The problem is that it also lowers everyone else crit damage

I made a basic interface design for my system aswell.
Just click the skill to lvl up.

Everything is relative... If I can get 2% crit, or 30 of a stat, thats a lot tougher call than CURRENTLY 2% crit or 12 stat.....roadkillrobin wrote:So what about crit, crit reduction,
What about glasscannons thats now able to get both insane dmg and really good defence?
What about Active abillties?
What i was trying to do was stopping classes from getting both full crits and full power. while still having acess to defensive tools. If you want to spec for power you should need to sacrfice on crits and defence. Thats how all the damn mastery trees are designed to work.
Sorry to double post but YES! THANK YOU! This is exactly what I am saying. The old system just makes the RR gap even more painful... The current system is good - just the "balancing" of the "return of investing RR" is off.... I dont like just swinging nerf bats around - people get mad "their spec" was nerfed...Rozackroo wrote:I agree that if you go full offensive you shouldn't be able to get all defensive good stuff aswell. However the old system doesn't do this at all. It will just push high rr people a lot over low rr people. While low rr guys are stuck with close to useless stats (int for somebody on int cap or something else you don't really need) high rr people get good things (crit). Just a bad idea to be honest. The current system is good get what you want just the balancing is crazy stupid. Stats are to expensive compared to crit, same with rd and cw.roadkillrobin wrote:So what about crit, crit reduction,
What about glasscannons thats now able to get both insane dmg and really good defence?
What about Active abillties?
What i was trying to do was stopping classes from getting both full crits and full power. while still having acess to defensive tools. If you want to spec for power you should need to sacrfice on crits and defence. Thats how all the damn mastery trees are designed to work.
+RR benefits is the only thing which is actually balanced on every class. Everyone has access to the same skills (costs on certain things as already written isn't).
Balancing should be done on how those benefits effect certain classes and not the other way around.
For example everyclass with crit dmg tactics/mechanism will overperfom the more crit they get. For me that's the biggest balancing problem this game has.
I would say your not the "average" player base with 70+ RR. Most players are in the 50s or 60s so that isnt an option.Daknallbomb wrote:thats what i mean . the psooibillity to get all dmg stuff what you need include rd cw , run blah schould not be like it is now !
Atm i can go full crit + rd + cw + 3 times dodge / distrupt . thats not cool rly not cool
there should be a punishment like if you go full crit cw rd and so will cost more
and if you go rd cw crit should more expensiv
that will bring a dynamic into the system .
a bit off topic here but i like a gap between high rr and low rr .
nah i mean full crit ;D like that http://waronlinebuilder.org/#renown;000 ... 3000001100th3gatekeeper wrote:I would say your not the "average" player base with 70+ RR. Most players are in the 50s or 60s so that isnt an option.Daknallbomb wrote:thats what i mean . the psooibillity to get all dmg stuff what you need include rd cw , run blah schould not be like it is now !
Atm i can go full crit + rd + cw + 3 times dodge / distrupt . thats not cool rly not cool
there should be a punishment like if you go full crit cw rd and so will cost more
and if you go rd cw crit should more expensiv
that will bring a dynamic into the system .
a bit off topic here but i like a gap between high rr and low rr .
Also, why shouldnt people be able to get those things? As I said, its all relative. RD wouldnt be seen as "OMG AMAZING" if you could get like 100 stats for the same 10 point cost would it? Full Crit (I assume you mean 9%?) wouldnt be so amazing if you gave up 300 stats for 9% crit would it?
The "value" is all relative...
I do find it mildly funny that your rocking dodge/disrupt RD/CW - which all just proves the "RDPS meta" and that is my FEAR of the "Old System" because all that does is gate a player who is RR35 or 40 into ONLY being able to buy **** renown stuff because all the good stuff is gated...
So your still gonna have 30+ points on the guy, and STILL buy crit/CW/RD where all he gets is a few measly stats (that you also have).
It basically just restricts everyone to "hur hur, buy primary stats" and then you get just a handful of options after RR40... and (btw) all the stuff you currently buy - is to mitigate the RDPS meta, which would (on the "Old System) basically just get a MASSIVE BUFF - if the average player base no longer gets CW/RD/Dodge/Disrupt...
See what I mean?
If those things are all too good - decrease the return, and/or increase the cost. As I said, maybe CW/RD should cost 15 each rank instead of 10. This would prevent YOU from getting " full crit + rd + cw + 3 times dodge / distrupt" you would lose 10 points which would cost you rank 3 dodge/disrupt. So thats a direct "nerf" to your "OP setup" but also doesnt "nerf" the general population who has RR <50.....
Ah, didnt know you were 75 RR, thought you were 73 RR. Makes sense.Daknallbomb wrote: nah i mean full crit ;D like that http://waronlinebuilder.org/#renown;000 ... 3000001100
well its a small server and the time will come where all ppl will have a high renown
you forget that if not all can go for CW / RD its a rpds nerf not a meele dps nerf
me as range dps laugh now at meeles i klick CW+RD+knockback tipe /laugh and chilli run away thats not like it should be .
so many casts and skill are negated bye two simply nearly nothing cost renown spells thats not like it should be
it has nothing to do with stats for and when 20 point will give 400 int i still dont will skill lbecause iam at cap
and nearly every dps can reach his cap easy .
for me it just looks like you play meele you want to hold cw + rd + whatever what
the problem is that cw+rd + quick escape allow the kite meta not you need it against it
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