I can agree with that, I guess as more and more people gain annihilator pieces / already have merc / ruin, people will be less inclined to plant themselves at the keep for that bag. Although with the new tokens from purple bags, again this might dissuade people from leaving the siege.Natherul wrote: Its not all about incentive (in my opinion), its about not shafting the players going for the BOs which is a valid strategy for taking the zone at all.
If players would rather not take a zone and/or not get anything as you did not win a roll at keep then so be it
EDIT: and tbh i think modern MMOs give way too much for doing certain things, and I personally would be perfectly happy to sometimes not get a chance for a bag at keep if I helped lock a zone by defending a BO.
EDIT2: also the zone locks inf and RP gain should be enough of an incentive, especially when more and more RR will be unlocked (eventually)
I don't think we ultimately disagree with each other, I too play this game not just for the bags, my point was simply that incentives are the only real thing you can use to guide the gameplay of the masses. You're right that the incentive shouldn't be too high, because if too many people are highly rewarded then the longevity of that part of the game will shrink. It is a fine balance.
I presume there are a fair amount of people like you or I who would be happy to jump out and save the entire siege, so hopefully it will work out!