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Slayer: Inevitable Doom

Post structured class balance proposals here.
Submissions will be considered during balance reviews.
Zerkberk
Posts: 1

Slayer: Inevitable Doom

Post#1 » Mon May 18, 2026 10:23 am

Currently, ID is one of the culprits behind Slayer's "all risk, no reward" dual wield playstyle. Variables limit it, despite having more counterplay than the mirror abilities.

ID provides no value at all, if the initial application is blocked, parried, or cleansed. Minimal value, if the target does not move in the right direction and/or gets low duration rng. On the contrary, Choppa’s Furious Stompin'/Git To Da Choppa emit from himself, allowing full control over application, duration and positioning.

Streamline the duration to 6 seconds, to reward consistency for succesful applications. Remove the main target penalty, since Path of Da’ Wrecka abilities do not have to make any single target concessions either (nor should they):

You deal 115 damage to your target and force them to share your doomed fate, inflicting a dark rune on them. The rune will explode every 2 seconds and will keep exploding for anywhere between 4 seconds to 8 seconds for 6 seconds, dealing 121 damage to all enemies within 25 feet. The main target takes 50% of the explosion damage.

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