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Warrior Priest as Dps

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Gachimuchi
Posts: 525

Re: Warrior Priest as Dps

Post#11 » Wed Mar 16, 2016 4:00 pm

DirkDaring wrote:Here ya go . .

. https://www.youtube.com/watch?v=7T742lOqi1g
A video of someone in Doomflayer doesn't prove much of anything tbqh fam
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tomato
Posts: 403

Re: Warrior Priest as Dps

Post#12 » Wed Mar 16, 2016 4:12 pm

Meele wp isn't viable at all. Overshadowed by every other mdps.
It lacks important debuffs and dmg.

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Defiance
Posts: 39

Re: Warrior Priest as Dps

Post#13 » Thu Mar 17, 2016 6:18 am

tomato wrote:Meele wp isn't viable at all. Overshadowed by every other mdps.
It lacks important debuffs and dmg.
I think a part of the problem with Sac/Grace is that people consider it DPS. Or at least, use DPS as a synonym for being in melee range. DoK/WP is still a healer, ranged or melee. It shouldn't have the damage of an mDPS as that would be OP as **** (imagine DPS AMs that could heal via damage...).

As for debuffs, seeing as how Medium Robe is just too squishy for melee anyway, the Wrath/Torture trees will probably never see the light of day unless the group comp is built around a melee healer having a heal debuff and no healing at all. Wrath/Torture is the only tree I could see worthy of having close to mDPS damage, as they give up significant amounts (read: pretty much all) of their healing capacity.

Other mDPS have heal debuffs in trees that allow them to still DPS, while having more armor than Medium Robe. DoK/WP's DPS tree shuns their healing job entirely while still failing at DPS. A class that has the ability to heal itself while debuffing the healing of others probably doesn't need more debuffs. I don't know if there's a way to make a healer a: have viable melee options while b: not being OP (would need armor to survive and dps to justify being mid/frontline... combined with 350% damage healed to all party members within 100 yards... yeah, OP.)

Perhaps that's why Az tabled his Grace review (I don't know, not speaking for the guy, but it's a difficult job to be sure).
Kusheline:
noun
1: a daring or bold resistance to any opposing force.
2: open disregard; contempt.
3: a challenge to meet in combat or in a contest.
4: Disciple of Khaine.
5: 100% Sacrifice tree.

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Posts: 13

Re: Warrior Priest as Dps

Post#14 » Thu Mar 17, 2016 11:08 am

I thought the DoK had a heal debuff in the form of tactic "Curse of Khaine". This would make the DoK a more viable DPS class over the WP. Also, cant the DoK generate AP faster than a WP because of dual wield?
This is a legit question as i'm no where near being an expert on the game.

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roadkillrobin
Posts: 2773

Re: Warrior Priest as Dps

Post#15 » Thu Mar 17, 2016 1:31 pm

The spec is perfectly fine. Ive tried and compared both DoK and WP and all their dps specs. Both classes have something good in all these specs. And the only thing that makes DOK stand out a little more is the healdebuff tactic. Instead of tweaking the detaunt. They should had buffed the healdebuff on WP to 50% and reduced the CD to 10. That would make extremly even. Dunno why they tought detaunt was the way to go.
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freshour
Banned
Posts: 835

Re: Warrior Priest as Dps

Post#16 » Thu Mar 17, 2016 1:50 pm

A spammable heal debuff from all crits and an AOE that can proc it every 5 seconds... is not equal to a 50% heal debuff every 10... I see that you play mostly Destro lol, but how on earth is that even close to even on any level?! I'm so confused.

Edit - But I do agree messing with AOE detaunt just caused a lot of drama in the sense that anything a WP ever suggests or asks people reply, "Well you got AOE detaunt bro, be happy!"

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feefy1
Posts: 117

Re: Warrior Priest as Dps

Post#17 » Thu Mar 17, 2016 2:51 pm

Defiance wrote:
tomato wrote:Meele wp isn't viable at all. Overshadowed by every other mdps.
It lacks important debuffs and dmg.
Snipe.

You mean like the chloromancer in rift?
Live free, die heroically.

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roadkillrobin
Posts: 2773

Re: Warrior Priest as Dps

Post#18 » Thu Mar 17, 2016 4:57 pm

freshour wrote:A spammable heal debuff from all crits and an AOE that can proc it every 5 seconds... is not equal to a 50% heal debuff every 10... I see that you play mostly Destro lol, but how on earth is that even close to even on any level?! I'm so confused.

Edit - But I do agree messing with AOE detaunt just caused a lot of drama in the sense that anything a WP ever suggests or asks people reply, "Well you got AOE detaunt bro, be happy!"
Initive debuff vs toughness debuff. The toughness debuff increase your dmg by around 5% The initive debuff increases somewere betwen 10-15%.
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freshour
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Posts: 835

Re: Warrior Priest as Dps

Post#19 » Thu Mar 17, 2016 5:27 pm

I'm not sure why you chose those to compare. I agree that the initiative debuff is an absolute must have to deal decent damage. What I was saying is when you put a 50% heal debuff on a target, assuming they are getting healed or healing themselves, you are making your damage 50% more "effective" in the course of the fight.

But to go with your statement. Having dual wield proccing your prayer/white damage easily makes up the 15% damage discrepancy as most people tend to forget that most WP/DoK damage is white damage. ESPECIALLY when you take hastened divinity into account. But sure, the initiative debuff is better than the toughness debuff. I guess that invalidates everything I've ever said... To show that I am not biased, I will say that the initiative debuff works for everyone hitting that target so the lump sum of damage dealt is significantly higher granted your team is assisting properly.

Again - my entire point was that a 50% spammable heal debuff as a DoK in melee should easily have 20-30% crit. far surpasses any group contribution a WP can with their entire arsenal. Having played a SW up to 32 and nearly 40 RR, I've seen the power of a heal debuff that is spammed and it is unreal. Doesn't matter if they are guarded or healed if you assist on them they drop, and they should. So in my personal opinion comparing anything a WP can do w/ the AOE heal debuff is really a losing situation which is why it seems you went with toughness/initiative argument which I do agree with that WP's is better. Just like our detaunt is better. But add them all together... and it still isn't even close to the heal debuff lol. Even if ours had a 0 CD at 50%, I would say then it is comparable as one is spammable directly, while the other can be spammed directly/and AOE. But if you even dreamed of mentioning that Hell would freeze over. I'd easily take no aoe detaunt just to have that heal debuff be 0 CD and 50%. But gotta wait til T4 before any changes.

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roadkillrobin
Posts: 2773

Re: Warrior Priest as Dps

Post#20 » Thu Mar 17, 2016 6:17 pm

I said that if the healdebuff was 50% and on 10sec cooldown it would be very close. You have to keep in mind that DoK healdebuff takes a tactic slot. You got very limited amount of tactic slots. This would free up a tactic slot for WP if you compare the classes as mirrors to run something like Guilty Soul or Divine Justice while still having a good healdebuff
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