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Let's Have a Real Conversation About Waagh!

Let's talk about... everything else
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adzcriz
Posts: 23

Re: Let's Have a Real Conversation About Waagh!

Post#31 » Thu Oct 08, 2020 12:05 am

Ok, so ready for a neg rep barrage;

I read "evidence suggests" "I was sent Data" "I feel xxxx"

When you make claims of evidence suggesting, you need to show that evidence, link it so others can study the data and determine if they agree with the conclusions and analysis you posit. Without the underlying data your wall of text amounts to little more than anecdotal at best.

As for "I feel", decisions relating to major changes should never. Ever. Be based on feelings, they are subjective and unreliable as evidence. What one person feels another may not etc.
Cykosis - Zealot ~ Resident Psychotic Healer

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Abe
Posts: 34

Re: Let's Have a Real Conversation About Waagh!

Post#32 » Thu Oct 08, 2020 12:09 am

I couldn't agree more with most of what the OP stated, in particular the Cumulative AOE available to order which has a significant impact or all choke points and most significantly on Fort stage 3. Would love to stats like were posted on forum for cities, for fort stage 3.

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Fey
Posts: 907

Re: Let's Have a Real Conversation About Waagh!

Post#33 » Thu Oct 08, 2020 12:20 am

Our small group of Black Toof Clan players left destro like a year ago because Order was in such a sad state. Now we can go back given that Order is so pwnsauce. Frankly I don't see it.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

MonkeyHead
Posts: 46

Re: Let's Have a Real Conversation About Waagh!

Post#34 » Thu Oct 08, 2020 12:27 am

I want this to all be a matter of data, not player or dev perception. I want the server to log KPI data over a decent timeframe and then allow that data to drive changes. even just top-level datapoints could be actionable wins vs losses, heals, damage mitigation, kill and death count in RVR, SC, and City. If we collected that data over time we could do fun things like sorted by class or realm or rank or gear level. Averaged against the number of players in each category. That would allow us all to say who was under or over-performing. Maybe this logging could get done at the addon level. Maybe the server itself needs to be set into the laggy debugging mode they used in live beta for a month. But the player base could use some solid evidence on if they really just need to Get Good or not. No me... I'm well aware of my not good status. But others seem to need the data. Let's make some charts and graphs.

havartii
Posts: 438

Re: Let's Have a Real Conversation About Waagh!

Post#35 » Thu Oct 08, 2020 12:48 am

Abe wrote: Thu Oct 08, 2020 12:09 am I couldn't agree more with most of what the OP stated, in particular the Cumulative AOE available to order which has a significant impact or all choke points and most significantly on Fort stage 3. Would love to stats like were posted on forum for cities, for fort stage 3.
I very much agree. We all play, it is pretty obvious something is outa wack in this part of the game.
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

Manastacious
Posts: 6

Re: Let's Have a Real Conversation About Waagh!

Post#36 » Fri Oct 09, 2020 1:02 am

adzcriz wrote: Thu Oct 08, 2020 12:05 am Ok, so ready for a neg rep barrage;

I read "evidence suggests" "I was sent Data" "I feel xxxx"

When you make claims of evidence suggesting, you need to show that evidence, link it so others can study the data and determine if they agree with the conclusions and analysis you posit. Without the underlying data your wall of text amounts to little more than anecdotal at best.

As for "I feel", decisions relating to major changes should never. Ever. Be based on feelings, they are subjective and unreliable as evidence. What one person feels another may not etc.
You will note that the comment about being sent data is quotation attributed to Kaelang, not something OP commented. Also, never once does OP mention feelings; they are just presenting their arguments which no one has actually interacted with in any meaningful sense oddly, or perhaps probably not so oddly.

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