Not working anymore with today's patch
He is staying green even on dps stance !
[ADDON][Zealot][RunePriest] Harbinger 1.7c
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Re: [ADDON][Zealot][RunePriest] Harbinger 1.3
loving it
always the great addons and i just made a zealot this came in the right time <3
always the great addons and i just made a zealot this came in the right time <3
Re: [ADDON][Zealot][RunePriest] Harbinger 1.3
Yep, may be I got a bug, it worked a little bit later. Sorry.
Yzaa - Azy (NGE)
Re: [ADDON][Zealot][RunePriest] Harbinger 1.3
There isn't a neutral stance. No idea if there was in the past.
Turned off = healing stance.
Turned off = healing stance.
Orkni 85+ (in-game Grock is not me...)
Re: [ADDON][Zealot][RunePriest] Harbinger 1.3
when you start after charselection it has no conversion active (ie no stance), and needs to be toggled for the conversions to count iirc
Ethreal Corque Urgiz Loxley Chilli Maduza
Re: [ADDON][Zealot][RunePriest] Harbinger 1.3
Hello and many thanks for your mod, was desperate about finding an ergonomic solution for my RP.
Is there a way to use another graphics, animated or not, for the RP version ? I see the mod is calling existing animated frames, but I think it should be possible to use added graphics like many other mods around here ?
I can also create the themed graphics for you (animated on some frames if you can code it), and I'll be more than happy to add my modest contribution, if you have some spare time to include the runecrafted version !
Cheers !
Last edited by Fenris78 on Sat Dec 26, 2020 2:15 pm, edited 1 time in total.
Re: [ADDON][Zealot][RunePriest] Harbinger 1.3
This is an very old version, got a "new" one that uses external pictures that users can change.Fenris78 wrote: ↑Sat Dec 26, 2020 1:51 pmHello and many thanks for your mod, was desperate about finding an ergonomic solution for my RP.
Is there a way to use another graphics, animated or not, for the RP version ? I see the mod is calling existing animated frames, but I think it should be possible to use added graphics like many other mods around here ?
I can also create the themed graphics for you (animated on some frames if you can code it), and I'll be very pleased to contribute to this mod if you have some spare time to include the RP version
Cheers !
Can upload after work
Ethreal Corque Urgiz Loxley Chilli Maduza
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Re: [ADDON][Zealot][RunePriest] Harbinger 1.6
Here's the latest Harbinger addon, with custom icons and a bit better code:
Harbinger 1.6
Harbinger 1.6
Ethreal Corque Urgiz Loxley Chilli Maduza
Re: [ADDON][Zealot][RunePriest] Harbinger 1.6
Lovely, many many thanks !sullemunk wrote: ↑Sat Dec 26, 2020 9:26 pm Here's the latest Harbinger addon, with custom icons and a bit better code:
Harbinger 1.6
I looked for this kind of mod for months, now we have customized icons !
I made a reworked version of the Rune.tga, with healing rune in blue, and fury rune in orange, with "canon" runes (according to GW lore, same shape for both but the fury one is right-sided).
It also helps visual-wise
I sent to you the picture file (same format and size as original), feel free to use it if you find it more fitting !
Very glad to have this handy tip on my screen now !
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