Nice ideaSigimund wrote:th3gatekeeper wrote:"/tell them how to guard" or "write some guides on the forums".
Maybe not in the balance forum but perhaps the proposal should be for a repeatable quest to take 100k guard damage. That would make people remember.
Changelog 28/10/16
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Re: Changelog 28/10/16
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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Re: Changelog 28/10/16
Care to elaborate?Ninepaces wrote:"Magical Infusion and Shrug It Off will increase the value of heals that a target receives by 25% when active.
All these abilities are crap in standard spec anyway, so this becomes a formalized change."
This was a l2p issue.
Re: Changelog 28/10/16
Absolutely not. Ive spoken at length about these abilities before and how people just need to think a bit to use them but was shut down by a so called "developer".StormX2 wrote:Care to elaborate?Ninepaces wrote:"Magical Infusion and Shrug It Off will increase the value of heals that a target receives by 25% when active.
All these abilities are crap in standard spec anyway, so this becomes a formalized change."
This was a l2p issue.
Re: Changelog 28/10/16
If anyone wants a laugh, here is where he got "shut down" and his vast knowledge of the Am class.Ninepaces wrote:Absolutely not. Ive spoken at length about these abilities before and how people just need to think a bit to use them but was shut down by a so called "developer".
viewtopic.php?f=76&t=16035&start=30#p186962
Re: Changelog 28/10/16
Thanks bloodi! Thats the right thread. Posts #35 and the lack of response from the so called "developer" in post #36.
Last edited by Ninepaces on Fri Oct 28, 2016 4:20 pm, edited 1 time in total.
Re: Changelog 28/10/16
I am generally ok with the crit nerf. Just wish they would get rid for the Renown skills as well. It's as serious an issue as the power creep.
Although the +1 to stat lines seems extremely underwhelming as a 4 piece bonus for T4 sets.
Although the +1 to stat lines seems extremely underwhelming as a 4 piece bonus for T4 sets.
-= Agony =-
Re: Changelog 28/10/16
35 is a build that recommends picking the morale 4, 36 is Chizune, a moderator that is surely not a developer and 37 is Ninepaces posting a slayer build in the AM thread to show everyone how much he knows.
Re: Changelog 28/10/16
The discussion is about magical infusion.bloodi wrote:35 is a build that recommends picking the morale 4, 36 is Chizune, a moderator that is surely not a developer and 37 is Ninepaces posting a slayer build in the AM thread to show everyone how much he knows.
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Re: Changelog 28/10/16
Most will state that Guard is pretty OP, especially when the range was further than intended. I have no idea what would be the solution, but I too would like to see something different in place. However, adding another OP Aura is just a no go.th3gatekeeper wrote:Spoiler:
I am in the same boat as you, I primarily play a Tank in NA Nights, and I primarily play with my guildies. We are recruiting if interested.
COnfused about one thing though, you seem to be against being "forced" into a guild for a Guard Bot, but seem all for being "Forced" Into a guild for the siege changes.
- coldnegative
- Posts: 31
Re: Changelog 28/10/16
if dps cannot deal enough damage he's useless in party. esspecially mdps which fights at first line.Penril wrote:Heals + Tanks + proper CC + LoS + situational awareness are the things that keep mDPS alive against rDPS. Unfortunately, it seems several people here are talking from a 1v1/PUG perspective.coldnegative wrote: So he wanna kill MDPS classes because he doesn't like them? Nice. Crit damage is only thing that keeps MDPS alive.
with nerfed crit it's better to have dps-tank cause he will survive longer, deal same damage and not so dependent on melee crit
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