
I agree nerf them
The issue is not their damage. Sorcs do great damage but not one has an issue with them.
You could say the same for dps. They need x x and x or they cant group fightgersy wrote: ↑Wed Jun 12, 2024 2:06 pm this game is not balanced around 1v1 and should never be. healing kits are balanced around healing a 6 player party and detaunts are balanced around being attacked by 6+ enemies. yes this makes them strong in 1v1. if you nerf it then you have massive amounts of repercussions for the other 99% of the game that people play that isn't 1v1.
100%Nameless wrote: ↑Wed Jun 12, 2024 2:55 pm There is some misconception that wp scale poorly for heals. Nope, wp scale just fine and there is significant difference between heal with 800 and 1050 wp.
The problem is the nature of healing itself. For the damage more is always better and there is no cap. For healing you got mass amounts of overheal which stacking wp make even worse. So stacking wp at many situations is a waste so ppl stack defences to keep healing under pressure and survive better when being focused.
I suggest you test out how detaunt works above is misleading
And what about Exit Wound? It debuffs toughness, strength and ws by 240. That's a 720 stat debuffsalazarn wrote: ↑Wed Jun 12, 2024 1:04 pmThe issue is not their damage. Sorcs do great damage but not one has an issue with them.
As far as I am concerned if they go full int they SHOULD do damage. It's the fact base healing and detaunt means they can avoid willpower and still have too much durability.
Also the free 240toughnes they get is pretty huge. Its more than tank classes get slotting a tactic for it. And I don't think any other ability in the game provides 240 of a single stat.
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