Torquemadra wrote: ↑Mon Jun 04, 2018 10:47 pm
lefze wrote: ↑Mon Jun 04, 2018 1:03 pm
Natherul wrote: ↑Mon Jun 04, 2018 8:21 am
No its working as we intended. If your not on the ground it would be hard to jump back. And using it to avoid falldamage and the like is also a situation that we wanted to counter and stop.
All that is fine, but it introduced so much wonkynes because the terrain isn't flat and there are a lot of miniscule ledges, rocks, logs and other terrain pieces that makes the punts not work where they really should have. And while negating whole punts with the skill was kinda over the top, I see absolutely no reason to not let it counter pulls, but that is for a whole other discussion. The terrain piece thingy really bugs me, just overall makes the fix kinda meh and was the only thing I aimed the previous post at.
I bet it bugs white lions that they cant pounce in mid air either but the fact remains the ability will not fail, you cant jump if you arent on the ground. Its not complex and your suggestion that walking over a log breaks it is disingenuous to say the least.
It's actually quite valid regardless of how jumping works in real life, while you can have a very realistic point, fact remains if the game followed the laws of physics it would be a different game. And I repeat that I completely understand why the fix was implemented, and that it does in fact work very well for what it was aimed at fixing, but it also puts weird limits on situations outside of the hopefully intended scope of the fix. You can go try whirling pin after walking over the smallest ledge you can find, it will fail even if you are slightly in the air. And while that is exactly what the fix did, you can't really apply the logic you are applying to game mechanics.
But I'm not here to argue reality vs game, I'm just saying that the fix does in fact produce unwarranted failed selfpunts, you can deny it on the basis of "you can't jump in the air", but it does fail even when you would think you aren't actually in the air. Takes some amount of timing in most cases, but it does happen rather frequently.