gungnir08 wrote:Well, the problem with Wind Blast is you'd have to risk running afoul of any targets that may disrupt or block the knockback. Besides, I'd argue that a healing AM has no reason to risk being that close to a melee train in the first place.
Cleansing Flare at least offers some semblance of security in that you don't risk personal harm if it fails to do what you need it to do. I agree with its poor knockback distance though, but it certainly has situational use (drop MotM, let the train run through it, and then knock them back into it, ideally). My main point was that, as far as I can recall, that is the only real use a healing AM has for the AM's mechanic.
I have been giving a lot of thought to this. You are correct; the mechanic is pretty much worthless for a Heal-spec AM. But what if it wasn't?
Let's look at the AM skills, what they build (either Force or Tranquility) and what benefits they gain when used with some points in their mechanic:
Basically, all heal spells build Tranquility (from now on i will refer to them as T) and all damage spells build Force (F). As you pointed out, a heaing AM doesn't really benefit from using F except for Cleansing Flare and Law of Gold (instant 5-sec Silence). A Isha/Asuryan AM could also use Scatter the Winds, but i really don't know what is this "Increased Effectiveness" it gains from Tranquility.
I was thinking of maybe changing 3 skills in order to make the mechanic more useful:
Healing Energy now builds Force instead of Tranquility. The AM could use HE and build 5 stacks of F, and then choose to use an instant group heal, big ST-heal, rez, or a stronger Funnel Essence. These spells will now be building T, and when he has a few stacks he could use Healing Energy again, which will increase healing received on his target by 3% per Tranquility point. Keep in mind the AM has been using his mechanic AND healing the whole time.
Cleasing Light would now build Force as well, and benefit from Tranquility. So the AM could choose to build T with his other heal spells, and at 3 stacks his cleanse would affect an additional groupmate. At 5, it would affect 2 groupmates (highest number of groupmates cleansed would be 3). Since HE and CL both build Force, the AM won't be able to constantly group cleanse AND buff healing received on a target. He will have to choose one. Also, since both build F, DPS AMs won't really benefit from these changes (since all their damage spells build F as well)
Why do i suggest this? Because Blessing of Grungni and Cleansing Power. Those tactics make Rune Priest + Warrior Priest an excellent healing duo. If the AM was able to buff healing received on a target, or have a semi-AoE cleanse, he could easily replace a RP or WP in a group.
Moving on to Life-Tap healing, i think Balance Essence should build T instead of F. This way, the AM could spam it (healing a groupmate) and then have a instant (or really fast) Energy of Vaul. Or he could use his other F spells and then have an instant Balance Essence. This alone won't fix Life-Tap healing, but if Expanded Control was also changed so it makes BE heal your whole group, it would certainly improve its viability by a lot.
TL;DR: Make Healing Energy and Cleansing Light build Force, and buff healing received/cleansing depending on how many stacks of Tranquility you have. Make Balance Essence build Tranquility instead of Force, and change Expanded Control so it makes BE heal your whole group.
Thoughts?