Pretty much shows with decreasing pop tbh.abodam wrote: ↑Sun Sep 08, 2019 5:20 pmMaybe people liked how it was on live and thats why they played here.anarchypark wrote: ↑Sun Sep 08, 2019 12:25 pm just 1 shitty( or overlooked ) live thing got fixed.
why make it so big deal?
Recently this is not really Warhammer anymore and I believe it shows.
Patch Notes 07/09/2019
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Re: Patch Notes 07/09/2019
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Re: Patch Notes 07/09/2019
About what? Feature X isn't working? Like, at all? I have no additional info except the "World" tab isn't working at all and the "Nearby" tab works worse than before. Do you need a screenshot for this?
And while I'm here: Server performance has taken a nosedive for several people since last week, and it's getting worse.
Re: Patch Notes 07/09/2019
Well yes.
But not here, make a ticket so they can assign someone for the job and get it fixed.
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Re: Patch Notes 07/09/2019
For sure telling it here won't change anything, and won't help this thing to be fixed if it's bugged.eisenhans wrote: ↑Mon Sep 09, 2019 2:46 pmAbout what? Feature X isn't working? Like, at all? I have no additional info except the "World" tab isn't working at all and the "Nearby" tab works worse than before. Do you need a screenshot for this?
And while I'm here: Server performance has taken a nosedive for several people since last week, and it's getting worse.
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Re: Patch Notes 07/09/2019
I think the new group feature is slightly broken, or if not broken, finicky to the point where it doesn't matter. I like that it will eventually be a better tool for the community
I understand the change to useable items from a game development perspective. I would argue that the abilities are too weak now with this change to ever be considered over set items. They probably need a hefty buff in either power, or cooldown reduction to make up for what you would be giving up.
The negative impact of this change is that WAR isn't currently (or maybe never was) a game with a lot fun and interesting "stuff" to accumulate to improve your character. Armor, weapons, and potions, that's it. Items like these added some flavour, and even if the effects weren't powerful, it felt fun to build and grow your combat kit.
Perhaps with this change we will see real pocket items, and more gear with meaningful abilities entered into the world at some point, that's what I hope for. They don't need to be overpowering, but there should be things to search for and gather to try to get that small edge.
TLDR: RIP flavour items.
I understand the change to useable items from a game development perspective. I would argue that the abilities are too weak now with this change to ever be considered over set items. They probably need a hefty buff in either power, or cooldown reduction to make up for what you would be giving up.
The negative impact of this change is that WAR isn't currently (or maybe never was) a game with a lot fun and interesting "stuff" to accumulate to improve your character. Armor, weapons, and potions, that's it. Items like these added some flavour, and even if the effects weren't powerful, it felt fun to build and grow your combat kit.
Perhaps with this change we will see real pocket items, and more gear with meaningful abilities entered into the world at some point, that's what I hope for. They don't need to be overpowering, but there should be things to search for and gather to try to get that small edge.
TLDR: RIP flavour items.
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Re: Patch Notes 07/09/2019
i'm in ic;nearby shows none; searching in world shows nothingReturnOfReckoning wrote: ↑Sat Sep 07, 2019 11:25 am - The "World" tab in Open Parties and Warbands is now working and will allow you to set your group/warbands preferences. It will also allow players to search for your group.
- The "Nearby" tab will now only show groups/warbands in your region.
flew to praag; nearby shows a wb engaged in rvr; searching in world shows nothing; searching in world filtering rvr shows nothing ; searching in world filtering rv zone praag shows nothing.
please rollback; i mean, given the current (or even past) population, is it useful ? does it eases a player's life ?
Re: Patch Notes 07/09/2019
probably its time to revert SH Spiked Squig range nerf (100ft --> 65 ft)ReturnOfReckoning wrote: ↑Sat Sep 07, 2019 11:25 am - Pathfinding for NPCs/Pets/etc is now enabled in Nordland and Norsca only. We expect there to be some some effects on classes balance, specifically those with pets. Before we generate navigation meshes for other zones we would encourage people to test and check out the Pathfinding Info/Feedback thread
(- The range of the Spiked Squig is now 65ft. Changelog 29/11/16viewtopic.php?f=42&t=18653)
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Re: Patch Notes 07/09/2019
repel wrote: ↑Wed Sep 11, 2019 3:30 amprobably its time to revert SH Spiked Squig range nerf (100ft --> 65 ft)ReturnOfReckoning wrote: ↑Sat Sep 07, 2019 11:25 am - Pathfinding for NPCs/Pets/etc is now enabled in Nordland and Norsca only. We expect there to be some some effects on classes balance, specifically those with pets. Before we generate navigation meshes for other zones we would encourage people to test and check out the Pathfinding Info/Feedback thread
(- The range of the Spiked Squig is now 65ft. Changelog 29/11/16viewtopic.php?f=42&t=18653)
There is a few things that will be reverted (not gonna confirm or deny that this example is one of them) once pathfinding is active in ALL regions and not before that.
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