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Scennario

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magter3001
Posts: 1284

Re: Scennario

Post#11 » Tue Jan 26, 2016 2:37 am

zabis wrote:Damn, who invited Debbie Downer?
Let's just say there is a reason that Raven is my avatar :lol:
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Soulcheg
Posts: 936

Re: Scennario

Post#12 » Tue Jan 26, 2016 4:20 am

Spoiler:
Description: 1 group zones into center of Praag. Every 8 minutes scenario will advance to next stage by allowing 6 more pugs to join until scenario is 6vs18.
I hope you do understand, that sometime THE MIGHTY PREMADES are just guild or /advice group, which have low level/equip members, and gathered with a "hey, someone want to do a few sc? Write a +" method. So this is ruin their game completely.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Tiggo
Former Staff
Posts: 1948

Re: Scennario

Post#13 » Tue Jan 26, 2016 11:33 am

magter3001 wrote: To be honest, those don't excite me. :/ The first idea can easily be abused by just solo queueing your premade into the purge and rolling the other premade. The second might take too long, and given the current lag issue (people lagging out while still technically being in game) this doesn't seem likely.

You guys are making this harder than it needs to be. :?
solo group queuing can easily be avoided by randomly allocate the queuers to different scenarios. (or different scenario instances if only one sc is queued).
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Foltestik
Posts: 680

Re: Scennario

Post#14 » Tue Jan 26, 2016 11:40 am

Londo wrote:.....
awsome

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peterthepan3
Posts: 6509

Re: Scennario

Post#15 » Tue Jan 26, 2016 12:49 pm

I died in orvr against a group of people! This is unacceptable. I want a zone for soloers in a group PVP-orientated game! I demand to get the same rewards as these organised groups, for 10x less effort! It is my right!
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Scrilian
Posts: 1570

Re: Scennario

Post#16 » Tue Jan 26, 2016 12:51 pm

Spoiler:
Londo wrote:There is experimental 6v6 in the works that only group leader would able to queue for. If we recall Mythic played around with premade vs premade scenarios, and failed.

Instead of separating scenarios into separate queues for pugs and premades (wow arena style). I rather we change scenario mechanics where premades are challenged to much greater degree.

Examples of new mechanics I am proposing:

Objective: Extreme Survival (Premade vs Pugs)
Location: Martyr's Square
Description: 1 group zones into center of Praag. Every 8 minutes scenario will advance to next stage by allowing 6 more pugs to join until scenario is 6vs18. Pugs can respawn, at a wc, premade would have no respawn wc (must rez). Pugs would have spawn points at multiple location (or teleport flags). If pugs take over the bo, premade looses and scenario ends.

Objective: Never Ending Purge
Location: Tomb of the Vulture Lord.
Description: 2 groups (or pugs) are spawned at random locations inside a tomb. Groups must find each other and purge from instance. Winning group remains, loosing one is removed and new group zones in. The more purges a premade survives, greater the rewards.

Objective: King of the Hill (Hardcore premade vs premade):
Description: 2 Groups zone in into small area separated by a visible barrier When match starts barrier disappears. After 7 minutes group with most kills wins. There would be no respawn area (member has to be rezzed). Match is over after one group is wiped or scenario ends. Might be fun if premades do not know who they are facing, until barrier drops.
Not trying to sound rude, but are you really addressing the "issue" of premades? I mean, come on. The whole notion that if you queue with friends, who are more often than not perform even worse that random puggies, - you are now considered "the unfair advantage abuser" and "the destroyer of soloQ players fun" - is the overblown BS and by implementing any form of premadeQ you accept it.
All this just to please the crowd that just would not want to group up and somehow are entitled to have their "safe space" scenarios. What's next, have everyone have all the crafting professions on their main so they won't be bother to interact with others/AH? Or are you going to balance it 1v1 and implement duelQ with separate roles? Or forced solo RvR lakes? :?
I know you guys are doing your best for the game and my opinion wouldn't change much but can't you at least postpone these scens until the majority of truly dedicated players approach RR70+ with working T4, when the gear gap between fresh T4 lowbie and full blown gankbus-ish minmaxed prem would be devastating :|
(maybe said lowbie should be camp-farmed from time to time so he/she would either get inspired by the strong opposition or leave to play a different game)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

Tiggo
Former Staff
Posts: 1948

Re: Scennario

Post#17 » Tue Jan 26, 2016 1:00 pm

on behalf of someone who pugs a lot but also plays in an organized guild group, im all for being able to play 6vs6 against other groups.

And why shouldnt it encourage solo players to find or form groups in chat and just find out how good they really are? its not like you feel physical rl pain when losing a sc...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Nishka
Suspended
Posts: 1057

Re: Scennario

Post#18 » Tue Jan 26, 2016 1:04 pm

Tiggo wrote:on behalf of someone who pugs a lot but also plays in an organized guild group, im all for being able to play 6vs6 against other groups.

And why shouldnt it encourage solo players to find or form groups in chat and just find out how good they really are? its not like you feel physical rl pain when losing a sc...
You're losing time and effort. You're not getting xp, rr, medals or emblems when losing a scene.
When pug against pug losing/victories are usually about 50/50.
When pug against premade you can easily lose 5 10 15 games in a row.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Tiggo
Former Staff
Posts: 1948

Re: Scennario

Post#19 » Tue Jan 26, 2016 1:10 pm

wow you "losing" time playing a videogame? ... now i heard it all ^^

and im 100% sure, that a pug group formed to have 2-2-2 can easily compete against 80% of the other premades running around. and against the 20% even other premades lose 90% of the time ^^

hell i even won against good premades with pugs when it happend there were 2 good tanks and 2 good healers and a good dps in my team ...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Scrilian
Posts: 1570

Re: Scennario

Post#20 » Tue Jan 26, 2016 1:13 pm

Nishka wrote: You're losing time and effort. You're not getting xp, rr, medals or emblems when losing a scene.
When pug against pug losing/victories are usually about 50/50.
When pug against premade you can easily lose 5 10 15 games in a row.
And... you honestly think and believe you shouldn't? :o
Let alone entitled to have your own separate easy ride queue. :roll:
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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