Spoiler:
I don't disagree with the points made. I play primarily melee characters like a slayer or an ironbreaker but I'm beginning to fear that I won't be able to play them effectively without a pocket healer. Melee on order is already lacking and the update might just force the game to be as stated by BrockRiefenstahl all for ranged characters. The thing is I understand that it is to be because of people farming and inflating the economy with the ridiculous amount of gold they earn through said farming and flipping in the AH.
10% reduction of wounds for 15 minutes that is untreatable without paying a healer seems somewhat of a harsh punishment for the inflation of gold. It doesn't fix the AH prices and it doesn't fix the 'rich' being rich it just makes everyone equally poorer by putting a 'tax' on death. The way I see it is that it will only encourage bad behaviours within the community like previously mentioned 'Flipping' on items in the AH or camping in a zone or 'Zerging' or cowardly play by either side that is losing.
I propose an idea that could help but is mainly to 'spitball' ideas:
1. Tax the AH according to the price listed for the item. The higher the player is listing the item the higher their tax is.
2. If you won't remove Battle Fatigue either add additional ways to remove the sickness or make the price be levelled to T2+ as healers rarely have the ability to rez/do rez in T1. This allows new players to amass around 2-6 gold-- if they do not squander it on simple items-- and to get a hold of the mechanics of their classes.
3. Make more money through oRvR. As it is it's pretty hard to make a good living whilst only doing oRvR and buying cauldrons and cannons do not pay for themselves. (Also without cannons & cauldrons it makes for a stale keep defence/attack gameplay) I'm not saying add purples/blues just add a bit of gold/silver per kill -- I know there already is that but just a wee bit more would be nice as well as add gold/silver for keep/BO captures (no idea how).
I'm no developer or programmer with knowledge on how to run a game as you guys do, I only play games and comment on what I like/dislike. I wish it to be known that I love this game and playing it is absolutely fun in many aspects though you have come far from the humble beginnings 2 years ago you have a journey ahead of all you and all of us who play the game and I wish to walk the journey with all of you guys. The game is in alpha and none of it is concrete as of yet and I only make these suggestions in the hopes of you kind gentlemen and ladies to see this and to know I mean no disrespect in any way when speaking about the game which I've sunk many hours into and wish to sink more and more. But as I said I play mainly melee classes and with the small bugs here and there and Battle Fatigue it makes the life of a melee main hard and forces many to farm almost endlessly or it obstructs the purpose of a tank or a melee class like the Slayer. I hope you take into consideration the ideas mentioned and see that there are other/better ways to deal with the problem of gold inflation. Hope I was helpful and best of luck with the continuation of the project as I'm excited to see what lies ahead in the next chapter of Return of Reckoning.