Recent Topics

Ads

WH and other mdps damage

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Penril
Posts: 4441

Re: WH and other mdps damage

Post#21 » Mon Sep 26, 2016 3:01 pm

Question, probly unrelated to what you guys are discussing. Didn't Juggernaut use to remove any barbs from you on live? It doesn't in RoR.

Ads
Annaise16
Posts: 341

Re: WH and other mdps damage

Post#22 » Mon Sep 26, 2016 3:32 pm

bloodi wrote:
Annaise16 wrote:Enfeebling Strike should only receive mitigation from corporeal resistance. Those high mitigation values against a tank looks like it is receiving mit from toughness as well. Do you get those high mit values against toons with low toughness?.
viewtopic.php?f=52&t=16694&hilit=changes+from+live
Azarael wrote:The effect of Toughness is independent of any other stat and is not capped by the attacker's offensive stat. Toughness will negate attack damage down to a minimum of 1. I'm not fixing this even if it can conclusively be proven to be a difference from the live formula because there's a defensive stat that actually needs bringing into line, and that stat sure ain't Toughness.
I think thats why.

Mitigation by toughness should only apply to damage that receives a contribution from the damage bonus term.

Abilities like Enfeebling Strike shouldn't receive any contribution from damage bonus or weapon dps. The damage value should depend only on the ability level. Therefore, there should not be any mitigation by toughness. The only mitigation on those types abilities should be due to armor or resists, depending on the damage type.

Apart from the WH/WE stealth attacks, there are bunch of other abilities and tactics that should work in the same with regard to damage contribution and mitigation.
Last edited by Annaise16 on Mon Sep 26, 2016 3:35 pm, edited 1 time in total.

User avatar
Theseus
Posts: 526

Re: WH and other mdps damage

Post#23 » Mon Sep 26, 2016 3:35 pm

As you said, you had RR about 60 and I guess the gear that comes with it. We now have the first t4 gear available. Most people on live just ignored that and got conquerer gear instead. Thast why that feeling occurs, but it is not really true. The damage is, compared to the last months of the game, even higher. At least if you compare it to the correspending gear.
Andyrion Ulthenair
Arphyrion Soulblade

Tyr
Posts: 6

Re: WH and other mdps damage

Post#24 » Thu Oct 13, 2016 11:04 pm

The main problem of WH is: He only excels in 1on1 situations which are very rare. He has close to no escape tools, no real defense, no real burst, some noticable ramp up time, close to no AoE is you spec for it and even then it's not competitive to other classes. I have a damn hard time in scenarios to kill someone. True is, you can kill something one on one. That's it.

The heal/damage range is extremely large so getting someone into a 1on1 without others diving in to help the victim is virtually impossible at the moment. With guard and pocketheal it's much better but this counts for everyone.

Also we have position requirements on several (important) skills which are really annoying to land. Idk if it's the current state of the server but it's luck to land a pistol whip or BAL on the target. Sometimes even with Feinted Positioning i can't land one of these skills.

I've checked the connection on different times which is rather good (24ms).

All in all the current state feels like a huge disadvantage to play a WH. This is not against the devs which do an amazing job, it's my subjective view on the class since i've started here.

User avatar
Azarael
Posts: 5332

Re: WH and other mdps damage

Post#25 » Thu Oct 13, 2016 11:09 pm

Annaise16 wrote:Mitigation by toughness should only apply to damage that receives a contribution from the damage bonus term.

Abilities like Enfeebling Strike shouldn't receive any contribution from damage bonus or weapon dps. The damage value should depend only on the ability level. Therefore, there should not be any mitigation by toughness. The only mitigation on those types abilities should be due to armor or resists, depending on the damage type.

Apart from the WH/WE stealth attacks, there are bunch of other abilities and tactics that should work in the same with regard to damage contribution and mitigation.
Inconsistency in the emu. Some abilities would correctly ignore the Toughness check for an ability with incorrect damage info specifying a stat scale value but no accompanying stat, others would not. This has been corrected.

The rules on whether or not Toughness will apply to an ability at all on RoR are the same as AoR - toughness applies only if an offensive stat does, and with the same multiplier that the offensive stat gains on the ability.

User avatar
Toldavf
Posts: 1586

Re: WH and other mdps damage

Post#26 » Thu Oct 13, 2016 11:11 pm

Tyr wrote:The main problem of WH is: He only excels in 1on1 situations which are very rare. He has close to no escape tools, no real defense, no real burst, some noticable ramp up time, close to no AoE is you spec for it and even then it's not competitive to other classes. I have a damn hard time in scenarios to kill someone. True is, you can kill something one on one. That's it.

The heal/damage range is extremely large so getting someone into a 1on1 without others diving in to help the victim is virtually impossible at the moment. With guard and pocketheal it's much better but this counts for everyone.

Also we have position requirements on several (important) skills which are really annoying to land. Idk if it's the current state of the server but it's luck to land a pistol whip or BAL on the target. Sometimes even with Feinted Positioning i can't land one of these skills.

I've checked the connection on different times which is rather good (24ms).

All in all the current state feels like a huge disadvantage to play a WH. This is not against the devs which do an amazing job, it's my subjective view on the class since i've started here.
That's generally because the class has very little ability to bypass armour. People will chat torment in the back but the reality of it is you so strugle with armour more than any other mdps.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

Image

Who is online

Users browsing this forum: No registered users and 10 guests