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AM/Shammy Healing

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Sigimund
Posts: 658

Re: AM/Shammy Healing

Post#11 » Mon Jan 18, 2016 9:02 pm

It's too easy to ignore the mechanic. I suspect the eventual change will tie in to managing MAD (see the WP thread) but what the mechanic needs is a better carrot and a stick you can't ignore. For example, reduced opportunity cost by reducing AP costs of the mechanic spender and a penalty to mechanic builders if you are already sitting at max mechanic for that builder.
Last edited by Sigimund on Mon Jan 18, 2016 9:45 pm, edited 1 time in total.

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Morf
Posts: 1247

Re: AM/Shammy Healing

Post#12 » Mon Jan 18, 2016 9:39 pm

The problem is hybrid builds dont work which is what Am/Shaman were designed to be, if they did the mechanic wouldn't be so bad.
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Azarael
Posts: 5332

Re: AM/Shammy Healing

Post#13 » Mon Jan 18, 2016 9:40 pm

That's because the mechanic failed, though, which is my earlier point. Make it work, but only much later in the game.

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roadkillrobin
Posts: 2773

Re: AM/Shammy Healing

Post#14 » Mon Jan 18, 2016 9:45 pm

For AM and Shammy to be viable to WB situations they need a better groupheal. I mean look at WP/DoK with 3 times the armor and by the time AM/Shaman have cast 1 group heal they have casted 3 and healed group for around 500-600 more-Or RP/Zealot wich have proced absorbs, healbuffs and probobly doubled it's healing with 2 groupheals in comparision on the same cast times Something is really off here. Imo these classes either need a BIG AoE hot. And by that I mean a Hot that ticks for 500/sec in t3 wich and is reaplyeble on end. Or something i sugested in my first post.
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roadkillrobin
Posts: 2773

Re: AM/Shammy Healing

Post#15 » Mon Jan 18, 2016 10:01 pm

If you're not willing to change the class anytime soon can you atleast make Goblin skin DoK availible?? :D
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Greatwarden
Posts: 80

Re: AM/Shammy Healing

Post#16 » Mon Jan 18, 2016 10:45 pm

If there was some way to test it, I would suggest trying to reduce the number of steps in the AM/Sham mechanic to 2 or even 1 step: 1 heal every 6 GCDs or 1 damaging spell every 6 GCD is a lackluster mechanic.

Perhaps we can make the heal after full Force/Gork or the DPS after full Tranquility/Mork ignore GCDs so that you don't need to break the flow of what you're doing in order to take full advantage of the mechanic?

Here's a novel suggestion: why not put a heal spell up high up the healing tree that benefits from TRANQUILITY/GORK and a DPS spell high up the DPS tree that benefits from FORCE/MORK?

That way, dedicated healers could take advantage of their mechanic while healing and dedicated DPS can focus on DPS. (As for the life-tap tree, why not have a life-tap spell up the life-tap tree that benefits from both Tranqulity/Gork AND Force/Mork?)

Something else to consider would be to tinker with the percentage multiplier for life-taps 150% is quite low when you consider that WPs and DOKs get 350%.

Perhaps life-tap abilities could heal for both a set-percentage-based-on-damage AND a fixed-amount-based-on-willpower? (see the WP's 'Sigmar's Radiance' as an example) That way, healing AMs/Shams would be encouraged to use life-taps even if they stacked willpower.

Just some brainstorming. I fully expect to get laughed off the forums.

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roadkillrobin
Posts: 2773

Re: AM/Shammy Healing

Post#17 » Mon Jan 18, 2016 11:58 pm

Greatwarden wrote:If there was some way to test it, I would suggest trying to reduce the number of steps in the AM/Sham mechanic to 2 or even 1 step: 1 heal every 6 GCDs or 1 damaging spell every 6 GCD is a lackluster mechanic.

