Battlefield Objectives
- BO lock timers have increased slightly. With a large population, the lock timer increases from 2 minutes to 3.
Keeps
- Fixed an issue in which keep doors would heal to full when the keep ticked safe without consuming any resources. Only destroyed doors had any cost.
Rams
- Keeps will be supplied with rams more quickly.
- Rebalanced the damage input for a ram:
- Cannons will inflict less damage unless the ram has not yet been deployed. Thus to use cannons effectively against a ram, it will be necessary to use them before the ram is set up.
- Artillery will inflict significantly less damage (-90%). The setting was entirely wrong, and this was allowing the defense to destroy a ram using safe artillery positioned in a location that the attack could not reach.
- Physical ranged fire is blocked.
- Resistance-based ranged fire continues to deal poor damage.
- Melee damage is significantly increased.
- The refire rate of cannons of all types is now linked to the keep rank versus the supply cap. If a keep has more cannons active than its current rank should allow, the fire rate of the cannons will be slowed. This should prevent the issue in which the attack has starved the keep of resources, but the keep remains very difficult to take because of stacked cannons within.
[Scenarios]
RyanMakara
- Placed AoE cannons in Battle for Praag to prevent spawncamping and encourage objective running.
- Added AoE siege weaponry to Blood of the Black Cairn under the same conditions as Battle for Praag.
- Moved the AoE siege in Phoenix Gate into the spawn area to give advantage to the disadvantaged team.
- Placed AoE siege in Howling Gorge, and placed scenery around the center to prevent geometric abuse.
- Placed various objects around in Battle for Praag to decrease the effectiveness of AoE classes in this SC.
[Event]
RyanMakara
- Fixed the Jack O' Lantern and Imp Skeleton vanity pets' movement and appearance.
- Reduced the levels, Hero status and Champion status of a variety of event NPCs to make it easier to complete the event questline.
[Public Quests]
Gobtar
Destro:
- T4 Reikland - Vulgar Display of Power is now working.
Hargrim
Order:
- Assault on Coal Ridge Depot in Marshes of Madness is fully operational.
styrkarr
Order:
- T2 Empire - Siege of Bohfensels is now working.
[Other Changes]
RyanMakara
- Changed all the Zealot daggers to Main Hand only, for the sake of appearance application consistency.
saupreusse
[8193] moved questmarker.
Fixed a wrong Eataine Map Area and their corresponding respawn points.
Torquemadra
Amended class requirements on items "of the Fleshrender" so they can be used only by classes which use the relevant statistic and also facilitate appropriate drops when the lair boss is killed.
wargrimnir
- Stalker 3pc bonus has been swapped with 4pc bonus, Crit reduced to 4%.
- Stalker gloves are now 1% crit. +10 has been added in the relevant primary stat.
- Increased the minRank on Stalker pieces to match their current levels of power. Previously R22-R26, now R26-R30.