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Patch Notes 28/01/2022

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nocturnalguest
Posts: 610

Re: Patch Notes 28/01/2022

Post#71 » Sat Jan 29, 2022 3:02 pm

Xirucio wrote: Sat Jan 29, 2022 12:59 pm
Rhinochild wrote: Sat Jan 29, 2022 12:50 pm I'm still trying to figure out what the bad thing is about xrealming? Like - what is the problem?
Perhaps the question should be WHY would an individual swap to the winning side. That would be an interesting question to ask everyone: WHY DO YOU XREALM.
You get more chances at bags and higher ranked bags for winning a fort than for losing.
There you go, you have answered your question.
As i said earlier, a gamer's drive and motivation are the extrinsic rewards.Bags should be more relevant to the winning side, but changing to the winning side at will should not be an option because it's like breaking the rules.I mean it's logic 101.
Now, this phenomenon is only possible because there is this ''tool'' called x-realming.
Thats very wrong and flawed. Think yourself again, ill help assuming gamer drive and motivation are rewards then according to your claims (that are for me clearly absolutely unrealistic) what happens is:
1. One happen to be playing underdog in zone X being in pug wb full of scrubs
2. It becomes obvious that underdog gonna lose, but person ran 15 boxes already on underdog
3. Person dont like lossing but loves winning so it swaps for zerging side
4. Once he enters orvr zone with new char his contribution is fully resets, there are no spots in warbands on zerging side so person joins the fray solo to struggle to to get enough contribution
5. Zerging side wins, person didn't get enough contribution against 100 more players on zerging side thus system excludes him along with other 10% who weren't able to farm enough so it gets absolute nothing
6. ???
7. Profit

Please tell where exactly is this extrinsic rewards hide? In which paragraph? Which side person has higher chance to get better rewards? Why did it swap realm?

The truth is, that most rewarding way is playing the underdog against all odds cause
a) lesser competition for a roll
b) much easier to farm decent contribution

Most profitable way is 12men roaming with good group being underdog. Point.

Where is your xrealm now, matey?

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Rhinochild
Posts: 53

Re: Patch Notes 28/01/2022

Post#72 » Sat Jan 29, 2022 3:19 pm

Kaelang wrote: Sat Jan 29, 2022 2:10 pm
Rhinochild wrote: Sat Jan 29, 2022 1:11 pm
Xirucio wrote: Sat Jan 29, 2022 12:59 pm
There you go, you have answered your question.
As i said earlier, a gamer's drive and motivation are the extrinsic rewards.Bags should be more relevant to the winning side, but changing to the winning side at will should not be an option because it's like breaking the rules.I mean it's logic 101.
Now, this phenomenon is only possible because there is this ''tool'' called x-realming.
Which is why bag rewards should be equal for both sides.
So you get the same rewards for losing as you do for winning?

Sounds fun - a very obvious problem here is 'lets throw'.
Yeah, I guess that's a problem. I guess my assumption is that you don't get rewards for doing nothing - you still need contribution. The problem now is people not even bothering to show up to get their ass kicked for reduced rewards.
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Kaelang
Posts: 1275

Re: Patch Notes 28/01/2022

Post#73 » Sat Jan 29, 2022 3:26 pm

Rhinochild wrote: Sat Jan 29, 2022 3:19 pm
Kaelang wrote: Sat Jan 29, 2022 2:10 pm
Rhinochild wrote: Sat Jan 29, 2022 1:11 pm

Which is why bag rewards should be equal for both sides.
So you get the same rewards for losing as you do for winning?

Sounds fun - a very obvious problem here is 'lets throw'.
Yeah, I guess that's a problem. I guess my assumption is that you don't get rewards for doing nothing - you still need contribution. The problem now is people not even bothering to show up to get their ass kicked for reduced rewards.
My counter to which would be - don't you think this means people are just choosing to play the dominant side when it happens, push to the fort / city and then log?

Sounds like X-Realming. ;)
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zulnam
Posts: 804

Re: Patch Notes 28/01/2022

Post#74 » Sat Jan 29, 2022 3:31 pm

Somewhat concerned about the xrealm vote. It's a good example of prejudice based fear; people not understanding what xrealmers actually do and thinking they are the source of all their problems.

While there might be a few that change to ride the zerg, good players xrealm to be on the underdog side. Fighting more enemies gives AAO and makes for better fights.

Anyone who's been in an organised guild long enough has been in events when there's almost nothing to fight since the enemy is not only outnumbered but has no good warbands of their own running.

