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Warhammer vs All

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cellfishy
Posts: 8

Warhammer vs All

Post#1 » Tue Aug 26, 2014 7:58 am

Probably it's just me, but I've always pointed out that the gaming industry made everything possible to kill each and any WAR related game right on its birth. It seems like whenever a good WAR game came out, something shot it in its face. Now, I'm not a man of conspiracies, but there is a trend right? StarCraft I vs Dark Omen - right from the beginning
I don't know if you remember, but when WAR came out (and its beautiful, gorgeous sieges, RVR, siege machines...) later that day WoW's expansion introduced half of that stuff, soon GW2 popped right into the exactly same idea of PVP and even partially PVE. Again, the WAR 40K online was a really ambitious project for its day, offering intense combat never seen in an MMORPG to that day (correct me if I'm wrong on this, don't remember the time line really well), a year later such type of MMO gameplay was put in a lot of other games. I was playing WildStar the past few months and truly I can't say it wasn't a blast, but it felt like WAR and WoW moulded together, all of those public quests, dynamic events were right out taken from the heart of WAR, and the *blegh* comic-ridden graphic of WoW. Hey, even release dates of other games were pushed as close as possible to WAR releases, in order to what? frack them out?

Do you share these thoughts as well or am I playing with too many theories here :?:

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Tesq
Posts: 5713

Re: Warhammer vs All

Post#2 » Tue Aug 26, 2014 11:39 am

Well mostly game company try to take some part of the market.
Sometimes if they have similar project they tend the make open warfare eachother, indeed to the opposite side; single player game get out when they could be the most hot thing on the market in that moment.
Main problem of war was when EA cut the money during development, there were no other rvr project ongoing in 2008-2009, war had no rivals, WOW never had a rvr in the mean of war and daoc, plus hopes on war were truly high like now most of daoc ppl look to camelot unchained project, cos the dev were the same that creat daoc, the first in his gender.
Furthermore warhammer struggle with the problem that EA most wanted a pve game like wow using war ip to get the ppl ppl ( look forward to swtor) while mythic team wanted a rvr game, these lead to several cut to the complexity of the game (from 9 type of resistence to 6 for exemple) and money problem cos half feature where half finished, mostly was bugged, and ppl coming from wow never like the half content and bug that obiusly you hate the most when you get stab in rvr, this lead to like 2 milion quite rage in war, cos most ppl coming from wow, and most ppl never truly do a focus rvr games like war was.
At the end we all tell war is unbalance but is the most balance pvp game i ever played, exept daoc
Cos is the only game, exept daoc to be rvr focus, most game are pve and is not clear how e some pve game are badly balance in pvp but cos most of ppl do pve so at their eye that game is balance ( so cool be blind).
The perfect exemple is ff14 a game that start like war, a lot of expecation, some cool features, a very ranked IP, plus a very high graphic standard.

It gone baldy, too slow gamplay, Square enix had a bad financial year, graphic too heavy for most of pc, and then they lost everthing in the tsunamy that hit japan.
But intead of EA they told to themself this is our **** IP, it's how the ppl see the game in the world and think about "final fantasy", plus it get double meanig after the ff13 series game flop, they spent the double of what they spent to recreate all the game from the begginning , free for all that alredy buy it and at the same old price for all the new player, the result is the most played new p2p mmorpg atm.
I red today that square enix finished his Q1 this year with 2.3 bilion of earning (+57% ).
They had the balls to work on the game, EA didn't. SE get the rewards for the hard work and for the 2-3 years of finacial problem they get , they deserve it , not EA. But at the end EA always win they get the money and shreck another IP then do it again with swtor, war had so much problem that is hard to think to just 1 reason for its fail, maybe becouse all of this show that it was the jarathustra game of our time :(
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Kaitanaroyr
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Re: Warhammer vs All

Post#3 » Tue Aug 26, 2014 12:37 pm

Eh can't really add gw2 to that since the pvp and pve are boring as hell.
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cellfishy
Posts: 8

Re: Warhammer vs All

Post#4 » Tue Aug 26, 2014 2:32 pm

@Tesq, a great example of why EA should just stand up and walk home. I have seen nothing but structured :| of everything they got their hands on.
However, I was part of war in it's early days, when there were tons of people, and in the span of 3-6 months suddenly maybe more than half of the community disappeared. I think around that time WoW's expansion came out. While WAR did what they could to cope with the sudden colapse of their player base (1 starting point per O/D etc) suddenly games started implementing most of their structures.

While a war in the gaming industry is something normal, I'm speaking about the whole franchise of digital games related to Warhammer, not just the MMO.

@Kaitanaroyr boring yes, but they still implemented the same mechanics - public quests, rvr and so forth. Hell I even played GW2 for a while, one of my bad mistakes.

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Tesq
Posts: 5713

Re: Warhammer vs All

Post#5 » Wed Aug 27, 2014 7:11 am

ye most of new things you can get around coming from war, want we talk about appereance system? war was the first to implement it, and is still the easiest appereance system you can get around, and i realy like more the pubblic structure quest more than the e live event in gw2.
Stilll one of those few games that have autofacing (not atm implemented as i reported XD), a small thing but truly usefull.
Realy love even the block/ parry system, hard to find a complex and still easy system as war, sure some stat like touh after some time may need a review but really like the way war was build
Even considering that atm the trend is to get rid of the trinity and have tank that get 2-shoot down and healer that dps......... war was good game after all, even after all the bug/problem, still better of the 99% of the crap around.
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cellfishy
Posts: 8

Re: Warhammer vs All

Post#6 » Wed Aug 27, 2014 11:26 am

^ This. I couldn't agree more.
Haven't found a mmo that can truly grab me like WAR did.

