That would be stupidly OP with choking fury and the heal debuff
Going to through out some more ideas I guess
Blade of ruin stays the same as it is now, except each tick has a 25/33% chance to remove an enchantment and deal extra damage when that occurs (like the AM tactic but only works on 1 ability, sort of a mirror to shatter enchant).
Blade of ruin stays the same as it is now, except while it is on a target every debuff (or selectively hex/ailment/curse) has a 25% chance of reapplying itself when its removed (smoldering embers mirror)
Blade of ruin stays the same as it is now, except each tick removes 5 seconds from unstoppable and immovable buffs on target.
[Blackguard] Blade of Ruin disscussion
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Re: [Blackguard] Blade of Ruin disscussion
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
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Re: [Blackguard] Blade of Ruin disscussion
not op, it dont need to apply every debuff just stats ones so no 50% out heal decrease but this mean
willpowerr reduction
toughness reduction
intelligrnce reduction
+ an aoe damage components, keep it 10 sec CD and 2h
i found it very nice indeed
BO can alredy do this for free so what's the problem? This way BG would have some group buff/debuff which totally lack of.
it would require less spam than BO and can efficently and faster debuff opponents heals and magic damages
willpowerr reduction
toughness reduction
intelligrnce reduction
+ an aoe damage components, keep it 10 sec CD and 2h
i found it very nice indeed
BO can alredy do this for free so what's the problem? This way BG would have some group buff/debuff which totally lack of.
it would require less spam than BO and can efficently and faster debuff opponents heals and magic damages

Re: [Blackguard] Blade of Ruin disscussion
IDK don't most chosens run toughness aura? Kinda makes it useless.
Which just leaves the wp/int reduction which I honestly think would be pretty weak even with the AoE modifier.
And like you said, BO can already do it... and does it better in fact. Skill design moving forward should avoid overlapping with other classes of the same archetype within your own realm so variation in party comps is greater.
Which just leaves the wp/int reduction which I honestly think would be pretty weak even with the AoE modifier.
And like you said, BO can already do it... and does it better in fact. Skill design moving forward should avoid overlapping with other classes of the same archetype within your own realm so variation in party comps is greater.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: [Blackguard] Blade of Ruin disscussion
mmm not really, varition is good when there is a swapable base, the very exemple is chosen/kobs auras, the fact that those auras are a core party composition enlight more the lack of counter parts in other tanks. ( resistences auras / heal debuff aoe)
The point is if BG can buff 1 stats as chosen, the chosen dont need use tough aura and take someother, BO can in fact make this happen for every stats so chosen can go resistences + 2 utility auras from ap drain , cast increase, heal debuff.
But BO do not also have the ST utility that BG have and do not also have a crit reduction so give BG a litlle of aoe/group buff/debuff component would make it more swapable with other tanks in wb.
Also the stat steal of BO is random and to apply em all in an aoe build it require time, it also BUff easier all party member but it dosen't easier debuff more ppl, which BG would be able to do faster and easier, and debuffing tough/willp/int with a click is nice for an alpha strike.
The point is if BG can buff 1 stats as chosen, the chosen dont need use tough aura and take someother, BO can in fact make this happen for every stats so chosen can go resistences + 2 utility auras from ap drain , cast increase, heal debuff.
But BO do not also have the ST utility that BG have and do not also have a crit reduction so give BG a litlle of aoe/group buff/debuff component would make it more swapable with other tanks in wb.
Also the stat steal of BO is random and to apply em all in an aoe build it require time, it also BUff easier all party member but it dosen't easier debuff more ppl, which BG would be able to do faster and easier, and debuffing tough/willp/int with a click is nice for an alpha strike.

- MudMonster
- Posts: 3
Re: [Blackguard] Blade of Ruin disscussion
Yeah, I thought it might be too OP with some of the debuffs, but with a relatively small AoE I thought it could be powerful but maybe not OP if the cooldown was long enough. Tesq's suggestion works too.Jaycub wrote:That would be stupidly OP with choking fury and the heal debuff
Another idea:
Trigger is "You must be Hexed."
Transfer one Hex from yourself to your enemy target. (most recently applied hex?)
- TenTonHammer
- Posts: 3806
Re: [Blackguard] Blade of Ruin disscussion
What if BoR reduced all resistances on a target for a set duration?
Wouldnt benifit BG but could provide more synergy with sorc, magus, WB spec WE
and an alternative to mandatory chosen for resist debuff
Wouldnt benifit BG but could provide more synergy with sorc, magus, WB spec WE
and an alternative to mandatory chosen for resist debuff

Re: [Blackguard] Blade of Ruin disscussion
uhm no, as you get not chosen for the debuff component of the resistence but for the buff it provide, Magus alredy have a debuff of spiritual aoe and is spamable which alredy provide more support for sorc and itself. Being a debuff just mean you have to have 1 magus x wb. You either need something that make relevant have BG inside wb as BO/chosen does.TenTonHammer wrote:What if BoR reduced all resistances on a target for a set duration?
Wouldnt benifit BG but could provide more synergy with sorc, magus, WB spec WE
and an alternative to mandatory chosen for resist debuff
In the caso of BO is the efficency of stats steal while aoe and moral tactic and aoe KB. What could rival this or chosen element?
-In the case of BG it could be mirror the kobs 2h requirement for wounds debuff but apply a heal debuff aoe, which would make chosen lost 1 of his unique tool in the party composition that is aoe heal debuff. (but is passive so better in that sense cos it does not require to be apply). The resistence component could be achive still by BO 20% damage reduction + a shammy buff since you want those at least in 1x in wb you could creat 1 party this way, it would be a start.
-Or you could also create a resistences drain, 2h requirement that apply the buff to all party that way you would both have the debuff component and the buff component.
Last edited by Tesq on Wed Jan 20, 2016 7:00 pm, edited 1 time in total.

- TenTonHammer
- Posts: 3806
Re: [Blackguard] Blade of Ruin disscussion
BG already has a no cool down heal debuff thats higher than 50% due to will power debuff so i dont feel they need an aoe hdbuff

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Re: [Blackguard] Blade of Ruin disscussion
but is ST, and only affect outcoming heal which is badder than chosen when frontlines clash. Still nothing AOE.TenTonHammer wrote:BG already has a no cool down heal debuff thats higher than 50% due to will power debuff so i dont feel they need an aoe hdbuff
st kD require shield , debuff are all st
the only aoe tool is Aoe snare. Which is on the worst position ever for a aoe cc for a tanks : pve/tanks path 13 pt
edit: + BO can have it too
Last edited by Tesq on Thu Jan 21, 2016 3:12 pm, edited 2 times in total.

Re: [Blackguard] Blade of Ruin disscussion
I just wanted to say that to my surpise, outcoming is a real word and its indeed a synonim of outgoing.
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