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Patch Notes 09/02/2019

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Tobias26
Posts: 83

Re: Patch Notes 09/02/2019

Post#31 » Sun Feb 10, 2019 10:32 am

anarchypark wrote: Sun Feb 10, 2019 10:26 am esc - user setting - video - customise - effects = none
I wasn't going to breed discussion about the usefulness of the tank in this particular topic. I just asked for the opportunity to remove this effect. Maybe someone likes it, but I find it extremely annoying. And to turn off all the effects is not an option, because it is impossible to play in such a vacuum.
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anarchypark
Posts: 2085

Re: Patch Notes 09/02/2019

Post#32 » Sun Feb 10, 2019 10:39 am

Tobias26 wrote: Sun Feb 10, 2019 10:32 am
anarchypark wrote: Sun Feb 10, 2019 10:26 am esc - user setting - video - customise - effects = none
I wasn't going to breed discussion about the usefulness of the tank in this particular topic. I just asked for the opportunity to remove this effect. Maybe someone likes it, but I find it extremely annoying. And to turn off all the effects is not an option, because it is impossible to play in such a vacuum.

i don't like weapon glowing effect. it clouds weapon appearance.
same thing i guess.
i understand you. tough choice.
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Tobias26
Posts: 83

Re: Patch Notes 09/02/2019

Post#33 » Sun Feb 10, 2019 10:43 am

anarchypark wrote: Sun Feb 10, 2019 10:39 am i don't like weapon glowing effect. it clouds weapon appearance.
same thing i guess.
i understand you. tough choice.
Complete agreement. I believe any glow effects on the character only get in the way of the game. I also don't like the glow of the weapon, but not as much as the auras effects.
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Grunbag
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Posts: 1881

Re: Patch Notes 09/02/2019

Post#34 » Sun Feb 10, 2019 11:08 am

Tobias26 wrote: Sun Feb 10, 2019 4:36 am Dear devs, why did you make these awful, disgusting animations of auras on chosen? Now this class has become impossible to play. What's more, these creepy animations are impossible to turn off! These animations appear with the auras turned on, the auras turned off, and now my chosen forever looks like a boiling plague cauldron! See for yourself: Even if these animations miraculously disappear, after some time it appear again. Please remove it or make it possilble to disable. I did not play my chosen already to 71 PP just to score on it because of it:(
This is the aura visual effect that chosen always for on live , and we fixed it

https://youtu.be/LrL5MdyvfzM
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DanielWinner
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Re: Patch Notes 09/02/2019

Post#35 » Sun Feb 10, 2019 11:11 am

Grunbag wrote: Sun Feb 10, 2019 11:08 am
Tobias26 wrote: Sun Feb 10, 2019 4:36 am Dear devs, why did you make these awful, disgusting animations of auras on chosen? Now this class has become impossible to play. What's more, these creepy animations are impossible to turn off! These animations appear with the auras turned on, the auras turned off, and now my chosen forever looks like a boiling plague cauldron! See for yourself: Even if these animations miraculously disappear, after some time it appear again. Please remove it or make it possilble to disable. I did not play my chosen already to 71 PP just to score on it because of it:(
This is the aura visual effect that chosen always for on live , and we fixed it

https://youtu.be/LrL5MdyvfzM
Running away mobs when ? :P
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Grunbag
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Posts: 1881

Re: Patch Notes 09/02/2019

Post#36 » Sun Feb 10, 2019 11:14 am

DanielWinner wrote: Sun Feb 10, 2019 11:11 am
Grunbag wrote: Sun Feb 10, 2019 11:08 am
Tobias26 wrote: Sun Feb 10, 2019 4:36 am Dear devs, why did you make these awful, disgusting animations of auras on chosen? Now this class has become impossible to play. What's more, these creepy animations are impossible to turn off! These animations appear with the auras turned on, the auras turned off, and now my chosen forever looks like a boiling plague cauldron! See for yourself: Even if these animations miraculously disappear, after some time it appear again. Please remove it or make it possilble to disable. I did not play my chosen already to 71 PP just to score on it because of it:(
This is the aura visual effect that chosen always for on live , and we fixed it

https://youtu.be/LrL5MdyvfzM
Running away mobs when ? :P
When someone will fix pathfinding :)
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Tobias26
Posts: 83

Re: Patch Notes 09/02/2019

Post#37 » Sun Feb 10, 2019 11:22 am

Grunbag wrote: Sun Feb 10, 2019 11:08 am
This is the aura visual effect that chosen always for on live , and we fixed it

https://youtu.be/LrL5MdyvfzM
I understand, but now this effect works incorrectly. And is there any possibility to disable such visual effects on the character (aura, enchantment weapons, etc.)? Or maybe it is possible to add such an option to the graphics settings? Disabling the visual effects of the characters will not prevent the gameplay (the player still sees the spells used by other players), but will raise fps in large battles.
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Grunbag
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Posts: 1881

Re: Patch Notes 09/02/2019

Post#38 » Sun Feb 10, 2019 11:27 am

Tobias26 wrote: Sun Feb 10, 2019 11:22 am
Grunbag wrote: Sun Feb 10, 2019 11:08 am
This is the aura visual effect that chosen always for on live , and we fixed it

https://youtu.be/LrL5MdyvfzM
I understand, but now this effect works incorrectly. And is there any possibility to disable such visual effects on the character (aura, enchantment weapons, etc.)? Or maybe it is possible to add such an option to the graphics settings? Disabling the visual effects of the characters will not prevent the gameplay (the player still sees the spells used by other players), but will raise fps in large battles.
I am not sure if it’s meant to be disabled , aura was a powerfull tool for chosen and KoTbs , that’s why you needed to twist them and have a large visual effect. Big power were needed to be seen by everyone , like the VFX on stone pocket item in “return to ekrund” event to you turned to be a important target. Someday , a new mechanic for aura will be implemented cause twisting can be auto applied with a single addon . Aura won’t be clic and forget forever.
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Tobias26
Posts: 83

Re: Patch Notes 09/02/2019

Post#39 » Sun Feb 10, 2019 11:36 am

Grunbag wrote: Sun Feb 10, 2019 11:27 am I am not sure if it’s meant to be disabled , aura was a powerfull tool for chosen and KoTbs , that’s why you needed to twist them and have a large visual effect. Big power were needed to be seen by everyone , like the VFX on stone pocket item in “return to ekrund” event to you turned to be a important target. Someday , a new mechanic for aura will be implemented cause twisting can be auto applied with a single addon . Aura won’t be clic and forget forever.
But some players such visual effects only interfere. We played before without these effects, and everything was fine. Plus they can have a negative impact on fps, which the game and so the problem...
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DanielWinner
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Re: Patch Notes 09/02/2019

Post#40 » Sun Feb 10, 2019 11:41 am

Tobias26 wrote: Sun Feb 10, 2019 11:36 am
Grunbag wrote: Sun Feb 10, 2019 11:27 am I am not sure if it’s meant to be disabled , aura was a powerfull tool for chosen and KoTbs , that’s why you needed to twist them and have a large visual effect. Big power were needed to be seen by everyone , like the VFX on stone pocket item in “return to ekrund” event to you turned to be a important target. Someday , a new mechanic for aura will be implemented cause twisting can be auto applied with a single addon . Aura won’t be clic and forget forever.
But some players such visual effects only interfere. We played before without these effects, and everything was fine. Plus they can have a negative impact on fps, which the game and so the problem...
No changes won't be done because someone does not like something.

When people have issues with FPS, they disable all effects and that's all.

As it was said: it's a fix, works as intended, little tweaks may happen.
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