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Gorwe
Posts: 219

Re: Warhammer vs All

Post#7 » Wed Aug 27, 2014 12:39 pm

Warhammer Fantasy is a...very troubled IP when it comes to games. I can't remember any of its catalogued games being anything that special. Sure, Dark Omen was fun and all, but it wasn't anything THAT special, especially compared to Warcraft 2. And there is a lot o rather unremarkable games. All in all, our hope lies with CA. If they do Total Warhammer properly, maybe we see more of Warhammer in games. If it fails, otoh, I fear that may be it when it comes down to games.

And, tbh, if they picked a side to support(PvE or RvR), it'd have been fine. The problem is they didn't. and they tried to please both crowds. This approach works rather seldomly, if at all. An example: you have two girls/two jobs/etc available. You can't just try to divide your attention over both because you'll get none that way. Trust me, I tried to watch two football matches at the same time(Cagliari - Juve and Arsenal-idk who). Even I with my perfect memory have a large holes when it comes down to those two games. I remember Italian match because it caught my eye more(it started earlier iirc)-even in spite my love for Arsenal. Lesson? Do one thing at a time. Choose wisely which is it and live with your choice.

A question-where did the Warhammer Fantasy RPG IP go? I know that CA holds the IP for Warhammer strategy games(hell it owns the whole Strategy game dept for Warhammers because don't forget that Sega DID purchase Relic), but wtf happened to its RPG counterpart?

EDIT: I feel that, IP nonwithstanding, there are far better MMOs out there than WAR. DAoC for RvR, WoW for dungeons, Rift for class building, SWTOR for the levelling experience, EvE for PvP. WAR wasn't just that special. The only good parts were its IP and the adaptation thereof(art, writing etc), ToK and... ??? nothing more?

Ask yourself this: "Would I play WARHAMMER Online if it was named, idk, Realm Wars Online?". In other words how interesting would it be without that HUGE IP of its. The same can be asked of SWTOR tbh...

Archer
Posts: 38

Re: Warhammer vs All

Post#8 » Tue Sep 02, 2014 1:49 pm

http://www.fantasyflightgames.com/wfrp who owns war frpg
license to Fantasy Flight Publishing, Inc.
as for the competence of launch. who remembers the world first end game lord kill. the devs were very busy on the res button

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Kaitanaroyr
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Re: Warhammer vs All

Post#9 » Tue Sep 02, 2014 3:44 pm

Gorwe wrote:Warhammer Fantasy is a...very troubled IP when it comes to games. I can't remember any of its catalogued games being anything that special. Sure, Dark Omen was fun and all, but it wasn't anything THAT special, especially compared to Warcraft 2. And there is a lot o rather unremarkable games. All in all, our hope lies with CA. If they do Total Warhammer properly, maybe we see more of Warhammer in games. If it fails, otoh, I fear that may be it when it comes down to games.

And, tbh, if they picked a side to support(PvE or RvR), it'd have been fine. The problem is they didn't. and they tried to please both crowds. This approach works rather seldomly, if at all. An example: you have two girls/two jobs/etc available. You can't just try to divide your attention over both because you'll get none that way. Trust me, I tried to watch two football matches at the same time(Cagliari - Juve and Arsenal-idk who). Even I with my perfect memory have a large holes when it comes down to those two games. I remember Italian match because it caught my eye more(it started earlier iirc)-even in spite my love for Arsenal. Lesson? Do one thing at a time. Choose wisely which is it and live with your choice.

A question-where did the Warhammer Fantasy RPG IP go? I know that CA holds the IP for Warhammer strategy games(hell it owns the whole Strategy game dept for Warhammers because don't forget that Sega DID purchase Relic), but wtf happened to its RPG counterpart?

EDIT: I feel that, IP nonwithstanding, there are far better MMOs out there than WAR. DAoC for RvR, WoW for dungeons, Rift for class building, SWTOR for the levelling experience, EvE for PvP. WAR wasn't just that special. The only good parts were its IP and the adaptation thereof(art, writing etc), ToK and... ??? nothing more?

Ask yourself this: "Would I play WARHAMMER Online if it was named, idk, Realm Wars Online?". In other words how interesting would it be without that HUGE IP of its. The same can be asked of SWTOR tbh...
i'd still play it and swg covered all the bases b4 nge which swgemu is up war could have gone somewhere but just boosting renown and giving players lock xp books ect ect didn't help when they should have focused on actual content or bug fixes. i know that many bugs that were reported never got fixed there are many things they could have added to keep the game alive but when ya slap something with the ea logo on it somethings gonna go wrong.i would have liked to see some of the locations like the pqs citys added into rvr objectives the one in dw with lava on ether side would have been nice.
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Bozzax
Posts: 2605

Re: Warhammer vs All

Post#10 » Tue Sep 02, 2014 4:25 pm

Gorwe wrote:Warhammer Fantasy is a...very troubled IP when it comes to games. ...

EDIT: I feel that, IP nonwithstanding, there are far better MMOs out there than WAR. DAoC for RvR, WoW for dungeons, Rift for class building, SWTOR for the levelling experience, EvE for PvP. WAR wasn't just that special. The only good parts were its IP and the adaptation thereof(art, writing etc), ToK and... ??? nothing more?

Ask yourself this: "Would I play WARHAMMER Online if it was named, idk, Realm Wars Online?". In other words how interesting would it be without that HUGE IP of its. The same can be asked of SWTOR tbh...
For me WAR is the best MMO simple as that. Sure I dig the IP which is strong but it was the game itself that made me come back for more. If you've experienced the WAR magic the others feel bleak
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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