Dackjanielz wrote: ↑Fri Jan 12, 2024 8:53 amNot every ability is on the mirror class. Choppa: chop fasta, Sword Master: whispering winds. I hope it stays that way, to keep each side somewhat unique.lumpi33 wrote: ↑Fri Jan 12, 2024 8:04 amIts true tbh im still trying to figure out why WP lost the small single target snare that they have while DOK continues to have a free AOE one that's permanantly online - Like seriously, how is this fair between those two mirrors?.....all for one and none for the other?...
Patch Notes 10/01/2024
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
- TrainInVain
- Posts: 75
Re: Patch Notes 10/01/2024
Ads
-
- Posts: 183
Re: Patch Notes 10/01/2024
TrainInVain wrote: ↑Sun Jan 14, 2024 4:05 amYep, and this is the same thing that there shouldnt be Aoe Melee KD on order, or Pounce and ranged KD on destro side. Or block on anything else than tank using shield. Before they added 2 sec Judgement snare, i had thoughts on forums that if WP is 2H they should add 25-33% chance to snare target for 4s. But after they gave the snare to judgement they also made it 15 resourse points instead of 15 AP and getting back 15 resourse points. FoK+Judgement are the only "throw axe" Skills in the game that can do okay damage and it always clearly was the only way to ether catch/kill kiting target or spam this Ability to get 15resourse to Hot,Detaunt or Cleanse urself.Dackjanielz wrote: ↑Fri Jan 12, 2024 8:53 amNot every ability is on the mirror class. Choppa: chop fasta, Sword Master: whispering winds. I hope it stays that way, to keep each side somewhat unique.lumpi33 wrote: ↑Fri Jan 12, 2024 8:04 am
Its true tbh im still trying to figure out why WP lost the small single target snare that they have while DOK continues to have a free AOE one that's permanantly online - Like seriously, how is this fair between those two mirrors?.....all for one and none for the other?...
And with WP ofc the old guilty soul dot/hot if you were in smite range so you had some chances back in the day, now you are out of resourses before even understanding how.
Re: Patch Notes 10/01/2024
Since aoe snares have been reduced across the board it's a max strength/max duration snare now. But yeah, the 20sec makes Big Swing worse as it effects the mechanic too much. Longer cooldown abilities are fine for Best Plan but don't work in Gud Plan. Pity, thought snb BO may have had something there for a moment.
Whatever happened to the class representative thing they had before balances patches were put on hold? Seems like it would be a good idea for the balance team to get feedback on this sort of thing before patches go live.
Bigun - 85 Black Orc
Brian - 70+ Choppa
Taff - 70+ Warrior Priest
Karak Norn Veteran
Brian - 70+ Choppa
Taff - 70+ Warrior Priest
Karak Norn Veteran
-
- Posts: 183
Re: Patch Notes 10/01/2024
It feels like a good idea first, but i think someone who knows and can utilize A.I to comb through all of ROR Threads(Dev or similar akkount needed because ALOT of good stuff is not accesible anymore with normal account) And Collect how many times is the same thing said with bit differently etc and then post top-10-list of what is wrong and how to fix it according to the playerbase=)Culexus wrote: ↑Sun Jan 14, 2024 9:28 am
Since aoe snares have been reduced across the board it's a max strength/max duration snare now. But yeah, the 20sec makes Big Swing worse as it effects the mechanic too much. Longer cooldown abilities are fine for Best Plan but don't work in Gud Plan. Pity, thought snb BO may have had something there for a moment.
Whatever happened to the class representative thing they had before balances patches were put on hold? Seems like it would be a good idea for the balance team to get feedback on this sort of thing before patches go live.
But a bit more srsly https://imgur.com/a/fMSG5Zr wouldnt hurt!
- SpacestarKid
- Posts: 128
Re: Patch Notes 10/01/2024
Reducing potency of snares is not necessary. 40% is good enough to lower focused pressure. But I agree they all had very long duration, limiting it to 5 sec is good changing on my opinion.
