Recent Topics

Ads

[Marauder] Flames of Fate

Discuss Chosen, Magus, Marauder, and Zealot.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Ziliya
Posts: 36

[Marauder] Flames of Fate

Post#1 » Mon Jan 18, 2016 6:25 pm

So I rarely complain about whats overpowered/underpowered.

However I fail to see how a melee dps is warranted a ranged root morale that also does damage. This is the only ability that I have a massive problem with. I do not believe there is any justification for a ranged, root morale existing on any melee dps. The root isn't so terrible, whats worse, is that there is a 65 foot range on it. And I'm not even talking about the fact that it lasts around 8 seconds.

Please. Anyone. Justify this for me.

Here is a link to the ability
http://waronlinebuilder.org/#abilities=mar;
(It was noted that the root lasts 10 seconds, not 5)
Last edited by Ziliya on Mon Jan 18, 2016 11:23 pm, edited 2 times in total.

Ads
User avatar
Vigfuss
Posts: 383

Re: [Marauder] Flames of Fate

Post#2 » Mon Jan 18, 2016 6:59 pm

White Lion has an exact mirror of this M1. Both Marauder and White Lion have some anti-kiting tools. This is even more the case in T4.
Fusscle of Critical Acclaim

Penril
Posts: 4441

Re: [Marauder] Flames of Fate

Post#3 » Mon Jan 18, 2016 7:10 pm

You should be glad you don't have to deal with ranged KDs.

User avatar
rmpl
Posts: 766

Re: [Marauder] Flames of Fate

Post#4 » Mon Jan 18, 2016 7:20 pm

Penril wrote:You should be glad you don't have to deal with ranged KDs.
Or Shatter Limbs.

User avatar
Sigimund
Posts: 658

Re: [Marauder] Flames of Fate

Post#5 » Mon Jan 18, 2016 7:21 pm

Or terrible embrace... Yet.

User avatar
Morf
Posts: 1247

Re: [Marauder] Flames of Fate

Post#6 » Mon Jan 18, 2016 7:46 pm

Said this many times myself and usually while guarding a wl or mara, the range of flames of fate and ensnare should be melle range(5ft), its far to easy to guarantee a kill with it.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

User avatar
TenTonHammer
Posts: 3806

Re: [Marauder] Flames of Fate

Post#7 » Mon Jan 18, 2016 8:07 pm

Morf wrote:Said this many times myself and usually while guarding a wl or mara, the range of flames of fate and ensnare should be melle range(5ft), its far to easy to guarantee a kill with it.

Mara has snare that cant be cleansed

WL has double snares between the player and pet


If you make their morale snares 5ft then there is no point to taking them over sever nerve and the burst it gives
Image

User avatar
magter3001
Posts: 1284

Re: [Marauder] Flames of Fate

Post#8 » Mon Jan 18, 2016 8:21 pm

TenTonHammer wrote:
Morf wrote:Said this many times myself and usually while guarding a wl or mara, the range of flames of fate and ensnare should be melle range(5ft), its far to easy to guarantee a kill with it.

Mara has snare that cant be cleansed
You better check that info cuz mara snare on RoR in an ailment and can be cleansed. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

Ads
User avatar
Judarth
Posts: 113

Re: [Marauder] Flames of Fate

Post#9 » Mon Jan 18, 2016 8:23 pm

Lion jump for 65 feets. You not care about it dwarf?

User avatar
rmpl
Posts: 766

Re: [Marauder] Flames of Fate

Post#10 » Mon Jan 18, 2016 8:32 pm

Judarth wrote:Lion jump for 65 feets. You not care about it dwarf?
Please. Anyone. Justify this for me.

Who is online

Users browsing this forum: No registered users and 8 guests