Some want to stick to a single faction, and that's fine. It's their choice. And some want to go fight for the weaker side since it means better fights; that should be fine too.
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Xirucio
Posts: 121

Re: Patch Notes 28/01/2022

Post#75 » Sat Jan 29, 2022 3:39 pm

nocturnalguest wrote: Sat Jan 29, 2022 3:02 pm
Xirucio wrote: Sat Jan 29, 2022 12:59 pm
Rhinochild wrote: Sat Jan 29, 2022 12:50 pm I'm still trying to figure out what the bad thing is about xrealming? Like - what is the problem?
Perhaps the question should be WHY would an individual swap to the winning side. That would be an interesting question to ask everyone: WHY DO YOU XREALM.
You get more chances at bags and higher ranked bags for winning a fort than for losing.
There you go, you have answered your question.
As i said earlier, a gamer's drive and motivation are the extrinsic rewards.Bags should be more relevant to the winning side, but changing to the winning side at will should not be an option because it's like breaking the rules.I mean it's logic 101.
Now, this phenomenon is only possible because there is this ''tool'' called x-realming.
Thats very wrong and flawed. Think yourself again, ill help assuming gamer drive and motivation are rewards then according to your claims (that are for me clearly absolutely unrealistic) what happens is:
1. One happen to be playing underdog in zone X being in pug wb full of scrubs
2. It becomes obvious that underdog gonna lose, but person ran 15 boxes already on underdog
3. Person dont like lossing but loves winning so it swaps for zerging side
4. Once he enters orvr zone with new char his contribution is fully resets, there are no spots in warbands on zerging side so person joins the fray solo to struggle to to get enough contribution
5. Zerging side wins, person didn't get enough contribution against 100 more players on zerging side thus system excludes him along with other 10% who weren't able to farm enough so it gets absolute nothing
6. ???
7. Profit

Please tell where exactly is this extrinsic rewards hide? In which paragraph? Which side person has higher chance to get better rewards? Why did it swap realm?

The truth is, that most rewarding way is playing the underdog against all odds cause
a) lesser competition for a roll
b) much easier to farm decent contribution

Most profitable way is 12men roaming with good group being underdog. Point.

Where is your xrealm now, matey?
The fact that you use the term zerg in your post, you accept that firstly, a zerg has to be formed. A zerg is formed by persons. This persons when they are to numerous on one side, they manifest in a zerg.
Now, can you have a zerg without the capacity of x-realming? Less probable.
Why they use the x-realm option to generate a zerg ? (because you said that a zerg exists and a zerg is formed by a multitude of persons) well, it's convenient and relaxing at the same time to work towards goals / rewards.
On short, zergs are formed individual by individual because they have the tool that facilitates it.
Your usage of the term zerg contradicted your entire semantic message of your post.
Last edited by Xirucio on Sat Jan 29, 2022 3:47 pm, edited 3 times in total.

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Kaelang
Posts: 1275

Re: Patch Notes 28/01/2022

Post#76 » Sat Jan 29, 2022 3:40 pm

zulnam wrote: Sat Jan 29, 2022 3:31 pm Somewhat concerned about the xrealm vote. It's a good example of prejudice based fear; people not understanding what xrealmers actually do and thinking they are the source of all their problems.

While there might be a few that change to ride the zerg, good players xrealm to be on the underdog side. Fighting more enemies gives AAO and makes for better fights.

Anyone who's been in an organised guild long enough has been in events when there's almost nothing to fight since the enemy is not only outnumbered but has no good warbands of their own running.

Some want to stick to a single faction, and that's fine. It's their choice. And some want to go fight for the weaker side since it means better fights; that should be fine too.
Oh - we know there's a large core of players who will switch to the underdog side for the increased challenge. Guilty of that myself.

It was a question we toyed with trying to implement into the survey but didn't make it through to the final edit for other reasons.

That being said, I want to make sure you know we know that not all X Realming is bad - it's very much a double edged sword.
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Rhinochild
Posts: 53

Re: Patch Notes 28/01/2022

Post#77 » Sat Jan 29, 2022 3:47 pm

Kaelang wrote: Sat Jan 29, 2022 3:26 pm
Rhinochild wrote: Sat Jan 29, 2022 3:19 pm
Kaelang wrote: Sat Jan 29, 2022 2:10 pm

So you get the same rewards for losing as you do for winning?

Sounds fun - a very obvious problem here is 'lets throw'.
Yeah, I guess that's a problem. I guess my assumption is that you don't get rewards for doing nothing - you still need contribution. The problem now is people not even bothering to show up to get their ass kicked for reduced rewards.
My counter to which would be - don't you think this means people are just choosing to play the dominant side when it happens, push to the fort / city and then log?

