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Tree Hit Combo.
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Re: Tree Hit Combo.
[quote
BO only has higher crit damage potential when using 2H + SYG. Otherwise SM in a competitive environment should always be out damaging BO due to the burst that comes from Ether Dance/Blurring Shock coupled with PE/EA tactics.
[/quote]
Except BO has first two equivalent tactics and the later two tactics are dots.. you see SM with high dmg in SC doesn't mean they are useful. Dots are easily healed through and ultimately padding the dmg number (ie. magus/engineer can do 200k dmg while getting 5 kills against multiple healers spamming group heal)
BO isn't in that bad of a state. Synergy wise SM is in a worst state than BO, snb or 2H regardless... though if ether dance can be used in snb, that may be interesting (doubt there's an animation for that)
Scaling wise SM is also inferior, you guys complain about "you wot" with is a 10% flat dmg increase modifier. Say when warlord gear comes out, ALL offensive ability scale up 10% more with BO where as SM in warlord will have... dots that hits a bit more!?
BO only has higher crit damage potential when using 2H + SYG. Otherwise SM in a competitive environment should always be out damaging BO due to the burst that comes from Ether Dance/Blurring Shock coupled with PE/EA tactics.
[/quote]
Except BO has first two equivalent tactics and the later two tactics are dots.. you see SM with high dmg in SC doesn't mean they are useful. Dots are easily healed through and ultimately padding the dmg number (ie. magus/engineer can do 200k dmg while getting 5 kills against multiple healers spamming group heal)
BO isn't in that bad of a state. Synergy wise SM is in a worst state than BO, snb or 2H regardless... though if ether dance can be used in snb, that may be interesting (doubt there's an animation for that)
Scaling wise SM is also inferior, you guys complain about "you wot" with is a 10% flat dmg increase modifier. Say when warlord gear comes out, ALL offensive ability scale up 10% more with BO where as SM in warlord will have... dots that hits a bit more!?
Re: Tree Hit Combo.
I’m not talking about shitty pug scenario, I’m talking 6v6 where people know who to target and to assist while SM are allowed to run wild and their total damage more often than not rival the Slayers. And BO doesn’t have two equivalent tactics to PE/EA, our only proc on war bellow tactic is Loudmouth.
The reason you take SM in 6v6 is for their insane damage. SM definitely do not pad their numbers in competitive environments.
The reason you take SM in 6v6 is for their insane damage. SM definitely do not pad their numbers in competitive environments.
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Re: Tree Hit Combo.
Not to mention armor stacking meta affects BO dmg while SM does spiritual dmg.
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Re: Tree Hit Combo.
WoW, if devs give ED to a SnB SM, You gonna witness new level of SnB DPS tank
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- Smellybelly
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Re: Tree Hit Combo.
Not gonna lie, gief THC on Borc snb and i just might stick with that for a loooong time. Would make SnB FUN to play.
Re: Tree Hit Combo.
I want a lot of things back, I know the feeling. Right now 2h, has everything I want out of BO, so even with guard changes I don't want to play snb because it's so boring with out being able to use tree hit.
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Re: Tree Hit Combo.
I do agree that SnB tanks need some love in small scale balance (That doesn't consist of gutting 2h guard, which doesn't solve the problem) but 2h HAS to have something unique to the build, and that something isn't just having more damage or You Wot, a self snare that is used as a panic button most of the time that isn't needed by SnB builds.
2h gets YMM but Arm Breaka now requires block to use. The YW argument is as bad as that deal.
What is the point of using a 2h if i can still have great sustained dps (Enough to make 2h obsolete) but also have much more survivability and utility? This question still remains unanswered.
I'd have no problem in making SnB builds have access to THC, if that meant Arm Breaka and Keep it Going receive a rework to actually make them useful and not useless clutter that no one has ever used.
2h gets YMM but Arm Breaka now requires block to use. The YW argument is as bad as that deal.
What is the point of using a 2h if i can still have great sustained dps (Enough to make 2h obsolete) but also have much more survivability and utility? This question still remains unanswered.
I'd have no problem in making SnB builds have access to THC, if that meant Arm Breaka and Keep it Going receive a rework to actually make them useful and not useless clutter that no one has ever used.
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Re: Tree Hit Combo.
Before the change to tree hit back in August. I played snb like all the time. But, I always went 2h also, cause they were both fun to play.
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Re: Tree Hit Combo.
Wanna make more people play SnB just make the SnB path more fun.
A step in the right direction would be to increases the amount of wounds you get out of it from using Da Toughest. increase the timer of We'z Bigger and switch place with it and You WOT!?
But i also like the suggestions to force Greatweapon requirement for You Wot!? which would be a significant nerf towards it, since it is imo super OP atm and then remove the Greatweapon requirement from THC.
A step in the right direction would be to increases the amount of wounds you get out of it from using Da Toughest. increase the timer of We'z Bigger and switch place with it and You WOT!?
But i also like the suggestions to force Greatweapon requirement for You Wot!? which would be a significant nerf towards it, since it is imo super OP atm and then remove the Greatweapon requirement from THC.
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