aside monstro spec/initiative stat I would you Guys focus more on my tread ( Tb/draining swipe ).
Someone pulls out the double stats tactics, which they are locked on their own stances.
I think it could be a good idea to “unlock” those tactics for all stances and do not force Maras playing “single arm “.
Rework sava/brut Mara.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Re: Rework sava/brut Mara.
decimo marauder
larsulu zealot
norsemanherra wp
stormurfru dok
larsulu zealot
norsemanherra wp
stormurfru dok
Ads
Re: Rework sava/brut Mara.
Indeedwachlarz wrote: ↑Thu Jul 04, 2019 11:18 amOr 10% to be crit from tac FoF if he use itlarsulu wrote: ↑Thu Jul 04, 2019 11:05 amYou should take in consideration ini debuff.TenTonHammer wrote: ↑Tue Jul 02, 2019 6:06 pm Ah forgot to factor in zel buffs in from grps
Either way you don’t need ini from those tactics
decimo marauder
larsulu zealot
norsemanherra wp
stormurfru dok
larsulu zealot
norsemanherra wp
stormurfru dok
- TenTonHammer
- Posts: 3806
Re: Rework sava/brut Mara.
From marked proc, SW and stat steal from SM and increase from FoF?
It’s whatever for me and Ive played my Mara this far with having 3% chance to be crit and I’ve never felt at a disadvantage for it
It’s whatever for me and Ive played my Mara this far with having 3% chance to be crit and I’ve never felt at a disadvantage for it

Re: Rework sava/brut Mara.
U play wb ? Sc ? 6 vs 6 ? Ok so U have 3% if u use FoF tac u got 13% it enemy debuff U -100 ini U got 23% to be crit. If U fight with good enemy it have about 20% to crit. So enemy have 43% to crit U. Happy now ?TenTonHammer wrote: ↑Thu Jul 04, 2019 11:27 am From marked proc, SW and stat steal from SM and increase from FoF?
It’s whatever for me and Ive played my Mara this far with having 3% chance to be crit and I’ve never felt at a disadvantage for it
- TenTonHammer
- Posts: 3806
Re: Rework sava/brut Mara.
Warband, solo, random small scale parties
yep still very happy with how im gearing and specing
and still feel no need for those one stance tactics

Re: Rework sava/brut Mara.
srlY ?! mara the most op class in game ! He have everything !
Feroze - wh | Faiz - bw
Roam video's thread
Roam video's thread
Re: Rework sava/brut Mara.
Actually, FoF increases your chance to be crit by 10% of its value, it's not additive. I was confused at first too.wachlarz wrote: ↑Thu Jul 04, 2019 2:04 pmU play wb ? Sc ? 6 vs 6 ? Ok so U have 3% if u use FoF tac u got 13% it enemy debuff U -100 ini U got 23% to be crit. If U fight with good enemy it have about 20% to crit. So enemy have 43% to crit U. Happy now ?TenTonHammer wrote: ↑Thu Jul 04, 2019 11:27 am From marked proc, SW and stat steal from SM and increase from FoF?
It’s whatever for me and Ive played my Mara this far with having 3% chance to be crit and I’ve never felt at a disadvantage for it
Vrede
Ads
Re: Rework sava/brut Mara.
Why not theme the specs around the chaos gods? Brutality = Khorne, Sav = Tzeentch and monstro being nurgle. Then make it so for example their niche would be as follows ~
Monstro = Aoe pressure, tankiness and AoE Dots (Pretty much the same as now.)
Brutality = Bruiser who has life-steal and focuses on extreme offensive, based on overpowering opponents. (Pretty much similar to now, with added flavor.)
Sav= more magical based medium range abilities, with maybe reality warping effects as like damage auras and single target debuffs/dots (Same as now just with added flavor?)
This would make them thematically different from one another, and effective based on play-style and might even make ALL of them somewhat desirable for group play. They could all offer something that makes them a decent choice, where as now alot of people just want Monstro.
Monstro = Aoe pressure, tankiness and AoE Dots (Pretty much the same as now.)
Brutality = Bruiser who has life-steal and focuses on extreme offensive, based on overpowering opponents. (Pretty much similar to now, with added flavor.)
Sav= more magical based medium range abilities, with maybe reality warping effects as like damage auras and single target debuffs/dots (Same as now just with added flavor?)
This would make them thematically different from one another, and effective based on play-style and might even make ALL of them somewhat desirable for group play. They could all offer something that makes them a decent choice, where as now alot of people just want Monstro.
Who is online
Users browsing this forum: No registered users and 2 guests