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Changelog 17.02.2016

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Rapture
Posts: 114

Re: Changelog 17.02.2016

Post#31 » Wed Feb 17, 2016 2:16 pm

Judarth wrote:Dots gone? Realy? Thx you!!!
Nerf to sleathers. The dots only show up if there was someone sleath in the area! As in scouting the others numbers. you had to be close and sleath. It was not a bug.

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Sigimund
Posts: 658

Re: Changelog 17.02.2016

Post#32 » Wed Feb 17, 2016 2:18 pm

Rapture wrote:
Judarth wrote:Dots gone? Realy? Thx you!!!
Nerf to sleathers. The dots only show up if there was someone sleath in the area! As in scouting the others numbers. you had to be close and sleath. It was not a bug.
Buff to stealthers. They no longer show up on the map when they are trying to sneak up on you.

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RyanMakara
Posts: 1563

Re: Changelog 17.02.2016

Post#33 » Wed Feb 17, 2016 2:19 pm

DefinitelyNotWingz wrote:What kind of exploit is that, so I can avoid using it unintentionally, is it just caused by jumping?

"["Exploits"]

- Added a little something to deal with players who are cheating by using the bunny hop warp exploit."
It's called bunnyhopping, it's when you jump constantly in an attempt to get away from the enemy, since the jump brings you further away from your target than just by simply running/strafing away. Now it's so that when you jump again after jumping before, in combat, you get a 5% speed penalty, which can stack up to 20% for repeated bunnyhopping.
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TenTonHammer
Posts: 3806

Re: Changelog 17.02.2016

Post#34 » Wed Feb 17, 2016 2:23 pm

lator wrote:
Bretin wrote: destru biased much?
- choking fury
- draining swipe
- exhaustive strikes

not everything has to be mirrored 1:1.

also, WL is a 2h class, mrd is DW. dw = faster and more hits = more effective ap drain.
Not everything has to be mirrored when it's order bias, got it. Give it to witch elf then or some other melee dps class for Destro. I would be satisfied with that. Marauder does not need any more tricks with that I agree.
WE has I believe creeping on deva which is amazing and reactionary which is alright and fits the theme of def sets of duelist


Choppa duelist is also great but once again as Bretin pointed out ap drain could be broken on dw 20% aa haste choppas and I don't think I personally would trade overwhelm for it

Same with 50% aa haste doks.
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Penril
Posts: 4441

Re: Changelog 17.02.2016

Post#35 » Wed Feb 17, 2016 2:32 pm

RyanMakara wrote:
DefinitelyNotWingz wrote:What kind of exploit is that, so I can avoid using it unintentionally, is it just caused by jumping?

"["Exploits"]

- Added a little something to deal with players who are cheating by using the bunny hop warp exploit."
It's called bunnyhopping, it's when you jump constantly in an attempt to get away from the enemy, since the jump brings you further away from your target than just by simply running/strafing away. Now it's so that when you jump again after jumping before, in combat, you get a 5% speed penalty, which can stack up to 20% for repeated bunnyhopping.
I have a problem with this... In certain situations, i jump a lot trying to get my enemies stuck/bump into something so i can lose them (some people are way better than others at platforming). For example, just outside the flag rooms in Gates of Ekrund, where there are some obstacles blocking the way (close to the ledges). Or maybe i would jump into a rock and then jump back to where i was (confusing them and possibly losing them).

If i want to try this tactic again i will get a snare debuff. I know something had to be done about bunny-hoppers, but i just wanted to point this out.

Bye-bye platforming evasive maneuvers.

Tiggo
Former Staff
Posts: 1948

Re: Changelog 17.02.2016

Post#36 » Wed Feb 17, 2016 2:34 pm

Penril wrote:
RyanMakara wrote:
DefinitelyNotWingz wrote:What kind of exploit is that, so I can avoid using it unintentionally, is it just caused by jumping?

"["Exploits"]

- Added a little something to deal with players who are cheating by using the bunny hop warp exploit."
It's called bunnyhopping, it's when you jump constantly in an attempt to get away from the enemy, since the jump brings you further away from your target than just by simply running/strafing away. Now it's so that when you jump again after jumping before, in combat, you get a 5% speed penalty, which can stack up to 20% for repeated bunnyhopping.
I have a problem with this... In certain situations, i jump a lot trying to get my enemies stuck/bump into something so i can lose them (some people are way better than others at platforming). For example, just outside the flag rooms in Gates of Ekrund, where there are some obstacles blocking the way (close to the ledges). Or maybe i would jump into a rock and then jump back to where i was (confusing them and possibly losing them).

If i want to try this tactic again i will get a snare debuff. I know something had to be done about bunny-hoppers, but i just wanted to point this out.

Bye-bye platforming evasive maneuvers.

yes... enlarging the hitbox by 5% each hop would be a smarter solution, but i guess that needed client work.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Renork
Posts: 1208

Re: Changelog 17.02.2016

Post#37 » Wed Feb 17, 2016 2:44 pm

Excellent work as always. Thank you for considering everyone's feedback and not just the minority who enjoys to abuse this (bunny hopping). Before everyone gets their panties in a bunch they need to remember these are all experimental changes. The bunny hopping does get out of hand on this server. If it doesn't work they will just revert it back. Ilu Aza :^)

Bretin
Posts: 929

Re: Changelog 17.02.2016

Post#38 » Wed Feb 17, 2016 2:49 pm

wow just wow... this solution is nothing but a joke.

instead of trying to fix the code to get this problem solved by a technical solution you add something which is completely stupid. in warhammer you have to jump whether to overcome obstacles or to get free from stuck and this happens a lot! everyone who actively plays pvp knows it. i know we have ppl like Sekundus who like to bunny hop to prevent dying but this is clearly not a solution. on top of that let me guess it stacks with other snares. so once you are stuck at a stone or whatever obstacle you are basically **** and cant even jump out. what about moving up in GoE sc? you MUST jump midcombat. next time ask the community and not the balance mods or whoever is responsible for this idiotic change.

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zabis
Posts: 1215

Re: Changelog 17.02.2016

Post#39 » Wed Feb 17, 2016 2:50 pm

What is the timer in between jumps that will make you incur the penalty? .5 seconds? Shorter/longer? How long will the debuff last?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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zabis
Posts: 1215

Re: Changelog 17.02.2016

Post#40 » Wed Feb 17, 2016 2:51 pm

@Bretin - could you please provide a solution to this problem?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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