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[Marauder] Flames of Fate

Discuss Chosen, Magus, Marauder, and Zealot.
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bloodi
Suspended
Posts: 1725

Re: [Marauder] Flames of Fate

Post#31 » Mon Jan 18, 2016 9:50 pm

Ziliya wrote:The reason that it is a big deal is because it is a cheap, pathetic cop out for players who can't figure out how to catch a ranged dps that is kiting them. Whats the point of having ranged dps if we can just root everybody and run up to them with a melee train? Pathetic.
I bet someone will make a sig out of this.

And since you ignored it the first time and you may ignore it again since Magter also said it.

Focused mind cleanses it, not only makes you immune, it cleanses the root after they used it on you.

So cheap and undeniable.

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Morf
Posts: 1247

Re: [Marauder] Flames of Fate

Post#32 » Mon Jan 18, 2016 9:51 pm

Bretin wrote:
Morf wrote: Its a root not a snare and all snares are cleansable apart from morale snares and dok covenant ?
how long do you play this game m8? you always try to act so smart. should know that marauder snare type is "damage" and can't be cleansed.

ps: this info was for free :^)
Tnx mr smart ass but this was changed to ailment. You may return to your cave now.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

Bretin
Posts: 929

Re: [Marauder] Flames of Fate

Post#33 » Mon Jan 18, 2016 9:55 pm

Morf wrote:
Bretin wrote:
Morf wrote: Its a root not a snare and all snares are cleansable apart from morale snares and dok covenant ?
how long do you play this game m8? you always try to act so smart. should know that marauder snare type is "damage" and can't be cleansed.

ps: this info was for free :^)
Tnx mr smart ass but this was changed to ailment. You may return to your cave now.
thx mr tryhard but the devs couldn't change it so it's a ailment server side and damage type client side. try harder nxt time

Jail
Posts: 376

Re: [Marauder] Flames of Fate

Post#34 » Mon Jan 18, 2016 9:56 pm

Get a room.

Bretin
Posts: 929

Re: [Marauder] Flames of Fate

Post#35 » Mon Jan 18, 2016 9:57 pm

Azarael wrote: Image
Marauder

Changes:
  • Debilitate has Ailment typing on the server (but not on the client, as this can't be changed for the debuff)

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Gachimuchi
Posts: 525

Re: [Marauder] Flames of Fate

Post#36 » Mon Jan 18, 2016 9:57 pm

Shadow Warriors get a 3s RANGEDKNOCKDOWN with a crit hit increase for 15s on a 15 second cooldown.

Please. Anyone. Justify this for me.
Last edited by Gachimuchi on Mon Jan 18, 2016 9:59 pm, edited 1 time in total.
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Ziliya
Posts: 36

Re: [Marauder] Flames of Fate

Post#37 » Mon Jan 18, 2016 9:58 pm

bloodi wrote:
Ziliya wrote:The reason that it is a big deal is because it is a cheap, pathetic cop out for players who can't figure out how to catch a ranged dps that is kiting them. Whats the point of having ranged dps if we can just root everybody and run up to them with a melee train? Pathetic.
I bet someone will make a sig out of this.

And since you ignored it the first time and you may ignore it again since Magter also said it.

Focused mind cleanses it, not only makes you immune, it cleanses the root after they used it on you.

So cheap and undeniable.
And since you ignored it the first time and you may ignore it again, you're basically saying:

1) The player must have a specific morale slotted (lets not forget, its a second morale)
2) The player must have enough morale to activate the second morale, implying it is not on CD
3) The player must, in some cases, be able to predict when to use it (implying 1 and 2 are true).

I'm not sure if you have ever played a RDPS, but being rooted for even 1 second as a ranged DPS can basically lead to your death.

And as if they somehow luckily made it through all of that, they'd be fine. But if you can't see how the situation you described is practically one in a million, then this is a waste of time and proves that this ability is absolutely 100% cheap and does not belong.

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Jaycub
Posts: 3130

Re: [Marauder] Flames of Fate

Post#38 » Mon Jan 18, 2016 9:59 pm

>just use m2 to get out of it fam XD

simply epic :^)
<Lords of the Locker Room> <Old School>

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ThePollie
Banned
Posts: 411

Re: [Marauder] Flames of Fate

Post#39 » Mon Jan 18, 2016 9:59 pm

Ziliya wrote:So I rarely complain about whats overpowered/underpowered.
First, I have to admit...
Ziliya wrote:I play an Engineer, so I think I'm quite aware of the differences between classes.
I laughed, pretty hard.

On topic - No comment. Too little experience between the classes.

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Morf
Posts: 1247

Re: [Marauder] Flames of Fate

Post#40 » Mon Jan 18, 2016 9:59 pm

Bretin wrote: thx mr tryhard but the devs couldn't change it so it's a ailment server side and damage type client side. try harder nxt time
You said it cant be cleansed, im telling you it can despite what its displayed as. why do you always have to start a fight ? its natural for humans to be wrong once in a while, dont worry nobody will hold it against you because nobody cares.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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