Warhammer Online: 1.4.9 Patch Notes on PTS
- bangkokeight
- Posts: 67
Re: Warhammer Online: 1.4.9 Patch Notes on PTS
Any idea how they were going to tinker with AMs?
Always hopeful of finding a DPS AM guild.. if anyone ever sees one, with low entrance standards, please let me know..
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Re: Warhammer Online: 1.4.9 Patch Notes on PTS
I generally liked the ideas behind the changes, and the work Keaven and the other dev's put in towards the end. It's always felt like a bit of a ripoff, that when we got dev's that started to make meaning positive changes, the game got shut down. It's like really, we did 2 years of next to nothing, with massive amounts of content cut, and the additional of horrible skaven crap, but we held on, and when things start rolling in a good direction, it's over.
But wdps for casters is something that I don't agree with, since it makes the balance between prdps and mrpds even worse, and even for magus, it will more likely widen the gap with sorc then help at all, just due to how the BW / Sorc mechanic works, and how well it scales to stats.
My gut feeling is that they had plans to tinker with prdps and maybe some further sorc / bw tweeks that were due in 1.5 if development didn't stop.
But wdps for casters is something that I don't agree with, since it makes the balance between prdps and mrpds even worse, and even for magus, it will more likely widen the gap with sorc then help at all, just due to how the BW / Sorc mechanic works, and how well it scales to stats.
My gut feeling is that they had plans to tinker with prdps and maybe some further sorc / bw tweeks that were due in 1.5 if development didn't stop.
Re: Warhammer Online: 1.4.9 Patch Notes on PTS
rdsp weapon would it be ok IF all skill would be adjusted as conseguence, alredy sorc / bw damage didn't need any other boost on 1.4.0.
An adjustment could had been better for those underpowered classes and healer that want try dps road
An adjustment could had been better for those underpowered classes and healer that want try dps road

Re: Warhammer Online: 1.4.9 Patch Notes on PTS
Yes, only a few single target skills had weapon dps added in 1.4.9 and it was only added because of the bugged soul weapons. Back in these days, i read somewhere from the devs, that they have the soulbug fix easily ready. But they did't fix it, obviously because the majority of the casters ran around with bugged souls. So this fix shouldn't be needed at all on RoR.
Re: Warhammer Online: 1.4.9 Patch Notes on PTS
I wasn't to impressed with the changes they had planned most of it was not needed from my point of view.
Engi and magus being able to cast demons/turrets on the move seems a gud change but wasn't redeploy used for that ?
SM/BO changes personally i think were not needed. Give SM and BO a single target punt the same as ib's so they have an aoe KB and a single target KB then move KD's lower down in the skill tree and that seems fair to me.
Cant speak from a sm point of view but all the talk about BO's being weak i thought were nonsense, played well BO's were amazing.
Engi and magus being able to cast demons/turrets on the move seems a gud change but wasn't redeploy used for that ?
SM/BO changes personally i think were not needed. Give SM and BO a single target punt the same as ib's so they have an aoe KB and a single target KB then move KD's lower down in the skill tree and that seems fair to me.
Cant speak from a sm point of view but all the talk about BO's being weak i thought were nonsense, played well BO's were amazing.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Warhammer Online: 1.4.9 Patch Notes on PTS
No they hadnt started working on am/shaman or wl yet.bangkokeight wrote:Any idea how they were going to tinker with AMs?
Probably alot of the changes in 1.4.9 would be rolled over to other classes. Things like wdps and renown scaling so they were better end game.
I did hear they were thinking of adding wdps to affect healing as well as damage.

Re: Warhammer Online: 1.4.9 Patch Notes on PTS
Yeah they had a script ready to remove all lotd talis from weapons and restart timers and had fixed the bank bug. They were just waiting on getting the caster and weaker healers fixed first.Luth wrote:Yes, only a few single target skills had weapon dps added in 1.4.9 and it was only added because of the bugged soul weapons. Back in these days, i read somewhere from the devs, that they have the soulbug fix easily ready. But they did't fix it, obviously because the majority of the casters ran around with bugged souls. So this fix shouldn't be needed at all on RoR.

