because the classes are not 1:1 and homogenization is what kills pvp mmos (see what happened to WoW). not sure if this is a 1v1 complaint thread like typical, if so then i will just reiterate that the game is not, and never will be, balanced around 1v1ing/dueling/solo roaming. commentary i provide below will be assuming that the user of either class is playing in an organized, team play oriented environment using voice comms; such as premade SCs, ranked, city siege or 6man roaming.
WE has pierce armor which gives WS, akin to an armor debuff in a way, and also hits extremely hard when built around. tbh it's better than burn armor, since burn armor is not very useful due to WH typically playing in comps with WL who already provides a massive armor debuff and they don't stack with one another. WE also has the benefit of being able to skip 4tri in their bis mixes because of pierce armor, allowing them to build for more damage or survivability as a result (5sov/3tri/2hv or 5sov/3tri/1ons for example to reach 100% armor pen with elixir as is commonly seen nowadays amongst strong 6man playing WEs).
there are many advantages that each have which the other does not - for example WE has insanely strong tactics that WH misses entirely such as frenzied mayhem, taste of blood, masterful treachery. while WH has different tactics, abilities, and benefits such as guaranteed bullet proc, burn armor, repel blasphemy, much better morale 4 abilities, etc. all mirrors look like this typically, and while some mirrors may have slight advantages here or there it is relatively balanced overall in most cases.
at the end of the day, in an organized teamplay environment of SC/ranked/org city/6man roaming (the places where these 2 classes shine the most), both classes are relatively evenly balanced. although WE probably has a very slight edge in the current meta due to their stronger build opportunities but imo both are S tier if played properly, in a proper comp, in the right content and with competent allies.
WE - Why is there no Burn Armor equivalent?
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Re: WE - Why is there no Burn Armor equivalent?
Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
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Re: WE - Why is there no Burn Armor equivalent?
I don't think the classes should mirror each other; it's much more exciting when they differ slightly. The witch hunter has more than 100% parry and armor debuff, but that's okay because the witch has other strengths. I enjoy both classes as they are and don't think they need to be changed or adjusted any further.
Re: WE - Why is there no Burn Armor equivalent?
Good afternoon, Shadow Leap is very useful! Especially against Kiters. Author study the classroom and learn how to play it. Good luck to everyone.
IIli WE 86 + Solo Queen
Twitch - https://www.twitch.tv/rtixoxod
Twitch - https://www.twitch.tv/rtixoxod
Re: WE - Why is there no Burn Armor equivalent?
A good example of the usefulness of Shadow leap.
https://www.twitch.tv/rtixoxod/clip/Spo ... fLnzJPMCnX
https://www.twitch.tv/rtixoxod/clip/Spo ... fLnzJPMCnX
IIli WE 86 + Solo Queen
Twitch - https://www.twitch.tv/rtixoxod
Twitch - https://www.twitch.tv/rtixoxod
Re: WE - Why is there no Burn Armor equivalent?
Burn Armor and Shadow Leap were some of the most bizarre changes ever made to both classes. It was Torqmadra-level absurdity. Shadow Leap is ultra garbage by the way.
One of the reasons Repel Blasphemy had such high base damage was because Witch Elves already had Pierce Armor, while Witch Hunters had no real way to increase armor penetration or reduce armor besides SOD. So it made sense for Repel Blasphemy to have strong base damage.
However, since there seems to be no actual thought process in RoR, Blessed Blade + Burn Armor ended up making Repel Blasphemy hit ridiculously hard, and for quite some time, I was using Repel Blasphemy to actualy finish of my target on a glass canon build.
100% agree that the WH/WE openeres should be mirrored.
One of the reasons Repel Blasphemy had such high base damage was because Witch Elves already had Pierce Armor, while Witch Hunters had no real way to increase armor penetration or reduce armor besides SOD. So it made sense for Repel Blasphemy to have strong base damage.
However, since there seems to be no actual thought process in RoR, Blessed Blade + Burn Armor ended up making Repel Blasphemy hit ridiculously hard, and for quite some time, I was using Repel Blasphemy to actualy finish of my target on a glass canon build.
100% agree that the WH/WE openeres should be mirrored.
Krima - WE RR 87
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