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Not cool

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Azarael
Posts: 5332

Re: Not cool

Post#21 » Thu May 05, 2016 2:31 pm

If I see someone take an objective into the spawn, I warn for it. Just FYI.

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Sigimund
Posts: 658

Re: Not cool

Post#22 » Thu May 05, 2016 3:48 pm

(When there is time) would you consider adding an automatic ball reset or carrier kill within a certain radius of the guards?

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Genisaurus
Former Staff
Posts: 1054

Re: Not cool

Post#23 » Thu May 05, 2016 3:51 pm

Sigimund wrote:(When there is time) would you consider adding an automatic ball reset or carrier kill within a certain radius of the guards?
We could, but why? It's almost funnier to watch them try to hide up there, thinking they're going to exploit their way to victory when in fact they're just prolonging their misery and preventing their team from winning.

tomato
Posts: 403

Re: Not cool

Post#24 » Thu May 05, 2016 4:29 pm

Genisaurus wrote:
Sigimund wrote:(When there is time) would you consider adding an automatic ball reset or carrier kill within a certain radius of the guards?
We could, but why? It's almost funnier to watch them try to hide up there, thinking they're going to exploit their way to victory when in fact they're just prolonging their misery and preventing their team from winning.
If their whole team is waiting in the warcamp and you have to wait 10 minutes till the timer runs out it's quite boring.

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Genisaurus
Former Staff
Posts: 1054

Re: Not cool

Post#25 » Thu May 05, 2016 4:33 pm

tomato wrote:
Genisaurus wrote:
Sigimund wrote:(When there is time) would you consider adding an automatic ball reset or carrier kill within a certain radius of the guards?
We could, but why? It's almost funnier to watch them try to hide up there, thinking they're going to exploit their way to victory when in fact they're just prolonging their misery and preventing their team from winning.
If their whole team is waiting in the warcamp and you have to wait 10 minutes till the timer runs out it's quite boring.
Fair enough.

Penril
Posts: 4441

Re: Not cool

Post#26 » Thu May 05, 2016 4:48 pm

I wonder if the damage you take from the ball can be increased the closer you are to your spawn, in a way that it is impossible to heal if you are hugging your spawn/guards.

Or maybe make your own guards attack you if you have the ball and are within range. Ultimate anti-troll.

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Sigimund
Posts: 658

Re: Not cool

Post#27 » Thu May 05, 2016 5:34 pm

I'm not personally too bothered by this behaviour, or have been really lucky in TA, but I would prefer an automatic mechanism over bans.

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bichka
Posts: 439

Re: Not cool

Post#28 » Thu May 05, 2016 11:32 pm

Azarael wrote:
bichka wrote:
YUKO wrote:Happens. He should have his account banned for a few days for using that.
-punt someone on wc
-make ss
-ban!
:mrgreen:

seriously, ban for such things? wow
Spend more than one second looking at the screenshot.

1) The only tank is a Swordmaster
2) A Swordmaster is unlikely to use Gusting Wind within the range of the enemy's spawn
3) Gusting Wind is probably not a high enough punt to get someone into the spawn
4) You can see from his quickbar that Gusting Wind is up, meaning at least 10 seconds have passed between any punt, more than enough time for the Shaman to move.
i am talk about situation at all, not about this SS.

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samster
Posts: 96

Re: Not cool

Post#29 » Fri May 06, 2016 1:54 am

The slope under Destro respawn isn't steep enough in one place.
I could show you the exact place, but how?
I'm way too dumb and lazy to make a video.

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Toldavf
Posts: 1586

Re: Not cool

Post#30 » Fri May 06, 2016 2:29 am

samster wrote:The slope under Destro respawn isn't steep enough in one place.
I could show you the exact place, but how?
I'm way too dumb and lazy to make a video.
Same on order
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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