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Patch Notes 16/12/2017

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repel
Posts: 62

Re: Patch Notes 16/12/2017

Post#131 » Mon Dec 18, 2017 9:43 am

Torquemadra wrote: - dots broke stealth on live
no they didnt
Apache SH

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Panzerkasper
Posts: 580

Re: Patch Notes 16/12/2017

Post#132 » Mon Dec 18, 2017 9:48 am

repel wrote:
Torquemadra wrote: - dots broke stealth on live
no they didnt
Yep, Im also pretty sure only direct damage broke stealth. With Dots it is just too easy to counter a whole mechanic. WE/WH are the biggest losers of the Dot changes.
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Kalt
Posts: 103

Re: Patch Notes 16/12/2017

Post#133 » Mon Dec 18, 2017 11:55 am

A quick verification , but the critical hit rate reduction in getstats is the modifier , not a flat chance.
So if you have +10 % to take a crit , it's +10 % of the chance you have to take a crit , not a flat +10 % .
Maybe check all ability or tactic who do that , but on getstats you have +10 % chance on critical hit rate reduction, on character sheet you have +10 % of what you already have (so if you are at 10 % to take a crit , you end with 11 % )
I dont know if crimson death debuff show a true 10 % on character sheet or just a 10 % of what you already have.

There is a lot of tactics/ skills ingame who increase the chance to take a crit , maybe a double check can be quite welcome.

Crazyboss
Posts: 30

Re: Patch Notes 16/12/2017

Post#134 » Mon Dec 18, 2017 1:04 pm

- Restructured Sticky Squigz and Whirling Pin in order to prevent the jump back from failing if nearest player is snare immune.
new patch- new mdps nerf(RD already disbled), not surprised :lol:

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GodlessCrom
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Re: Patch Notes 16/12/2017

Post#135 » Mon Dec 18, 2017 1:18 pm

repel wrote:
Torquemadra wrote: - dots broke stealth on live
no they didnt
If you have video evidence, could always try submitting it.
Rush in and die, dogs - I was a man before I was a king!

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Brizio
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Posts: 149

Re: Patch Notes 16/12/2017

Post#136 » Mon Dec 18, 2017 2:22 pm

Torquemadra wrote:
Atropik wrote:
Yaliskah wrote: "Not happy with changes..."
>Is that relevant? i personally don't give a shot :) (not happy with me Zealot DPS specced or with Choppa, but who care? you WL?
Here we have some changes:
- Remove RD/CW
- Dots breaking stealth
- Falling breaks stealth cast
- Kb has no reward
- Latest SF/WP changes

These have been made in 2 month, and, hell, after 2 years on WE and ages after rr 80 gain, i just have no idea were to go or what should i do with it. The class is just completely not valuable for any decent role.
lets see....

- if a class needs a renown ability to be viable thats an issue with the class and covering it is masking problems
- dots broke stealth on live
- falling does not break stealth, if you mean you couldnt cast while falling that was here since day 1, if you only noticed in last 2 months I cant help you especially since about 2 months ago we fixed stealth cancelling if say you walked off a wall while casting it, but you know, dont let facts get in the way of a good story right?
- KB has a 6s stagger with only 10s immunity, wow thats terrible....
- another class fixed? oh noes.

Go make a balance thread stay out of patch notes with your whine.

In case this simple premise is too hard here it is once again, STAY ON TOPIC.
This one i'm absolutly sure. Dots didn't break stealth on live. Had countless duels against AM dps.

Too bad i lost all the duel videos :/

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Nameless
Posts: 1384

Re: Patch Notes 16/12/2017

Post#137 » Mon Dec 18, 2017 3:20 pm

Initial cast of any dot was canceling stealth load but dots ticks never effected stealth breakage
Mostly harmless

K8P & Norn - guild Orz

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anarchypark
Posts: 2085

Re: Patch Notes 16/12/2017

Post#138 » Mon Dec 18, 2017 3:26 pm

grace SS was like this from the first place.
it's not easy to use. certainly not garbage like some ppl think.
it's challenging to find right moment for SS.
also kinda fun because of this.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Sulorie
Posts: 7458

Re: Patch Notes 16/12/2017

Post#139 » Mon Dec 18, 2017 3:57 pm

Nameless wrote:Initial cast of any dot was canceling stealth load but dots ticks never effected stealth breakage
100% correct how it was on live.
Similar to dot ticks while being mounted. Only application of dots could cause dismount.
Dying is no option.

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Panzerkasper
Posts: 580

Re: Patch Notes 16/12/2017

Post#140 » Mon Dec 18, 2017 4:00 pm

Sulorie wrote:
Nameless wrote:Initial cast of any dot was canceling stealth load but dots ticks never effected stealth breakage
100% correct how it was on live.
Similar to dot ticks while being mounted. Only application of dots could cause dismount.
And sure as hell defended DoT ticks did not dismount you :D
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