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Genisaurus
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Posts: 1054

Re: Pounce

Post#11 » Wed Apr 27, 2016 10:23 pm

th3gatekeeper wrote:
Liandel wrote:Back in the early days of Warhammer, pounce had an aoe damage component that was thankfully removed because it meant that WLs would break KOTBS's staggers every time they wanted to pounce someone. It was annoying and made WLs non-viable to play with KOTBS's as it would negate their CC.

I'm very happy with the state pounce is in in RoR.

~Liandel
RR40 WL of <Obliteration>
Oh you mean the 3 seconds of stagger 1/3rd of which is eaten just with GCD? That Stagger?
At the time pounce would have had the AoE component, the chosen and KotBS would have been 9 seconds.

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Toldavf
Posts: 1586

Re: Pounce

Post#12 » Wed Apr 27, 2016 10:26 pm

th3gatekeeper wrote:
Liandel wrote:Back in the early days of Warhammer, pounce had an aoe damage component that was thankfully removed because it meant that WLs would break KOTBS's staggers every time they wanted to pounce someone. It was annoying and made WLs non-viable to play with KOTBS's as it would negate their CC.

I'm very happy with the state pounce is in in RoR.

~Liandel
RR40 WL of <Obliteration>
Oh you mean the 3 seconds of stagger 1/3rd of which is eaten just with GCD? That Stagger?


Ive posted on this before. Stagger needs to be increased because at the current moment ALL it serves to do is 1 of 2 things:
1) can potentially be used to catch ranged DPS in ORvR that are kiting you (yay)
2) Gives enemies free immunity timers because its 3 seconds and breaks upon any damage, and we all know how players LOVE to spam AOE....

Id honestly rather have stagger REMOVED from Chosen/Knight as the ability itself (atleast for Chosen) can decent as just a damager and a way to proc Crip Strikes... But not at the cost of an immunity timer.... Just seems bizzare to me that its only 3 seconds AND can still be broken....


My proposal would be to:
1) Put Stagger ON staggering impact (Knight DPS tree) and INCREASE the duration to say 5-6 seconds.
2) remove Stagger from Quake/Heaven's Fury.

Now Chosen wont have Stagger (which is fine by me). Knights Capstone will add more value (cause right now it sucks) and no more free immunity timer on either ability. Maybe you need to look at Heaven's Fury and change that a bit or buff the damage, cause its pretty crappy actually....
Grade A trolling. haha
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footpatrol2
Posts: 1093

Re: Pounce

Post#13 » Wed Apr 27, 2016 10:32 pm

I personally think the WL AoE component should come back.

I'm not a fan of these long CC immunity timers. I am not saying there shouldn't be immunity timers.

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Toldavf
Posts: 1586

Re: Pounce

Post#14 » Wed Apr 27, 2016 10:46 pm

footpatrol2 wrote:I personally think the WL AoE component should come back.

I'm not a fan of these long CC immunity timers. I am not saying there shouldn't be immunity timers.
Reducing the timers only hurts the stronger players.
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th3gatekeeper
Posts: 952

Re: Pounce

Post#15 » Thu Apr 28, 2016 12:13 am

Genisaurus wrote:
th3gatekeeper wrote:
Liandel wrote:Back in the early days of Warhammer, pounce had an aoe damage component that was thankfully removed because it meant that WLs would break KOTBS's staggers every time they wanted to pounce someone. It was annoying and made WLs non-viable to play with KOTBS's as it would negate their CC.

I'm very happy with the state pounce is in in RoR.

~Liandel
RR40 WL of <Obliteration>
Oh you mean the 3 seconds of stagger 1/3rd of which is eaten just with GCD? That Stagger?
At the time pounce would have had the AoE component, the chosen and KotBS would have been 9 seconds.
I realize this. It was 9 second and stuns were longer as well - which needed to be nerfed... I just dont see a reason to have stagger in the game @ 3 seconds duration, if anything its a deterrent to use that ability more than a benefit... Or am I mistaken that it doesnt share the same immunity timer with other sources of CC like knockdown?

I guess what makes sense to me. Stuns used to be much longer correct? They were 5+ seconds and nerfed to 3. However staggers were always longer to compensate for the fact that they would break if hit. But now they too are at 3 seconds.

On live, staggers had a place, longer than stuns, but required coordination. Now they use the same immunity timer (as far as I know) and so its actually a BAD thing to use them? Considering that target is now immune for 30 seconds....

I just cant see it, and thats fine, but I havnt heard 1 reason why staggers should be 3 seconds and not longer - I guess thats what I am trying to ask....

Why are staggers @ 3 seconds and not 5? They are the same duration as a prone... which is MUCH stronger, shouldnt they have a "trade off" and both be good at their own thing?
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Ghostweed
Posts: 183

Re: Pounce

Post#16 » Thu Apr 28, 2016 12:40 am

Staggers are range AOE (Magus and Eng got 5sec one), KD is point blank ST (except mara). It is easier to stagger than KD someone.

Also any skill that makes a person not to be able to do anything is fundamentaly bad and should not be in pvp game.
Gorrgfang da Shaman & Gokrok da Black Orc

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peterthepan3
Posts: 6509

Re: Pounce

Post#17 » Thu Apr 28, 2016 1:09 am

^ Does not understand what crowd control is and why it is vital in every single PvP game ever made (every pvp game worth mentioning, anyway)
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Ghostweed
Posts: 183

Re: Pounce

Post#18 » Thu Apr 28, 2016 1:22 am

If u think that CC is only KD and Stagger/Stun then you should go and educate yourself. Also ask Aza about his opinion on this - u will find out that its fundementaly the same as mine. Till then STFU with your beloved personal attacks.
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Gachimuchi
Posts: 525

Re: Pounce

Post#19 » Thu Apr 28, 2016 1:27 am

Ghostweed wrote:Staggers are range AOE (Magus and Eng got 5sec one), KD is point blank ST (except mara). It is easier to stagger than KD someone.
Do you even think about what you're posting before you do? Where did you get the idea there is anything different about appling a stagger than applying a KD?

Edit: No it doesn't look like you put much thought into your posts at all... http://www.returnofreckoning.com/forum/ ... 75#p128175
Ghostweed wrote: Also any skill that makes a person not to be able to do anything is fundamentaly bad and should not be in pvp game.
In PvE games loss of control is bad. This is a PvP-centric game and CC is needed because:
1. Ranged classes exist
2. Movement based abilities exist

Additionally, what he said is definitely NOT a personal attack. Your ineptitude is really starting to show friend. I suggest not posting again until you actually have an idea of what you're talking about.

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peterthepan3
Posts: 6509

Re: Pounce

Post#20 » Thu Apr 28, 2016 1:32 am

Ghostweed wrote:If u think that CC is only KD and Stagger/Stun then you should go and educate yourself. Also ask Aza about his opinion on this - u will find out that its fundementaly the same as mine. Till then STFU with your beloved personal attacks.
When did I say that? I said 'crowd control' as a whole.
You said: Also any skill that makes a person not to be able to do anything is fundamentaly bad and should not be in pvp game.
This includes things such as staggers, kds, fear, silences, disarms; things that are vital in the ranged vs melee/archetype balancing imo.
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