Patch Notes 15/9/2017

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Manatikik
Posts: 1249

Re: 15/9/2017 Patch Notes

Post#21 » Fri Sep 15, 2017 7:44 am

Unintended nerf: SW/SH/Engi don't get a M2 till level 20 now. (for the time being) If its easy maybe switch FM up to 12 so newbies don't get effected that badly? Idk just thought of that cause of a level 12 SW in my guild
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Haojin
Posts: 1066

Re: 15/9/2017 Patch Notes

Post#22 » Fri Sep 15, 2017 7:44 am

Torquemadra

Extended the Radius of the following ground target abilities to match VFX radius -

Napalm Grenade
Sticky Feetz
Rain of Fire
Dissolving Mist
Tzeentch's Firestorm
Mistress of the Marsh
Pit of Shades
Annihilate - BW
Disasterous Cascade - Sorc

these abilities range is bugged aswell. nice change anyways.
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ragafury
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Re: 15/9/2017 Patch Notes

Post#23 » Fri Sep 15, 2017 7:45 am

Haojin wrote:@Glorian

open your eyes my vertically challanged friend.
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Haojin
Posts: 1066

Re: 15/9/2017 Patch Notes

Post#24 » Fri Sep 15, 2017 7:49 am

Another note: Hold the Line! isn't working [friendly buff]

https://github.com/WarEmu/WarBugs/issues/10145

If HTL fixed, UF wouldn't be so cancerous imho.
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flintboth
Posts: 440

Re: 15/9/2017 Patch Notes

Post#25 » Fri Sep 15, 2017 7:53 am

Thanks for the RvR patch, nice test procedure, I really enjoy to try differents RvR possibilities; To see how it work now with open zones... More strategy or nothing, more players or less, more skirmish and more posibility for solo players...

How many time you let us try and see ?

Next RvR patch are you trying two pairings open and one open when we close the both, like on the RvR T1 ?
Last edited by flintboth on Fri Sep 15, 2017 8:00 am, edited 2 times in total.
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Glorian
Posts: 5002

Re: 15/9/2017 Patch Notes

Post#26 » Fri Sep 15, 2017 7:58 am

Grobbok wrote:
wargrimnir wrote: - Proximity Flags from T1 are now implemented in T2, T3 and T4.
for me it looks like very bad idea
completely destroy small scale rvr
now all who want join zerg just teleport to BO where zerg is
It is actually quite the opposite.

We have tried to lock Dwarf T1 in the past with a warband. 18 Dwarfs.
Destro had 12 Players in the Zone.

When we roll in our mini Zerg all together through the zone, everytime we kill a sixman at a Flag it is captured behind us after we moved to the next. So we were never close to capturing the zone. Only after we split up to positioning 6 at two flags and 6 in the middle to react.
That T1 System is the golden age for small scale RvR in small groups. Even with more zones open.

So yes, you can jump to the teleport to join the Zerg. For what? Riding from BO to BO to get nothing?

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Natherul
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Re: 15/9/2017 Patch Notes

Post#27 » Fri Sep 15, 2017 7:59 am

Haojin wrote:Another note: Hold the Line! isn't working [friendly buff]

https://github.com/WarEmu/WarBugs/issues/10145

If HTL fixed, UF wouldn't be so cancerous imho.
Something that is worked on but it's a tricky one.

Also my fix for this week got added late to the notes

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Halhammer
Posts: 300

Re: 15/9/2017 Patch Notes

Post#28 » Fri Sep 15, 2017 8:20 am

Natherul wrote:
Haojin wrote:Another note: Hold the Line! isn't working [friendly buff]

https://github.com/WarEmu/WarBugs/issues/10145

If HTL fixed, UF wouldn't be so cancerous imho.
Something that is worked on but it's a tricky one.

Also my fix for this week got added late to the notes
Err I could be wrong here but wasn't HTL workin properly at some stage in the distant past?
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Natherul
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Re: 15/9/2017 Patch Notes

Post#29 » Fri Sep 15, 2017 8:29 am

Halhammer wrote:
Natherul wrote:
Haojin wrote:Another note: Hold the Line! isn't working [friendly buff]

https://github.com/WarEmu/WarBugs/issues/10145

If HTL fixed, UF wouldn't be so cancerous imho.
Something that is worked on but it's a tricky one.

Also my fix for this week got added late to the notes
Err I could be wrong here but wasn't HTL workin properly at some stage in the distant past?
Idk, it works visually but not in the server and I know the issue I just haven't found a fix yet for it

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Collateral
Posts: 1494

Re: 15/9/2017 Patch Notes

Post#30 » Fri Sep 15, 2017 8:51 am

Grobbok wrote:
wargrimnir wrote: - Proximity Flags from T1 are now implemented in T2, T3 and T4.
for me it looks like very bad idea
completely destroy small scale rvr
now all who want join zerg just teleport to BO where zerg is
Did you read the sentence '3 zones open at a time'?

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