Shogun, Zama, Mashka, Antifreeze, Alcotester
Re: Patch Notes 10/01/2024
Multiple nerfs of SW (and SH) were really not necessary.
- Why triple nerf the M2 Ambush with both range+radius decrease AND snare duration ? Looks like a bit heavy for a morale mainly used for defensive situations.
Reducing range from 100 to 65ft is plenty enough to ensure this morale will barely be useful anyhow, since 65fr is already in the danger zone of many CC and snares (mara pull, choppa pull with speed increase, stager from chosen are about 40ft, etc).
20 ft radius is ridiculously small, and will barely affect more than half a dozen players in dense chokepoints.
- Reducing damage of ranged AoE to the point it's basically a return to the old Split Arrow tactic, wich was very weak, is also a big step in the wrong direction.
AoE pressure from SW was from Pierce Defense tactic, not AoE Damage (only criticals were decent). I still only see crits for 100-400, far away from BW and Engineer AoE values, and both classes got tools to have more than 65ft range on these abilities.
- Nerfing Eye Shot means you will now need to have another stuff to make for the loss of a 100ft KD, because Eye Shot will never worth investing 1-9 mastery points into it...
While I agree getting now a core ranged KD is pretty pleasant.
- I agree that previous version of assault stance was a bit strong because of bonus to AA damage, removing it completely is not making is for the lack of off-hand weapon, even with a +34% AA speed increase.
This is leaving SW, already in a pitifully weak situation, even more deprived of any form of reliable survival/kiting tools, and even less of DPS burst than before.
I cant tell for SH but I guess since melee build hasnt been touched, the class is suffering less from the patch, even with the loss of ranged kd...
- Why triple nerf the M2 Ambush with both range+radius decrease AND snare duration ? Looks like a bit heavy for a morale mainly used for defensive situations.
Reducing range from 100 to 65ft is plenty enough to ensure this morale will barely be useful anyhow, since 65fr is already in the danger zone of many CC and snares (mara pull, choppa pull with speed increase, stager from chosen are about 40ft, etc).
20 ft radius is ridiculously small, and will barely affect more than half a dozen players in dense chokepoints.
- Reducing damage of ranged AoE to the point it's basically a return to the old Split Arrow tactic, wich was very weak, is also a big step in the wrong direction.
AoE pressure from SW was from Pierce Defense tactic, not AoE Damage (only criticals were decent). I still only see crits for 100-400, far away from BW and Engineer AoE values, and both classes got tools to have more than 65ft range on these abilities.
- Nerfing Eye Shot means you will now need to have another stuff to make for the loss of a 100ft KD, because Eye Shot will never worth investing 1-9 mastery points into it...
While I agree getting now a core ranged KD is pretty pleasant.
- I agree that previous version of assault stance was a bit strong because of bonus to AA damage, removing it completely is not making is for the lack of off-hand weapon, even with a +34% AA speed increase.
This is leaving SW, already in a pitifully weak situation, even more deprived of any form of reliable survival/kiting tools, and even less of DPS burst than before.
I cant tell for SH but I guess since melee build hasnt been touched, the class is suffering less from the patch, even with the loss of ranged kd...
Re: Patch Notes 10/01/2024
Is the permanent snare on dok proc as well narfed? Or is it now 5sec snare on order vs perma snare on destro?
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
-
- Posts: 46
- Contact:
Re: Patch Notes 10/01/2024
" even more deprived of any form of reliable survival/kiting tools" - although it doesnt matter, I cant really agree, since a SW can still permasnare, kite, jumpback with teleport "skill" + aoe snare, morale knockback and deal nice dmg, from range, okay, buggy stance changes, still 5s selfspeedboost + reduced AP cost, light armor -> medium armor etcetc, pretty decent tools to be mobile imho. I wouldnt even let SWs to use ranged abilities when in assault stance, but i guess, its just me.Fenris78 wrote: ↑Mon Jan 15, 2024 3:11 pm Multiple nerfs of SW (and SH) were really not necessary.
