20% slowdown if you jumping in combat?
Re: 20% slowdown if you jumping in combat?
I think its better to let those players find out the "punishment" on there own terms especially when they try to abuse it,
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Re: 20% slowdown if you jumping in combat?
How long does the debuff last?
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Re: 20% slowdown if you jumping in combat?
When a stack is applied, you must wait 2s for it to decay. Any additional stacks are removed every 1s afterwards.
The first jump is free - it applies a stack, but that stack does not contribute any slow.
The debuff is checked when you land and not when you jump.
The first jump is free - it applies a stack, but that stack does not contribute any slow.
The debuff is checked when you land and not when you jump.
Re: 20% slowdown if you jumping in combat?
Ive been playing tanks, heals, rdps. but now that I'm on a choppa I've realized how bad the bunny hop abuse is. As of last night, there is still a large amount of people abusibg the exploit and some were pro warping with it. What about a % debuff to stats similar to Rez on top of snare?
Re: 20% slowdown if you jumping in combat?
I dont see problem,
if u jump u get more distance then u should get ( u get it even if u didnt know about exploit and u are not doing that to exploit), then u get slow, if some1 was chasing u and didnt jump then u both got back in position where u would be if there was no bug in first place.
i dont know who to wrote more simple that this.
if u jump u get more distance then u should get ( u get it even if u didnt know about exploit and u are not doing that to exploit), then u get slow, if some1 was chasing u and didnt jump then u both got back in position where u would be if there was no bug in first place.
i dont know who to wrote more simple that this.
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Re: 20% slowdown if you jumping in combat?
Let's pray you never get stuck somewhere and are forced to jump.
I hope it's a temporary fix until it is possible to solve the jump-warping.
I hope it's a temporary fix until it is possible to solve the jump-warping.
Dying is no option.
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Re: 20% slowdown if you jumping in combat?
If your stuck chances are a small snare is the least of your worriesSulorie wrote:Let's pray you never get stuck somewhere and are forced to jump.
I hope it's a temporary fix until it is possible to solve the jump-warping.
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Re: 20% slowdown if you jumping in combat?
We all know those pebbles and killertrees, which make you stuck for a short time. Same with areas with lots of obstacles, where you have to jump multiple times to get around objects.sarcasmo95 wrote:If your stuck chances are a small snare is the least of your worriesSulorie wrote:Let's pray you never get stuck somewhere and are forced to jump.
I hope it's a temporary fix until it is possible to solve the jump-warping.
I am fine with it while there are more important issues to fix but taking this as a final solution would be horrible.
Dying is no option.
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- saupreusse
- Former Staff
- Posts: 2480
Re: 20% slowdown if you jumping in combat?
I really dont know what i should answer now. maybe you should think before writing.Vilhelmina wrote:It has, and it's been implemented. You bunnyhoppers just need to re-wire your brain to stop your left thumb spamming the space bar.saupreusse wrote:I really hope that bunnyhopping will be punished in another way in the future.(wich yet has to be found)
I said that it cant stay like this because sometimes(often in some places) you have to jump a few times in a row and get snared for doing so.
Then you say that they already changed this and we need to "re-wire" our brains.
There was no such change, thanks for this useless reply.
- saupreusse
- Former Staff
- Posts: 2480
Re: 20% slowdown if you jumping in combat?
+1^ exactly my thoughts.Sulorie wrote:We all know those pebbles and killertrees, which make you stuck for a short time. Same with areas with lots of obstacles, where you have to jump multiple times to get around objects.sarcasmo95 wrote:If your stuck chances are a small snare is the least of your worriesSulorie wrote:Let's pray you never get stuck somewhere and are forced to jump.
I hope it's a temporary fix until it is possible to solve the jump-warping.
I am fine with it while there are more important issues to fix but taking this as a final solution would be horrible.