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SC Quee - PRE vs PUG all time!

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Jajcek12
Posts: 34

Re: SC Quee - PRE vs PUG all time!

Post#21 » Sun Nov 16, 2025 9:33 pm

zulnam wrote: Sun Nov 16, 2025 9:10 pm Whenever I see these posts I remember that one time i was in a guild and during a casual night with no WB, we actually had two premades going and both managed to end up in the same Nordenwatch scenario. So we were 12 people on discord, in end-game gear, versus pugs.

We lost. Cause people were focusing too much on fights and farming the enemy instead of capping flags. And cause we were a bunch of friends playing chill.

On maps with multiple objectives that are not locked by each other, premades are not the god mode people make them out to be. They only dominate King of the Hill type scenarios or the scenarios that have flags locked by other flags (which personally I dislike). So if you reverted Praag Ruins back to not being flag-locked (i.e u can cap any flag), premades stop dominating.

I am in favour of this solution, along with others that were recommended in the past (get rid of the red wall, add guards and make it possible to punt into them etc). But banning premades altogether or making separate queues, no.


This is a competitive game and the people who put the most effort into it should have an advantage. Once they ban premades what's next? Ban potions?
Those are valid anecdotes.
But lets dont asume that its a race game and team who will get point faster will win sc.
Its also problem that scenarios mechanics dont gratify effective competative gameplay.
Yes team 1 can kill team 2 but there is no sc that give point for effective CC ( for example)
There is no straight forward sc mechanism that
say " pount opponents tank into lava get a win point.
Its shortening thinking proces but you got the impresion

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Brew
Posts: 108

Re: SC Quee - PRE vs PUG all time!

Post#22 » Mon Nov 17, 2025 1:34 am

Sever1n wrote: Sun Nov 16, 2025 5:27 pm
gersy wrote: Sun Nov 16, 2025 4:42 pmteam game
Really happy that u have constant prem but not all blessed with it 24/7. Game have surprising amount of solo/smallscale players that deserve some place in game and their gameplay also should be considered in terms of balance. Their existence deny your "team game" even if you dont wish to admit it.
Small scale is 6 people. Thats a premade.
<Art Supplies>

Forbiddian
Posts: 66

Re: SC Quee - PRE vs PUG all time!

Post#23 » Mon Nov 17, 2025 4:29 am

i dont believe it, premades dislike to be put vs pugs as all premades want is a challenge, also you can beat premades as pug, also you can form your own premade, also you could learn to play

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Helwer
Posts: 170

Re: SC Quee - PRE vs PUG all time!

Post#24 » Mon Nov 17, 2025 7:12 am

Just dodge SC, especially t4 weekend warfront. Not worth it. Well known issue that organized groups dont look for a challenge but easy farm fests in this content. If they looked for challenges ranked was not death. As long as there is a solo q button people will join solo and get frustrated.

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Deadpoet
Posts: 345

Re: SC Quee - PRE vs PUG all time!

Post#25 » Mon Nov 17, 2025 7:31 am

Sever1n wrote: Sun Nov 16, 2025 5:27 pm
gersy wrote: Sun Nov 16, 2025 4:42 pmteam game
Really happy that u have constant prem but not all blessed with it 24/7. Game have surprising amount of solo/smallscale players that deserve some place in game and their gameplay also should be considered in terms of balance. Their existence deny your "team game" even if you dont wish to admit it.
This

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Panzerkasper
Posts: 591

Re: SC Quee - PRE vs PUG all time!

Post#26 » Mon Nov 17, 2025 9:38 am

Why do we have:

- Dungeon Week
- Ranked Week (why even?)
- RvR Week

but there is not SC weekly?
Why not make a weekly sc rotation, you have to get x amount of kills, x amount of wins, x amount of joins and maybe cap x amount of objectives?
Changing this alone would make the whole situation about the SCs a lot more bearable.
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Deadpoet
Posts: 345

Re: SC Quee - PRE vs PUG all time!

Post#27 » Mon Nov 17, 2025 2:00 pm

zulnam wrote: Sun Nov 16, 2025 9:10 pm Whenever I see these posts I remember that one time i was in a guild and during a casual night with no WB, we actually had two premades going and both managed to end up in the same Nordenwatch scenario. So we were 12 people on discord, in end-game gear, versus pugs.