Re: Warhammer Online: 1.4.9 Patch Notes on PTS
Until you ran into a well-played KotBS/IB in a top-tier premade. Then you would cry when you realized there was no way to keep him away from his guarded ally, and in the meantime he could superpunt you away from yours.Morf wrote:I wasn't to impressed with the changes they had planned most of it was not needed from my point of view.
Engi and magus being able to cast demons/turrets on the move seems a gud change but wasn't redeploy used for that ?
SM/BO changes personally i think were not needed. Give SM and BO a single target punt the same as ib's so they have an aoe KB and a single target KB then move KD's lower down in the skill tree and that seems fair to me.
Cant speak from a sm point of view but all the talk about BO's being weak i thought were nonsense, played well BO's were amazing.
Giving a good ST punt to BO/SM was a good idea, but it would have made them more similar to the other tanks. I think the vision for this game was to have different yet competitive classes. So giving BOs/SMs a pounce was a solid answer: you would have 2 tanks that lacked a superpunt, but were also kinda immune to superpunts.
Top tier premades would have been forced to choose between:
- Tank with solid CC and awesome auras (Chosen)
- Tank with awesome CC and nasty debuffs (BG)
- Tank that is awesome for DPS-assisting and immune to superpunts
In 1.4.8, most premades (not talking about "hey buddies wanna group up? ok play whatever you want and get in vent brah!" but talking about top-tier premades that constantly did 6v6 against the other top-tier premades in the server) ran Chosen and BG. BOs? Nope.
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Re: Warhammer Online: 1.4.9 Patch Notes on PTS
BO and SM really needed something. Giving them the same tools as the other tanks still wouldnt make them preferable in a pre. The other tanks would still be just as good at stripping guard and have their other tools (auras, cavewin, longer kb) aswell. They were fine against a pug or in rvr but against a proper pre were too easy to strip and couldnt do the same back. Really just a assist tank.Morf wrote:I wasn't to impressed with the changes they had planned most of it was not needed from my point of view.
Engi and magus being able to cast demons/turrets on the move seems a gud change but wasn't redeploy used for that ?
SM/BO changes personally i think were not needed. Give SM and BO a single target punt the same as ib's so they have an aoe KB and a single target KB then move KD's lower down in the skill tree and that seems fair to me.
Cant speak from a sm point of view but all the talk about BO's being weak i thought were nonsense, played well BO's were amazing.
Giving them a leap would like in swtor give them a reason to be picked. A guard that is harder to strip and provides dps mitigation after leap would be much better for a ranged or more defensive group.

Re: Warhammer Online: 1.4.9 Patch Notes on PTS
I was totally picturing my BO spec'd with the defensive pounce and the AoE snare. Melee train chases a Sorc in my group? Pounce to her, AoE KB, AoE snare, Sorc survives.Telen wrote:BO and SM really needed something. Giving them the same tools as the other tanks still wouldnt make them preferable in a pre. The other tanks would still be just as good at stripping guard and have their other tools (auras, cavewin, longer kb) aswell. They were fine against a pug or in rvr but against a proper pre were too easy to strip and couldnt do the same back. Really just a assist tank.Morf wrote:I wasn't to impressed with the changes they had planned most of it was not needed from my point of view.
Engi and magus being able to cast demons/turrets on the move seems a gud change but wasn't redeploy used for that ?
SM/BO changes personally i think were not needed. Give SM and BO a single target punt the same as ib's so they have an aoe KB and a single target KB then move KD's lower down in the skill tree and that seems fair to me.
Cant speak from a sm point of view but all the talk about BO's being weak i thought were nonsense, played well BO's were amazing.
Giving them a leap would like in swtor give them a reason to be picked. A guard that is harder to strip and provides dps mitigation after leap would be much better for a ranged or more defensive group.
Really, that defensive pounce was all we needed (ok not really but i would have shut my mouth forever and never complain about the class if we finally got it).
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