[UI] VinyUI [OUTDATED]
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Re: [UI] VinyUI
forum lag, duplicate post!
Last edited by Hemick on Sat Aug 03, 2019 5:19 pm, edited 1 time in total.
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Re: [UI] VinyUI
Has anyone run into issues where if you activate any hotkey while your mouse is over a hotkey on your hotbar, that hotkey gets moved from the hotbar to your mouse?
It's weird to explain so I could make a video clip to show what I mean, but it's frustrating to lose hotkeys mid scenario.
It's weird to explain so I could make a video clip to show what I mean, but it's frustrating to lose hotkeys mid scenario.
Re: [UI] VinyUI
If I remember correctly that something NerfedButtons does, though NB does not come with the UI pack. For now you can make sure your action bars are locked by clicking on a little lock icon (bottom right on tank/dps layouts or on the left side of the minimap on heal layouts).Hemick wrote: ↑Sat Aug 03, 2019 5:17 pm Has anyone run into issues where if you activate any hotkey while your mouse is over a hotkey on your hotbar, that hotkey gets moved from the hotbar to your mouse?
It's weird to explain so I could make a video clip to show what I mean, but it's frustrating to lose hotkeys mid scenario.
Re: [UI] VinyUI
I tried locking my action bars and I'm still running into this. Checking my addons though, I don't have NerfedButtons installed, literally nothing other than what comes with VinyUI.Caffeine wrote: ↑Sat Aug 03, 2019 5:33 pmIf I remember correctly that something NerfedButtons does, though NB does not come with the UI pack. For now you can make sure your action bars are locked by clicking on a little lock icon (bottom right on tank/dps layouts or on the left side of the minimap on heal layouts).Hemick wrote: ↑Sat Aug 03, 2019 5:17 pm Has anyone run into issues where if you activate any hotkey while your mouse is over a hotkey on your hotbar, that hotkey gets moved from the hotbar to your mouse?
It's weird to explain so I could make a video clip to show what I mean, but it's frustrating to lose hotkeys mid scenario.
Re: [UI] VinyUI
so i figured out what breaks tether, when u change this setting

to "dont announce" the addon stops working, would suck a dik for a fix since i switch guards a lot and people hate the chat spam

to "dont announce" the addon stops working, would suck a dik for a fix since i switch guards a lot and people hate the chat spam
- FunkySwerve
- Posts: 49
Re: [UI] VinyUI
Between step 4 and 5 I'm a little confused. After I extract the files, do I copy them into the MS section?
Re: [UI] VinyUI
Updated to 4.8 - fixing bugs and optimizing performance

- LibGroup is now a mandatory dependency for Tether.
- Distance calculations in Tether have been delegated to the LibGroup library.
- LibGroup settings have been tweaked for performance. See: https://i.imgur.com/t2kCw1l.png (use /libgroup)
- Tether will now do fewer calculations when drawing the line to target.
- Tether will no longer draw a line to a target that is more than 150ft away.
- Tether will now show correct distance when closest tank is changed.
- Tether will now ignore dead players when calculating distance to closest tank.
- ZonepopLite window title will now reset immediately after a search has finished.
- ZonepopLite will now filter out Tier 1 zones at the correct level.
- Population report message in ZonepopLite is now more concise.
- Small tweaks to Buffhead presets.
I've also compiled a Tether starter package for people who want to try out the latest version of Tether without the rest of VinyUI.
Tether starter pacakge 2019-08-07-rev3.zip

- LibGroup is now a mandatory dependency for Tether.
- Distance calculations in Tether have been delegated to the LibGroup library.
- LibGroup settings have been tweaked for performance. See: https://i.imgur.com/t2kCw1l.png (use /libgroup)
- Tether will now do fewer calculations when drawing the line to target.
- Tether will no longer draw a line to a target that is more than 150ft away.
- Tether will now show correct distance when closest tank is changed.
- Tether will now ignore dead players when calculating distance to closest tank.
- ZonepopLite window title will now reset immediately after a search has finished.
- ZonepopLite will now filter out Tier 1 zones at the correct level.
- Population report message in ZonepopLite is now more concise.
- Small tweaks to Buffhead presets.
I've also compiled a Tether starter package for people who want to try out the latest version of Tether without the rest of VinyUI.
Tether starter pacakge 2019-08-07-rev3.zip
Last edited by Caffeine on Sat Aug 31, 2019 6:59 pm, edited 8 times in total.
Re: [UI] VinyUI
Yes, Interface and user folders from the pack go in to the root game folder (after the old ones have been backed up and deleted).FunkySwerve wrote: ↑Sun Aug 04, 2019 8:56 am Between step 4 and 5 I'm a little confused. After I extract the files, do I copy them into the MS section?
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Re: [UI] VinyUI
Try disabling TexturedButtons addon and see if there's a difference.
Re: [UI] VinyUI
GeS chat feedback is what makes Tether work in the first place. Once we have support for custom chat channels on RoR (eta never) it will be possible to have a cake and eat it too but for now you will have to weigh the annoyance of chat spam versus the benefit of Tether.
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