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[SW] Need help soloing

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bloodi
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Posts: 1725

Re: [SW] Need help soloing

Post#51 » Wed Nov 16, 2016 6:43 pm

Stinkyweed wrote:..."
Ah yes, the chewbacca defense. A classic.

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saupreusse
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Re: [SW] Need help soloing

Post#52 » Wed Nov 16, 2016 8:26 pm

at least SW does look a lot better. So you got that going for ya.
Saup - RR 8x WP
Songohan - RR 8x AM

Vandoles
Posts: 249

Re: [SW] Need help soloing

Post#53 » Sun Nov 27, 2016 11:31 pm

You are never winning against a good SH. Period. Yes, I killed a **** SH once. But it isn't skill vs skill. A skilled SW can't kill a skilled SH. Once a SH knows his skills, you lose every fight.

Btw today in general Aza said no changes to assault are coming and he still has no idea what to do.

I see a few devs here, could you be persuaded to open a SW thread for discussion? Community ideas can be pretty good.

Just please, please focus it on ASSAULT discussion. All SW balance arguments turn to how strong they are as skirmrish, the arguments about assault always turn to skirmrish. While a deep assault specc gets nothing but the melee KD, at the cost of solid skirmrish power. Mercilles soldier, deep assault tactic, is laughable. So are punishing strikes.

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Stinkyweed
Posts: 467

Re: [SW] Need help soloing

Post#54 » Mon Nov 28, 2016 12:47 pm

How many SHers have you contacted and dueled since opening this post? What worked, and what didn't?
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

Vandoles
Posts: 249

Re: [SW] Need help soloing

Post#55 » Mon Nov 28, 2016 2:45 pm

I haven't had controlled duels, but I think that's a pretty bad sign for actual open rvr fights, no? Besides, in a duel, he'd just disarm me first and win.

I've fought plenty of 1v1s.

I tried with an assault specc with the melee KD first, for pet KD. Whenever the SH got the disarm in, I was screwed. If he waited, while I kded the pet and then used whirling pin to get to him, I'd usually end up surprising him so much I could use draw blood and a hit or two, whereupon he'd die from my dots. I'd usually die too. These were a few rare cases.

In general, the SHs I beat usually **** up their ranged disarm or saved it for late, whereupon I managed to unload damage and dots and kill them before they did. There was rarely potions on their side.

On the other hand, every single time I encountered teefz, jurki or any other SH (at least 5-6 others) who have played their class for a while, I'd get utterly blown out with no chance whatsoever. Skill never played a part. I'd get instantly disarmed, dotted up and by then it's too late to recover. The instant disarm is just simply something I can never recover from, considering they can drop at least 2k of my health and have me riddled with their dots so once the squig knows what and how to do, it's pretty much over. That's because they usually hit me through the disarm, dot me up and then run away and let the pet finish me off - if I focus the pet, they'll come back and kill me. If I chase them, the pet + dots will kill me, even detaunted. If I run, I die, obviously. Can't whirling pin away from a ranged pet.

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Stinkyweed
Posts: 467

Re: [SW] Need help soloing

Post#56 » Mon Nov 28, 2016 6:03 pm

Do you run CW3? How defensive are you built? What type of heal pots do you use?

I had the same issue against Rifle Engineers so I had to modify my build (and options) to try to beat them. ...same with new WPs...same with WLs...needed to modify. The bottom line is maybe you won't ever be able to beat the herders you mentioned, but maybe modifications will help you beat 95% of the rest.

The point of dueling is to identify what modifications work, and which do not. It will make the learning curve faster, rather than having to test via RvR interactions or SCs.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

Vandoles
Posts: 249

Re: [SW] Need help soloing

Post#57 » Mon Nov 28, 2016 7:11 pm

The hell is CW3?

I'm pretty defensive and I don't use heal pots unless I'm fighting tryhard destroes who always use heal pots, no matter the fight.

I won't ever beat the herders, but it's pretty clear cut as a SW it seems. I can beat choppas and maras 95% of the time, a WE every time I jump and he doesnt just run away, I can sometimes beat a magus who gets surprised when I melee and I can kite tanks forever. Everything else is a 100% loss. Sorcs are here and there, I don't have much experience with them anyway.

Healers are a loss, I don't have enough burst to take out a healer unless I kite until m2.

I wish there was some more utility against a dok, because while I can take out a dok with perfect kiting, you get one bit of bad luck and...not to mention heavily armor built and high rr doks seem to goddamn outdamage me with fist of khaine.

bloodi
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Re: [SW] Need help soloing

Post#58 » Mon Nov 28, 2016 7:12 pm

Vandoles wrote:The hell is CW3?
Cleansing Winds.

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Vandoles
Posts: 249

Re: [SW] Need help soloing

Post#59 » Mon Nov 28, 2016 7:43 pm

Ah, no. I'm only rr40 so I had to use my renown points to get up to about 6k wounds as a bare minimum.

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Stinkyweed
Posts: 467

Re: [SW] Need help soloing

Post#60 » Mon Nov 28, 2016 9:32 pm

If DoTs are killing you NEED CW 2 at a MINIMUM, CW3 for a 3rd heal.
You NEED to use emblem/medalion heal and normal heal pots, because be damn sure the herders you listed are.
You NEED to use armor pots, because be damn sure the herders you listed are.
You NEED to use either BS or TOU pots, because be damn sure the herders you listed are.

If you want to compete solo against the classes you are having difficulty with, you need to be prepared.

Forget renown training wounds, get CW2 at a minimum and give it a try.

Are you also slotting bullseye? Because if so, when it procs your chance to be crit is probably around 40%....plus their 30% makes you about 70% chance to be crit...numbers pending your initiative and initiative debuff.

Also, gear impacts the game. The herders listed are rocking current end game gear and prob rr60+/-

Edit:
Maybe train some deft defender to get your dodge higher also to help against the pets. I armor up and increase dodge when I am out enginerd hunting.
Look at the T4 tome unlocks and go get the 3pc armor jewel set. It doubles in Assault. Also rock Merc armr, that bonus doubles also. ...basically an additional 800ish armor (at least i think it doubles because I get up towards 80% mitigation when I do). If it's not enough, get some armor talismans. Isn't there a skaven jewel with slot? Perhaps toss an Armor tali in that? ...I need to get that myself.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

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