post#163 » Mon Jun 15, 2020 10:18 pm

TreefAM wrote: Mon Jun 15, 2020 9:52 pm I really want to know who these destro xrealmers that push City are, and why are they so incompetent to push Altdorf but keep resorting to 2star city sieges lmao.
Randoms switching sides matters for ****, only when the more organized guilds switch to a faction fully for a period of time this xrealmer boogeyman **** makes sense.
Give us names, give us guilds that do this ****, the way nerds in this game name their characters it will always be pretty obvious which destro warband/guild leader and guild switched sides to push their own city and then just log back to their mains.
In the past i've considered it... and its still a option on the table but, I generally preferred each time to play against a order realm that is trying to be aggressive and pushing, compared to the previous default bunker with 200-300 and funnel in a keep most of the time even when having more numbers... the closer you are to your own city the more the enemy should be motivated to come out and play, and open field fights is where the game shines more than sieges imo so hard to pass up those opportunities to try counter zergs.

Ultimately comes down do you play for gear or for fights, and your goals at the time. Ironically despite people saying different, played for fights and stopped order pushes many times, where swapping and helping them or sitting on the sidelines could of got more cities and more progression as a result :twisted: 8-) so do you get so blinded by greed or do you remember its a game and use the gear you already grinded... the way so many people sabotage ram's daily on destro is almost enough appeal alone to swap sides to farm them.
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Re: From the first fight we know it's over.

Post#164 » Mon Jun 15, 2020 11:14 pm

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Omegus
Posts: 1528

Re: From the first fight we know it's over.

Post#165 » Mon Jun 15, 2020 11:45 pm

sogeou wrote: Mon Jun 15, 2020 4:47 pmSo, do you see how **** your argument is? One thing this will do is make groups like TUP run 12 mans to not get into an instance of 24 people if they don't have 24.

It is simple, if one side has 24 they should fight 24. If one side has 12, try to put in 1 six man or 2 if possible. That is all. No need for healer this etc. Keep it simple.
A better idea: turn off all automatic matchmaking for city. If you want to queue you queue as 24-people. This might actually help people get into the mindset that city content is designed for 24 vs 24 (and is meant to be very competitive too) rather than letting people queue solo and then getting upset when they face 24. Warbands are easy enough to form via /5. Good warbands are more difficult, but then this might encourage order to get more organised.

10 destro guilds formed one alliance recently-ish with one of the goals having a big pool of players to pull from for cities if they were short on numbers for their own WB and/or to find WBs for their guild members who couldn't get into their guild's main WB. There is a lot of city experience within those guilds and people joining different WBs with proven leaders.

Splitting up 24-mans into 12-mans seems like the worse idea ever. All the effort of forming a WB with your friends only for the game to take it away because the enemy didn't have friends.
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TreefAM
Posts: 678

Re: From the first fight we know it's over.

Post#166 » Tue Jun 16, 2020 12:02 am

Forcing people to only go in as 24man could be a great fix, might be a slight inconvenience for me since I just take guildies to cities these days and there's only enough of us for a good 12man.
But it would be better if I ever planned to expand the guild and get other friends in the instance with me.
Also it will stop the endless premade vs solo pugsters crying, though I guess it will open a new can of worms where the /5 pugs complain about getting in with the guild premades and similar ****.

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catholicism198
Posts: 1092

Re: From the first fight we know it's over.

Post#167 » Tue Jun 16, 2020 12:15 am

That analogy doesn’t work because people get to plan pve raids in advance and they get to set their own schedule.
While cities are unpredictable and often occur at odd times.
All classes are also usually welcomed in pve raids, as they are typically balanced around end game content, while war balances around... I don’t know.

The proc and resolute nerfs were done to combat the cheese six man order meta, while the morale nerfs were for WBs.

Draugris
Posts: 321

Re: From the first fight we know it's over.

Post#168 » Tue Jun 16, 2020 3:43 am

emiliorv wrote: Mon Jun 15, 2020 6:13 pm If you only want to play the content => ask devs to make IC/Altdorf into the SC selection. This way ppl like you can queue and join the fun to play a 24 Vs 24 sc during 1 hour without end content reward....(Breaking news) No one will queue....maybe full premades as a training or test compositions.
That does not seem like a good idea, first it would split the player base which is always bad. Second it would cost a lot more developer time than just changes to the queueing system
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Draugris
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Re: From the first fight we know it's over.

Post#169 » Tue Jun 16, 2020 3:47 am

Wam wrote: Mon Jun 15, 2020 5:47 pm I know why people want premade's seperate, because they want to "pug farm" vs weaker opposition the exact very thing they complain about
I am sorry mate but thats exactly the impression you give why you want premades to fight pug's.
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Wam
Posts: 807

Re: From the first fight we know it's over.

Post#170 » Tue Jun 16, 2020 6:21 am

Draugris wrote: Tue Jun 16, 2020 3:47 am
Wam wrote: Mon Jun 15, 2020 5:47 pm I know why people want premade's seperate, because they want to "pug farm" vs weaker opposition the exact very thing they complain about
I am sorry mate but thats exactly the impression you give why you want premades to fight pug's.
I want equal treatment, inclusion rather than exclusion... you see the problem with ranked SC's and on warband level it will be even worse... I understand the matchmaking and que is not always perfect it is very RNG... but that is the best system we currently have. Dev's always look at ways to improve things over time.

Instant qued on order to face destro premades... unlike some order "premades" who liked to manipulate system more and get easier times... instant que on destro also to face whatever we face. That is not fight avoidance.

There is only X Y Z amount of premades either side, and premades are of all different qualities or definitions and it varies throughout time of day and what players are available to those premades... so for time gated content that it not pre arranged or scheduled ... you want to put more hoops for people to jump through ? if one side got 5 premades, and other has 2 premades... by whatever definition is used to define a premade... that is 3 instances that would miss out because of short sighted wanted change, not just 3 x 24 premade players, but 3 x 24 players on the other side... (144 players atleast, and that is just a rough example) less city pops = more rage threads much bigger than QQ i solo que, i lost to a premade and still got a reward. More like EU prime never get city, and when there is city at off peak we do not get pops... life is unfair. Life is not always fair, war is not always fair... the system is how it is, its applied equally to both sides no bias you get out what you put in. If you exclude players for wanting to improve themselves then set the system to punish them that is one way to lose players fast.

I just lead semi pug vs semi pug... not for first time. Was lucky that people who joined, was willingly to listen and work together, even the people who didn't que up with us which was refreshing. so to think i am just only or want premade to crush pug is pretty much nonsense. I am player and do city in all shape and sizes, will take my beatings when they happen and move on to the next because it ultimately doesnt matter life moves on its not end of world.

This game is based on holy trinity tanks/dps/healers... if order have a sometimes realm problem of neglecting tanks and wanting to rdps it up and take advantage of that in ORVR, then they have to accept the other side of that when it comes to cities, if enough order players do not re roll tanks to make more realm balance... I think order lack of tanks is a bit magnified and clutching at straws. Order can compete, just alot are slow to adapt and realise some co-ordinating and caring about setup goes a long way... which is something destro pugs learned in week one and adapted hard to improve their chances.
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