When is one better than the other?
I have always heard and adhered to wounds being better on classes w/ less mitigation (armor etc...) because toughness scaled w/ mitigation values, I am assuming because it is applied after the mitigation from armor etc... But some people seem to swear by the fact that toughness is always better than wounds.
Toughness vs Wounds
Toughness vs Wounds
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
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- noisestorm
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Re: Toughness vs Wounds
Well im not doing any Maths here, but generally you can have as much Toughness as you can get, but that wont help you if your HP pool is so low, that even basevalue crits will kill you before anyone can react with heals. Meaning: Its better to have 5k HP and a medium Toughness value instead of 3k and Tons of Toughness. Solely because some spells (WoP) or skills (Torment) will burn you faster than you think they will. I dont know the scalings of all spells or skills and IF they actually differ or not, but you can only negate the amount of int/str/bal with toughness, but not the base values of the skills. So find a good 'in-between' of both stats.
- Vilhelmina
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Re: Toughness vs Wounds
Good question! Where are our Mathhammer Oliners? TenTonHammer, over to you?
Re: Toughness vs Wounds
More you mitigate less healers (or selfheal/regeneration) need to heal but some skills do not check toughness. When dps see that they do lower numbers than normal they usually change their target. At higher rr's I focus on blocking and low critical hits taken.
Sorry about my english.
Sorry about my english.
Vadhal - kotbs rr80+


Re: Toughness vs Wounds
Difficult but interesting topic to have 100% worked out 
My opinion, based on maining a Swordmaster on this server and maining a Grace WP during retail:
Both are imporant to have till a certain level. You should invest in wounds until you have enough HP to absorb initial burst (aka damage received until your healers have reacted to heal/restore that received damage). The rest of your defensive budget should go too toughness
Some info from Googling a little bit:
Toughness is indeed more efficient to spec for as tanks. Toughness results in biting off small chunks of every hit received. Since you are a tank and are tanky by nature you can already take more hits, making toughness even more effective. Where tanks might receive 50 hits others may only get hit 6 times till they die.
Toughness also becomes very interesting when you have a healer backing you or have potent self healing capability and get hit often due to being on the frontline (melee dok/wp), since it increases your effective hitpoints (damage you take is more easily 'regained' by that same sigmar's radiance due to mitigation applied on received damage).
So if you are:
A tank OR Mainly play in balanced groups OR got potent selfhealing capabilities AND being hit often --> Toughness generally outshines wounds.
If you were to play a solo squishy dps like a WE/WH or Eng/SW/SH then Wounds results in more survivability since that 15 damage received less from 6 attacks does not matter as much as 15 damage received less from 50 attacks.
TLDR:
Tank or dps dok/wp = Toughness
Others = Wounds
Useful link:
https://mrmeh.wordpress.com/2010/06/22/ ... -defenses/
Hope this helps.

My opinion, based on maining a Swordmaster on this server and maining a Grace WP during retail:
Both are imporant to have till a certain level. You should invest in wounds until you have enough HP to absorb initial burst (aka damage received until your healers have reacted to heal/restore that received damage). The rest of your defensive budget should go too toughness

Some info from Googling a little bit:
Toughness is indeed more efficient to spec for as tanks. Toughness results in biting off small chunks of every hit received. Since you are a tank and are tanky by nature you can already take more hits, making toughness even more effective. Where tanks might receive 50 hits others may only get hit 6 times till they die.
Toughness also becomes very interesting when you have a healer backing you or have potent self healing capability and get hit often due to being on the frontline (melee dok/wp), since it increases your effective hitpoints (damage you take is more easily 'regained' by that same sigmar's radiance due to mitigation applied on received damage).
So if you are:
A tank OR Mainly play in balanced groups OR got potent selfhealing capabilities AND being hit often --> Toughness generally outshines wounds.
If you were to play a solo squishy dps like a WE/WH or Eng/SW/SH then Wounds results in more survivability since that 15 damage received less from 6 attacks does not matter as much as 15 damage received less from 50 attacks.
TLDR:
Tank or dps dok/wp = Toughness
Others = Wounds
Useful link:
https://mrmeh.wordpress.com/2010/06/22/ ... -defenses/
Hope this helps.
Last edited by Rebuke on Mon Jul 27, 2015 1:32 pm, edited 1 time in total.
Re: Toughness vs Wounds
Rebuke wrote:
TLDR:
Tank or dps dok/wp = Toughness
Others = Wounds
Yes this is what I had been told. Still a lot of people don't seem to think so in game :^)
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Toughness vs Wounds
I think that the link I put in my post explains perfectly the grey area surrounding the toughness vs wounds debate.
Last edited by Rebuke on Mon Jul 27, 2015 1:34 pm, edited 1 time in total.
Re: Toughness vs Wounds
I don't know about that I feel some classes especially some mdps or more specifically choppas would being it more from staking tough not wounds ESPICALLY once you slot don't wanna live and right now they already have I'm da biggest to have about 4 k hp

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Re: Toughness vs Wounds
Again its a grey area, I go for wounds right up until that moment I notice I survive spike damage, and after that go full toughness for what little defensive points I can spend. Again is depends on group setup and healers. I do however think that the rule of thumb is that tanks should invest in toughness as much as possible, and true squishies should invest in wounds. Again this leaves room for debate regarding middle classes like melee wp or dok, WL and Mara.
Note that the link in my first post is made late 2010, which means its basically made during 1.3.x patch however the devs have stated to not code anything post rr80 and no lotd weapons etc.
Putting prio on toughness as a slayer/choppa however seems pretty inefficient and unwise though, you simply wont survive enough hits (or have enough natural mitigation) to make toughness outperform wounds.
Note that the link in my first post is made late 2010, which means its basically made during 1.3.x patch however the devs have stated to not code anything post rr80 and no lotd weapons etc.
Putting prio on toughness as a slayer/choppa however seems pretty inefficient and unwise though, you simply wont survive enough hits (or have enough natural mitigation) to make toughness outperform wounds.
Re: Toughness vs Wounds
Short version toughness in party and wounds solo
Last edited by Bozzax on Mon Jul 27, 2015 2:31 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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