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[Warrior Priest] - Wrath Mastery Tree

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
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peterthepan3
Posts: 6509

Re: Warrior Priests - Wrath

Post#11 » Tue Jan 12, 2016 12:09 pm

The Wrath execution does not do much damage at all when compared to other DPS classes' executions. It should have either a critical damage component, or - similar to WLs's Cull the Weak - always crit.

* Make the heal debuff 50%, and deal some damage upon application;
* Make Hammer of Sigmar do extra critical damage/always crit/reduced CD;
* Soulfire should have no casttime;
* Guilty Soul should not refresh (agree with the above);
* Change the old AOE Detaunt tactic for something that increases strength, or weaponskill. Would go a long way, tbh.
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ThePollie
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Re: Warrior Priests - Wrath

Post#12 » Tue Jan 12, 2016 12:26 pm

Khazlin wrote:After Dual Wield DoK missed out on the recent AoE detaunt balance change that the WP received, on the basis that they are thought to be stronger, it concerns me that posts like these are limited exclusively to Warrior Priests. It seems that such a justification is purely a result of a lack of discussion specifically about the DPS DoK, even though the class faces almost identical issues to 2H WP. So why aren't we discussing both at once?
While mirror classes, they aren't exactly the same. My experience is with Warrior priests, hence why I made the thread for them, not Disciples of Khaine. You are free to open your own thread if you feel something needs looked at.
peterthepan3 wrote:The Wrath execution does not do much damage at all when compared to other DPS classes' executions. It should have either a critical damage component, or - similar to WLs's Cull the Weak - always crit.

* Make the heal debuff 50%, and deal some damage upon application;
* Make Hammer of Sigmar do extra critical damage/always crit/reduced CD;
* Soulfire should have no casttime;
* Guilty Soul should not refresh (agree with the above);
* Change the old AOE Detaunt tactic for something that increases strength, or weaponskill. Would go a long way, tbh.
1) Agree.
2) A damage increase would probably suffice. Would need further testing to understand how much.
3&4) Obviously agree.
5) This has been discussed before, I'm still not entirely certain. The trouble being we have very little wiggle room in the way of Tactics. Even if it were changed, could we find room for it to see it used?

Khazlin
Posts: 5

Re: Warrior Priests - Wrath

Post#13 » Tue Jan 12, 2016 12:31 pm

Don't know why my post came through so many times, but at least it was seen! It simply seems counter-intuitive to discuss them separately when they are arguably almost identical. The problem is that there is limited capacity for the Devs to look into making balance changes, and by making my own thread (which will discuss very similar points) the same process will be repeated twice.

However, this is a fair and reasonable comment, so I will make my own thread and try to explain my thoughts nearly as eloquently and convincingly as you.

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peterthepan3
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Re: Warrior Priests - Wrath

Post#14 » Tue Jan 12, 2016 12:37 pm

At t3, we wouldn't have enough tactics - but at level 40 we probably would. Not being able to use something at level 32 should not have any bearing, as these changes should be made with end-game effectiveness in mind imo.
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ThePollie
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Re: Warrior Priests - Wrath

Post#15 » Tue Jan 12, 2016 12:42 pm

Khazlin wrote:Don't know why my post came through so many times, but at least it was seen! It simply seems counter-intuitive to discuss them separately when they are arguably almost identical. The problem is that there is limited capacity for the Devs to look into making balance changes, and by making my own thread (which will discuss very similar points) the same process will be repeated twice.

However, this is a fair and reasonable comment, so I will make my own thread and try to explain my thoughts nearly as eloquently and convincingly as you.
Perhaps not, though. Again, the abilities are not all the same. Some are radically different.

Case in point, the difference between Sigmar's Shield and Devour Essence.

Sigmar's Shield strikes a target for X damage and places a shield on the defensive target, which heals for X and consumes 20 RF when they are attacked.

Devour Essence places an aura on an ally that causes damage to nearby enemies and heals them for 50% of the damage done, consuming SE per second.

Both abilities belong to the melee healing mastery tree, same point slot, but are completely different in use.
peterthepan3 wrote:At t3, we wouldn't have enough tactics - but at level 40 we probably would. Not being able to use something at level 32 should not have any bearing, as these changes should be made with end-game effectiveness in mind imo.
Even considering a 4th tactic slot, I have difficulty with mandatory tactics. Divine Fury is a requirement for all melee builds, right now. Fanaticism is arguably mandatory for 10% parry and crit chance, while only debuffing our casted heals, which we use little of. With Grace, Greave of Sigmar is difficult to argue against, it's simply too good. Wrath would likely need to make use of Guilty Soul, as well. Endless Guilt enhances our Snare to work much better, relieving us of a small portion of our lack in mobility.

I'm not saying a 4th slot wouldn't make a difference, but it isn't going to resolve the matter that we have several tactics that are too good to give up, but can't actually take them all.

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peterthepan3
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#16 » Tue Jan 12, 2016 5:17 pm

One must bear in mind that this is a problem that pertains to nearly all classes, i.e. prevalence of useful tactics. Its a much bigger issue that necessitates an individual approach.
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Bignusty
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#17 » Tue Jan 12, 2016 6:22 pm

There is no slot for all Wrath tactic atm at lvl 40 to ! 25% dmg/50% AA/10% parry critik/+X% str-+X% tough there is no more usefull.

And and all the wrath tree need to be reworked .

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PartizanRUS
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#18 » Tue Jan 12, 2016 7:03 pm

I am thinking about damage conversion to Spirit damage. Wrath could use slight % increase in damage output, but crit bonuses is plain OP. Remember you are healing yourself.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Bignusty
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#19 » Tue Jan 12, 2016 7:23 pm

This build was how im running on live on solo or 3 man max :

http://waronlinebuilder.org/#career=wp; ... :4168:4169:

ThePollie
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Re: [Warrior Priest] - Wrath Mastery Tree

Post#20 » Tue Jan 12, 2016 7:27 pm

Bignusty wrote:This build was how im running on live on solo or 3 man max :

http://waronlinebuilder.org/#career=wp; ... :4168:4169:
Please do not post advice or arguments based on live, or for renown/ranks we do not currently have access to.

Actually, this thread is for the examination of the Wrath tree, for what needs work and what can be done about it.

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