the only reasons I could see some specific class being required are:Manatikik wrote:Will bosses require certain classes to kill or is it going to be pretty open and fluid for party builds?Hargrim wrote:This is our aim with first instanceComa wrote:PS: if ToVL opened tomorrow IMHO half the server (only accounting those that actualy have decent gear not the newby) will probably come to the forum cring that they are unable to pass the first boss....
Party wide removable condition that NEED to be removed and have frequen application (20/30 sec) ... this will make DoK/WP a necessity... if it is on medium/long CD or is an AoE rather than Party wide than you can do it with every healer as long as he got brain and is able to target switch ^^'
Absurd level of armor... this will require non PDPS or PDPS with armor ignore (cutting off slayer/choppa and SW/SH)
Constant spam of heavy PBAoE dmg (PBAoE... non Party wide... if it is partywide than it will not affect specific classes)... this will make MDPS life harder and will lead to RDPS being favored (note the favored... since unless the AoE is so heavy that ti will kill all MDPS within 5 sec every 20 sec than it can still be done with MDPS... just that it being easier with RDPS will lead to them being favored... people always like to take the easier path... and I can't really blame them whten it come to a game ^^')
aside from those... with the skill set avaible in WAR there is no mechanic that would REQUIRE one specific class, at best there could be class that are optimal and class that are suboptimal (for example if a specific status or CC type is required for a boss there are class that have EASIER or MORE ABUNDANT access to those kind of skill but all dps... either ranged or melee have access to the same basic tools)... obviously a party composition with 3 or more of the SAME CLASS may end up having problem... but that is a bad choice no matter what game you rool in ^^'