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20% slowdown if you jumping in combat?

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Bacta
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Posts: 422

Re: 20% slowdown if you jumping in combat?

Post#11 » Fri Feb 19, 2016 1:46 pm

I think its better to let those players find out the "punishment" on there own terms especially when they try to abuse it,
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zabis
Posts: 1215

Re: 20% slowdown if you jumping in combat?

Post#12 » Fri Feb 19, 2016 1:49 pm

How long does the debuff last?
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Azarael
Posts: 5332

Re: 20% slowdown if you jumping in combat?

Post#13 » Fri Feb 19, 2016 1:55 pm

When a stack is applied, you must wait 2s for it to decay. Any additional stacks are removed every 1s afterwards.

The first jump is free - it applies a stack, but that stack does not contribute any slow.

The debuff is checked when you land and not when you jump.

chozen
Posts: 21

Re: 20% slowdown if you jumping in combat?

Post#14 » Fri Feb 19, 2016 2:17 pm

Ive been playing tanks, heals, rdps. but now that I'm on a choppa I've realized how bad the bunny hop abuse is. As of last night, there is still a large amount of people abusibg the exploit and some were pro warping with it. What about a % debuff to stats similar to Rez on top of snare?

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paps
Posts: 244

Re: 20% slowdown if you jumping in combat?

Post#15 » Fri Feb 19, 2016 3:33 pm

I dont see problem,
if u jump u get more distance then u should get ( u get it even if u didnt know about exploit and u are not doing that to exploit), then u get slow, if some1 was chasing u and didnt jump then u both got back in position where u would be if there was no bug in first place.
i dont know who to wrote more simple that this.
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Sulorie
Posts: 7459

Re: 20% slowdown if you jumping in combat?

Post#16 » Fri Feb 19, 2016 4:12 pm

Let's pray you never get stuck somewhere and are forced to jump.
I hope it's a temporary fix until it is possible to solve the jump-warping.
Dying is no option.

sarcasmo95
Posts: 11

Re: 20% slowdown if you jumping in combat?

Post#17 » Fri Feb 19, 2016 6:22 pm

Sulorie wrote:Let's pray you never get stuck somewhere and are forced to jump.
I hope it's a temporary fix until it is possible to solve the jump-warping.
If your stuck chances are a small snare is the least of your worries
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Sulorie
Posts: 7459

Re: 20% slowdown if you jumping in combat?

Post#18 » Fri Feb 19, 2016 7:13 pm

sarcasmo95 wrote:
Sulorie wrote:Let's pray you never get stuck somewhere and are forced to jump.
I hope it's a temporary fix until it is possible to solve the jump-warping.
If your stuck chances are a small snare is the least of your worries
We all know those pebbles and killertrees, which make you stuck for a short time. Same with areas with lots of obstacles, where you have to jump multiple times to get around objects.
I am fine with it while there are more important issues to fix but taking this as a final solution would be horrible.
Dying is no option.

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saupreusse
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Posts: 2480

Re: 20% slowdown if you jumping in combat?

Post#19 » Fri Feb 19, 2016 7:22 pm

Vilhelmina wrote:
saupreusse wrote:I really hope that bunnyhopping will be punished in another way in the future.(wich yet has to be found)
It has, and it's been implemented. You bunnyhoppers just need to re-wire your brain to stop your left thumb spamming the space bar.
I really dont know what i should answer now. maybe you should think before writing.
I said that it cant stay like this because sometimes(often in some places) you have to jump a few times in a row and get snared for doing so.
Then you say that they already changed this and we need to "re-wire" our brains.
There was no such change, thanks for this useless reply.

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saupreusse
Former Staff
Posts: 2480

Re: 20% slowdown if you jumping in combat?

Post#20 » Fri Feb 19, 2016 7:23 pm

Sulorie wrote:
sarcasmo95 wrote:
Sulorie wrote:Let's pray you never get stuck somewhere and are forced to jump.
I hope it's a temporary fix until it is possible to solve the jump-warping.
If your stuck chances are a small snare is the least of your worries
We all know those pebbles and killertrees, which make you stuck for a short time. Same with areas with lots of obstacles, where you have to jump multiple times to get around objects.
I am fine with it while there are more important issues to fix but taking this as a final solution would be horrible.
+1^ exactly my thoughts.

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