We lost. Cause people were focusing too much on fights and farming the enemy instead of capping flags. And cause we were a bunch of friends playing chill.

On maps with multiple objectives that are not locked by each other, premades are not the god mode people make them out to be. They only dominate King of the Hill type scenarios or the scenarios that have flags locked by other flags (which personally I dislike). So if you reverted Praag Ruins back to not being flag-locked (i.e u can cap any flag), premades stop dominating.

I am in favour of this solution, along with others that were recommended in the past (get rid of the red wall, add guards and make it possible to punt into them etc). But banning premades altogether or making separate queues, no.


This is a competitive game and the people who put the most effort into it should have an advantage. Once they ban premades what's next? Ban potions?
who ever suggested banning premades?

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Deadpoet
Posts: 345

Re: SC Quee - PRE vs PUG all time!

Post#28 » Mon Nov 17, 2025 2:09 pm

Forbiddian wrote: Mon Nov 17, 2025 4:29 am i dont believe it, premades dislike to be put vs pugs as all premades want is a challenge, also you can beat premades as pug, also you can form your own premade, also you could learn to play
a bunch of statements linked grammatically by the use of also. First one is blatantly false. Second one only exceptionally, like once in a blue moon true, next two theoretically true, but proved generally inconsistent with reality by, guess who? Reality.
We can ignore the psychological and sociological nature of this game (played by humans, btw). But reality is quite stubborn, and OVER THE YEARS has proved that the ideal way to play this game, the RIGHT way to play this game, (and we can all agree on that) is not the ideal way for the enjoyment of the playerbase, and, most importantly for the survival of this always threatened population wise game.

No one is suggesting banning premades. The idea is to not have Real Madrid play a 30k pop town footbal club in the same league. The idea is to have Real Madrid play Manchester United. But apparently it is so hard to do. We can all guess the reasons why.
Last edited by Deadpoet on Mon Nov 17, 2025 2:15 pm, edited 1 time in total.

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Deadpoet
Posts: 345

Re: SC Quee - PRE vs PUG all time!

Post#29 » Mon Nov 17, 2025 2:11 pm

Jajcek12 wrote: Sun Nov 16, 2025 7:45 pm I dont consider idea that comes to my mind so you can gaslight me.
What if redo system into
Solo players can que only discordant ( no other option) it could solve also problem of players who join pug and que sc couse in party or warband leader must que the group.( if someone would join pug sc option would be disable/ in close warbands option to que would be enable)
partys que only party sc.
(It would be problem in T1 when all is mixed, it need adjustments)
All duos trios sixman ect will be qued together.
Now solo players press just "que all" and they are end up in loosing situations.
It will force players to make grps for scenarios that are event( if you wish to be effective in event make a grp) and helps solo players retention into discordant scenarios.
Why i make group and have solo players joining sc on both sides its bad for gaming expierience for both sides- in the end its team game and player who have decide to create group should have grp vs grp expierienc. And those who are solo should have opportunity to have "equal/ even" fights.
Hope for event sc in discordant solo.
This.
I absolutely agree that your suggestion would go a long way towards solving the problem. Frustration quitting cos of uneven scs is a problem that shouldn't exist in the ideal world of "people just should make premades". But reality keeps reminding us that it's not happening. How many years have passed? And still we don't learn that the ideal world is only ideal for a minority of players here? What do we do? kick all the players who don't play the game the RIGHT way? Who would premades farm then? LoL

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Sever1n
Posts: 411

Re: SC Quee - PRE vs PUG all time!

Post#30 » Mon Nov 17, 2025 2:33 pm

That exactly the problem nowadays game comunity have. They dont see dif between interesting fair figth and 24vs1 duels. They dont see dif between full sov prem and ruin gear solos without heals and tanks. Only way they engage figths its when they 100% have an advantage. Tolerance to this create blobing, nooblording, and unhealthy game atmosphere for all ingame. Thats why for all this years we scream to devs - fix sc and unblob rvr. We lost tons of skilled core to comunity players just fromm sheer depression, and now all game modes just rot tnx to process of casualisation and turning majorities into zombies that enjoy unfair fights.
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