Both sides zerg, some people encourage it more than others, some try to reduce it... (swapped zones a few times tonight, but it gets to a point where you cannot control other things going on around you... it is what came first chicken or egg... "he or she started it etc etc" it don't matter you just cannot say its one side only. Destro try play the campaign but with how easy it is to defend and the strength of rdps (order excels at overstacking, also becomes a partial weakness when overstacked in city). I prefer when BO's mattered more(they are currently after thought) in the campaign and action was more spread than the current status quo.sogeou wrote: ↑Mon Jun 15, 2020 6:25 pmYou must be blind. Destro lets the city be pushed as they are city loggers. Some destro have come to order as they are sick of not being in the city. City is for the most part easier for destro due to amount of tanks and the fact they can't get into city solo q as they ZERG / have too many.Wam wrote: ↑Mon Jun 15, 2020 5:47 pmThis coming from the guy who says destro is the zerg faction, despite IC being rank 2 the last few days prior to posting those comments lmfao, and order at the doorstep just as it hit rank 2 again the same day... nothing you say ever can be taken seriously with these blinkers on, just like you tar entire guild view the same... last time i check everybody is individual and has their own views thats what make us human. Also having no idea of our history, and last few cities we actually was less than 2fg, ive done alot of solo and duo. Also when leading wb's we usually alone doing our own thing fighting 3-5 + warbands whilst i am not co-ordinating with realm for challenge. (and sometimes those few wbs are a few premades together gasp not just pugs) so keep painting your blinkered picture you obviously have issues with mesogeou wrote: ↑Mon Jun 15, 2020 4:47 pm
Anything you say will get looked away, you are in TUP. Your guild's views are pretty **** from what I can see. Loves beating pugs, never runs solo or a group of 1 or 2. The fact you can't understand the imbalance is great. You say you want GOOD fights, fixing large groups vs large groups gives you good fights. This should be something you want as a change as it would put you vs something NOT a PUG and a fun city for you.
So, do you see how **** your argument is? One thing this will do is make groups like TUP run 12 mans to not get into an instance of 24 people if they don't have 24.
It is simple, if one side has 24 they should fight 24. If one side has 12, try to put in 1 six man or 2 if possible. That is all. No need for healer this etc. Keep it simple.
They did so much effort for 6v6 and only 60 people play it lol. Forget the other 2-3000 with the city.
You don't have utopia in this game for what you want, in ideal world maybe that would be a possibility, but world is not utopia... you see the problems in ranked SC which is logisitcaly easier to accomodate... magnified that on bigger scale at different time of day (not just prime) every premade you seperate, means 24 people less on the other side getting a instance and you just caused your self another problem, and also taken away any incentive for people to team and improve. Less instances = more unhappy player base.
I know why people want premade's seperate, because they want to "pug farm" vs weaker opposition the exact very thing they complain about, I don't care if i get pug or premade, I am honest about this because you have to fight everyone eventually, I just want a pop and to be in the mix like any others, sometimes ill bring not a good setup and accept being farmed because that is how it is. I don't make forum posts after previous losses like its the end of the world and life is not fair. Im like okay did what i could with what i had, my bag rolls could of been better and live moves on.
If i que early and don't get pop then that takes away motivation, motivation to lead/organise/play at off hours... makes the campaign even more grindy. People make all these narrow minded suggestions from self entitlement to exclude people, instead of "include". We are ultimately all players, nobody is a immortal. Making semi organised premade takes a minor bit of effort if you really want it. That is my problem with "solo quer's" looking to infringe upon others... we dont premade avoid, we fight everyone. One week we had lob pretty much every instance, nobody deserves to lose those encounters, fighting them for 2 hour cities each time for eternity when others can manipulate and roll over (I dont care enough about setup but i care about getting others excluded from already gated content because my rights out weigh their rights) easy setups will get old fast and no point playing if your going to be punished for being co-ordinated. As for only bringing meta classes that is subjective and brought WE's many many times... so again false picture being painted as per usual.
It is just a anti social reluctance to lead/organise, and when your team mates are going to be this salty after bringing wrong compositions who can blame people for not wanting to lead that poisoned chalice... some people have the right spirit and accept that it is pure RNG and the game is already over rewarding for losing and as been for a long time, for losing zones, for losing cities. But puggies always bite the hand that feeds and never content no matter what, and forget or probably wasnt around when there was just a warband's worth of bags divided amongst a few hundred players and you had to actually earn it, no personal reward, no stacking of reward... you had to fight for hours to be in with a shot and out perform other groups who also doing the same thing. So comparing the current system to that system which encouraged teaming even more so by being brutal (and dupes / less selection was more of a thing so rip genesis luck) I think you guys have it pretty well and have done for awhile.
Also, love how you just ignore the last 3 months of destro ZERG with 200-300 more order during most hours. Or the fact this Sunday morning Destro had like 500 people Q for city to the 200 order. But, Order pushed the city as destro let them and all the zerg city loggers got on.
Just stop crying about wanting good fights when you don't want to fight premades. I would be ok if premade vs premades got 5 tokens per stage for a win. If you wanted good fights, you would only want premades. It is like a person saying SC's are boring and comp is terrible, then they don't want to do 6v6 because whatever lame excuse you use lol.
Mate we went both sides, we have had some good fights vs almost everyone (insta queing even with weak setup no hiding or manipulation)... people cry about us so ofc as leader I defend position. Destro zerged more before we went order and lazypeon people arrived, order got most influx of people and recovered from declining numbers and confidence, order tend to zerg more number lately (overall, but both sides do, it swaps back and forth)
Who x realm's to push campaign? i haven't done this, I know people who use to do this but haven't done it in a long time.
Destro are opportunists and sometimes throws i can agree to this (it is frowned upon though and discouraged when blatant), sometimes they go pride mode too, its very sensitive issue on destro that causes a divide. Some people troll and mess with countdowns, info and encouraging people to push out at wrong times... some might be over aggressive leaders and some might be over cautious leaders. In comparison ive seen order maybe throw once or twice they have more consistent realm pride even if it can be aruged its in own best interests to throw to get 5 star sometimes.