- Why triple nerf the M2 Ambush with both range+radius decrease AND snare duration ? Looks like a bit heavy for a morale mainly used for defensive situations.
Reducing range from 100 to 65ft is plenty enough to ensure this morale will barely be useful anyhow, since 65fr is already in the danger zone of many CC and snares (mara pull, choppa pull with speed increase, stager from chosen are about 40ft, etc).
20 ft radius is ridiculously small, and will barely affect more than half a dozen players in dense chokepoints.
- Reducing damage of ranged AoE to the point it's basically a return to the old Split Arrow tactic, wich was very weak, is also a big step in the wrong direction.
AoE pressure from SW was from Pierce Defense tactic, not AoE Damage (only criticals were decent). I still only see crits for 100-400, far away from BW and Engineer AoE values, and both classes got tools to have more than 65ft range on these abilities.
- Nerfing Eye Shot means you will now need to have another stuff to make for the loss of a 100ft KD, because Eye Shot will never worth investing 1-9 mastery points into it...
While I agree getting now a core ranged KD is pretty pleasant.
- I agree that previous version of assault stance was a bit strong because of bonus to AA damage, removing it completely is not making is for the lack of off-hand weapon, even with a +34% AA speed increase.
This is leaving SW, already in a pitifully weak situation, even more deprived of any form of reliable survival/kiting tools, and even less of DPS burst than before.
I cant tell for SH but I guess since melee build hasnt been touched, the class is suffering less from the patch, even with the loss of ranged kd...
Bicska this Bicska that
Ads
Re: Patch Notes 10/01/2024
permasnare? did i miss something??F4llen4ngel wrote: ↑Wed Jan 17, 2024 12:48 pm" even more deprived of any form of reliable survival/kiting tools" - although it doesnt matter, I cant really agree, since a SW can still permasnare, kite, jumpback with teleport "skill" + aoe snare, morale knockback and deal nice dmg, from range, okay, buggy stance changes, still 5s selfspeedboost + reduced AP cost, light armor -> medium armor etcetc, pretty decent tools to be mobile imho. I wouldnt even let SWs to use ranged abilities when in assault stance, but i guess, its just me.Fenris78 wrote: ↑Mon Jan 15, 2024 3:11 pm Multiple nerfs of SW (and SH) were really not necessary.
- Why triple nerf the M2 Ambush with both range+radius decrease AND snare duration ? Looks like a bit heavy for a morale mainly used for defensive situations.
Reducing range from 100 to 65ft is plenty enough to ensure this morale will barely be useful anyhow, since 65fr is already in the danger zone of many CC and snares (mara pull, choppa pull with speed increase, stager from chosen are about 40ft, etc).
20 ft radius is ridiculously small, and will barely affect more than half a dozen players in dense chokepoints.
- Reducing damage of ranged AoE to the point it's basically a return to the old Split Arrow tactic, wich was very weak, is also a big step in the wrong direction.
AoE pressure from SW was from Pierce Defense tactic, not AoE Damage (only criticals were decent). I still only see crits for 100-400, far away from BW and Engineer AoE values, and both classes got tools to have more than 65ft range on these abilities.
- Nerfing Eye Shot means you will now need to have another stuff to make for the loss of a 100ft KD, because Eye Shot will never worth investing 1-9 mastery points into it...
While I agree getting now a core ranged KD is pretty pleasant.
- I agree that previous version of assault stance was a bit strong because of bonus to AA damage, removing it completely is not making is for the lack of off-hand weapon, even with a +34% AA speed increase.
This is leaving SW, already in a pitifully weak situation, even more deprived of any form of reliable survival/kiting tools, and even less of DPS burst than before.
I cant tell for SH but I guess since melee build hasnt been touched, the class is suffering less from the patch, even with the loss of ranged kd...
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Who is online
Users browsing this forum: No registered users and 4 guests