Sounds like X-Realming. ;)
I don't know why most people xrealm - that's why I suggested asking them.

For me, 90% of the time I check the website before logging in to see which side is underpopulated. I prefer the underpopulated because it means a better chance of scenario pops and AAO. The other 10% I'm either looking to see what side the people I sometimes play with are on and then just join that side, or if I'm already playing in a group and we're on the overpopulated side, I'll swap with them to the underpopulated side in order to find fights.

But if there wasn't a dominant side, zones wouldn't flip. The game is balanced and so if numbers are equal, zones won't filp.

So, again, I'll ask what's the problem with xrealming - even if people are swapping to the dominant side (which I don't think most are)? More zone flips? That's a problem??
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Kaelang
Posts: 1275

Re: Patch Notes 28/01/2022

Post#78 » Sat Jan 29, 2022 3:57 pm

Rhinochild wrote: Sat Jan 29, 2022 3:47 pm But if there wasn't a dominant side, zones wouldn't flip. The game is balanced and so if numbers are equal, zones won't filp.

So, again, I'll ask what's the problem with xrealming - even if people are swapping to the dominant side (which I don't think most are)? More zone flips? That's a problem??
So this sounds like you're viewing the RvR in a different way.

If numbers are equal, zones WILL flip because there are 3 active zones (at most points). When the numbers are equal, strategy becomes important - you pull a few WB's to another realm and split push. You change how to attack the Keep, there's so many strategic plays you can make in RvR when the zone is balanced in numbers.

When the dominant side is exactly that, dominant, then where's the fun? Where's the challenge? What is the point of having sides and PvP if the preferred way of playing is 500 V 10?

The game is build around a war between two factions. Fighting as an army VS a door isn't a war.
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Xirucio
Posts: 121

Re: Patch Notes 28/01/2022

Post#79 » Sat Jan 29, 2022 4:04 pm

Kaelang wrote: Sat Jan 29, 2022 3:57 pm
Rhinochild wrote: Sat Jan 29, 2022 3:47 pm But if there wasn't a dominant side, zones wouldn't flip. The game is balanced and so if numbers are equal, zones won't filp.

So, again, I'll ask what's the problem with xrealming - even if people are swapping to the dominant side (which I don't think most are)? More zone flips? That's a problem??
When the dominant side is exactly that, dominant, then where's the fun? Where's the challenge? What is the point of having sides and PvP if the preferred way of playing is 500 V 10?
How does a side becomes dominant if not by using x-realm and make it dominant in the first place?
Is it possible that a zerg simply lands on one side by mere randomness of the day?
Honest questions, because i really want to know how this zergs happen.
Last edited by Xirucio on Sat Jan 29, 2022 4:06 pm, edited 1 time in total.

Grobi00F
Posts: 33

Re: Patch Notes 28/01/2022

Post#80 » Sat Jan 29, 2022 4:04 pm

heybaws wrote: Sat Jan 29, 2022 2:30 pm Outnumbered pop has higher chances to get into fort, and by capping flags you can score enough contri for bag, while zergers have to compete with each other for white bag even. So once again, where is the issue?
I think it really depends how far you are in your gearing, at worst you get 4-8 Invader (ignoring mythical fort bags) for 2h work and a minimum of 3 Royals if you lose a city or more if you win. That definitely beats having to sit 2-3h in 1-2 zones and not get a single bag if you start at 0 bonus bag rolls. Back in the day when forts were released I used to jump into random streams of RoR streamers just to see what the campaign status was just so I wouldn't miss forts on weekends since you could only get Invader from forts themselves, I wouldn't put it past some x-realmers that want to gear up two characters fast to do the same but that's just conjecture on my part.

Rhinochild wrote: Sat Jan 29, 2022 3:47 pm So, again, I'll ask what's the problem with xrealming - even if people are swapping to the dominant side (which I don't think most are)? More zone flips? That's a problem??
More zones flipping isn't really a problem but when your factions AAO approaches the 250% it isn't fun anymore. We had that yesterday on destro on primetime EU (6PM+) which made me log off for the day. Today around 2pm it was pretty much the same except order had 250% AAO and guess what? It was just as terrible since you barely made any RR, which also made me log off.

if I had a taste of Order aesthetics I would have xrealmed but alas I dont.
Last edited by Grobi00F on Sat Jan 29, 2022 4:11 pm, edited 2 times in total.

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