Perhaps we can make the heal after full Force/Gork or the DPS after full Tranquility/Mork ignore GCDs so that you don't need to break the flow of what you're doing in order to take full advantage of the mechanic?

Here's a novel suggestion: why not put a heal spell up high up the healing tree that benefits from TRANQUILITY/GORK and a DPS spell high up the DPS tree that benefits from FORCE/MORK?

That way, dedicated healers could take advantage of their mechanic while healing and dedicated DPS can focus on DPS. (As for the life-tap tree, why not have a life-tap spell up the life-tap tree that benefits from both Tranqulity/Gork AND Force/Mork?)

Something else to consider would be to tinker with the percentage multiplier for life-taps 150% is quite low when you consider that WPs and DOKs get 350%.

Perhaps life-tap abilities could heal for both a set-percentage-based-on-damage AND a fixed-amount-based-on-willpower? (see the WP's 'Sigmar's Radiance' as an example) That way, healing AMs/Shams would be encouraged to use life-taps even if they stacked willpower.

Just some brainstorming. I fully expect to get laughed off the forums.
Well i'm not to keen on the hybrid mechanic at all, I don't think anyone is tbh. It never really worked for WP or DoK, and it will never really work on a caster in a game thats PVP based either. The only thing it's used for atm is so that the dps spec can heal emself. I've NEVER seen a dps healer work for AM or Shaman. The only reason it kinda works for WP and DoK is coz it's an AoE heal and you don't need defensive targeting properly. The healing mechanic needs to be redesigned completly while not taking from the dps mechanic.
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Gerv
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Re: AM/Shammy Healing

Post#18 » Tue Jan 19, 2016 12:58 am

Penril wrote:I'm torn on this one. I have seen a few (1 or 2) players doing AMAZING healing on AM/Shaman even under pressure, while kiting a whole enemy premade.

So the classes are definitely viable. It's just that they are like 1000 times harder to play than a WP or Dok.
My sentiments exactly, its a tough class to master, but when in the hands of people who fundamentally understand the class it can really shine.
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roadkillrobin
Posts: 2773

Re: AM/Shammy Healing

Post#19 » Tue Jan 19, 2016 1:58 am

Gerv wrote:
Penril wrote:I'm torn on this one. I have seen a few (1 or 2) players doing AMAZING healing on AM/Shaman even under pressure, while kiting a whole enemy premade.

So the classes are definitely viable. It's just that they are like 1000 times harder to play than a WP or Dok.
My sentiments exactly, its a tough class to master, but when in the hands of people who fundamentally understand the class it can really shine.
And when you put a good healing class in those players hands they become even better. The healing is ok, it's probobly the worst healing output on all classes tbh. Even tho their base healing is higher then anyone else class they don't get procs of like RP or can't keep sustained healing like WP. Thats the problem. It gets even worse in t4 when Mara's and WL better gap closers. And WL completly counters the Shaman class. Evrything Shaman is good at WL can get around so.
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Jaycub
Posts: 3130

Re: AM/Shammy Healing

Post#20 » Tue Jan 19, 2016 2:20 am

Azarael wrote:That's because the mechanic failed, though, which is my earlier point. Make it work, but only much later in the game.
Just be the absolute madman and turn the meta upside down. DPS AM is already imo pretty viable in a 3 dps setup 6 man, mostly because of the off heals via mechanic, insta res, utility via things like puddle, decent damage, and really nice healdebuff. Shaman lacking in that last department.

Need to change things around to the point where 2 tanks guarding 2 mdps with 2 healers doesn't trump every other group comp. Starting with tanks, and your ideas to change how 2h/offensive tanks play fundamentally would be the best start.

Would love to see AM/Shaman fulfilling a similar role as grace WP, with specs leaning towards healing or dps, but never becoming "pure" on either side. Some of the funnest scenarios I ever ran was on my AM where I was doing just as much damage as healing. But I realized that in the current state of the game that kind of build/playstyle was detrimental.
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