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Changelog 22/09 - Working renown abilities list

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madwasp
Posts: 174

Re: Changelog 22/09

Post#41 » Tue Sep 22, 2015 9:31 pm

Very cool! THX=unlimited+1! Repeat+1. :D
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Natherul
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Re: Changelog 22/09

Post#42 » Tue Sep 22, 2015 10:46 pm

thank you devs! I do love how fast we see improvements to the game right now with changes coming out fast and still seem to the pretty much spot on (all things considered quite few bugs)

Joshwa70
Posts: 361

Re: Changelog 22/09

Post#43 » Wed Sep 23, 2015 12:29 am

Need dat crit!!

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Jaycub
Posts: 3130

Re: Changelog 22/09

Post#44 » Wed Sep 23, 2015 12:45 am

What's up with some of the awful scaling with certain things in the renown specs?

For instance the parry and dodge/disrupt...

I - 1 point = 3 dodge/parry/disrupt
II - 1 point = 1.33 dodge/parry/disrupt
III - 1 point = 0.833 dodge/parry/disrupt
IV - 1 point = 0.6 dodge/parry/disrupt

The difference in efficiency from tier 1 and the last insane with the 1st tier being 5x better.

Most games seem to reward you for speccing deeper into something instead of punishing you.
<Lords of the Locker Room> <Old School>

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Lindisfarne
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Re: Changelog 22/09

Post#45 » Wed Sep 23, 2015 1:01 am

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Thanks devs!
free typi
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio

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Mez
Posts: 730

Re: Changelog 22/09

Post#46 » Wed Sep 23, 2015 2:06 am

If we previously specced these lines, does a respec need to happen to make it affective?
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

sancra
Posts: 144

Re: Changelog 22/09

Post#47 » Wed Sep 23, 2015 5:30 pm

One of the best update, with groups fix one =D
Many thanks =D

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radiantknight
Posts: 68

Re: Changelog 22/09 - Working renown abilities list

Post#48 » Tue Oct 13, 2015 10:20 am

How about hiding nor working abilities for now? This news post is not on start page anymore, so I bet many people might've missed it. Would be failsafe option to have a list of only working abilities at trainer

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Penril
Posts: 4441

Re: Changelog 22/09 - Working renown abilities list

Post#49 » Tue Nov 24, 2015 3:50 pm

Question, is Opportunist working?

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paps
Posts: 244

Re: Changelog 22/09 - Working renown abilities list

Post#50 » Tue Nov 24, 2015 3:58 pm

Penril wrote:Question, is Opportunist working?
Dono what is not clear here:
Azarael wrote:
The following renown ability lines have been implemented:

- Might
- Resolve
- Fortitude
- Vigour
- Impetus
- Blade Master
- Marksman
- Acumen
- Expanded Capacity
- Reflexes *
- Defender *
- Deft Defender *

* probably won't show in the stats screen
God Forgives... I don't!
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Plissken - Slayer
Immovable - Ironbreaker
Magtheridon - Shadow Warrior
Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.

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