Well with Tier 4 Here... Thought I would post a few thoughts as I have been heavily debating a few items.
Epic Weapon Quest: Seems pretty unanimous that the best weapon (hands down) is the one that has a 25% on defense to increase your parry/dodge/disrupt by 10% for 10 seconds. The Axe (10% chance to taunt) is pretty solid however has no strength on it and its proc doesnt stack with taunt itself. Considering a Chosen's primary roll isnt to "pseudo-DPS" I think the Sword wins hands down.
For gear choice? A 2H Chosen needs to get crit for crip strikes. Thats the focus of the build. We dont want to waste renown on crit since we NEED renown for Maxed Parry, Dodge, Disrupt and I even throw 10 into cleansing Winds as its saved my life a handful of times (and its funny to see 3 boiling bloods disappear, I can just picture the nerd rage). Thus, the Merc (SC set) wins as it does have the highest STR stat allocation, as well as Wounds (over Anni) and gives us reduced chance to be parried AND 5% crit as the set bonus.
For Tactics: +160 toughness is almost a MUST IMO. Power from the Gods - for 15 AP/Sec (although I have been testing the 75 AP after a parry tactic and its good too). Crip strikes + 15% crit tactic (duh).
For Auras - I have been debating these. Strength/Resists are a MUST have. For the third? I am torn between Toughness (its still 75 @ 40), versus the 25% reduces healing versus the AP drain/gain aura... Any thoughts?
My build looks like this (5/5 Merc):
waronlinebuilder.org - Chosen build
However that (again) depends on what to use for auras.....
A few Questions:
1) What is the appropriate STR/Toughness/Armor ratio - looking at Talis/Jewelry here to min.max.
2) I am thinking I will want to get the Sc weapon (4% crit) and with this, I gain AP/Sec but lose the sword proc... To counter this, I THINK the 9AP/sec we can get from Sc Sword + Merc Chest will allow us to run another defensive tactic (like Flawless armor). Also, if needed we could further do the AP/Sec aura to get more AP and drain AP from enemies...
3) Instead of slotting for AP, possibly instead doing Super Punt as its amazing... However Rugged is really necessary atm for added toughness. Without it, I would then need to drop 100+ STR to make up that in toughness...
So AP wont be an issue at all. Thoughts? Comments?
I think for a good 2H Chosen, its not about "maxing deeps" but the ability to guard a MDPS (or DoK) and assist him with DECENT damage, while not dying is key. I assume anyone posting here understands the roll of the 2H chosen.