Ramasee wrote:With only a few exceptions, healing is increased by base_value + (cast_time * [willpower + healing_power]/5). Instant casts have a cast time of 1.5s. That formula is also halved for AoE healing abilities.
Putting points into a mastery tree increases the base value of healing abilities within that tree. That and healing critical chance give far more value than willpower for your average collection of casts.
Your best bet (generalized among all healers, situations vary) is to get healing critical chance, then cap armor, then parry/dodge/disrupt, then toughness/wounds. Then willpower. Tactics should focus on things they give you better AP management, +%healing, large chunks of extra healing/absorbs, and survival.
A heal's current cast-time is rarely used to calculate the heal value. The cast-times from launch are used instead. For example, Boon of Hysh currently has a 2-second cast-time but the value used in the formula is 3-seconds, the original cast-time from when the game was launched. Cloth-healer group-heals use a cast-time factor of 3-seconds instead of the current 2.5 second cast-time of those abilities.
The wp/dok 0.5 second cast-time heal has a multiplier of 5, as should Funnel Essence on the AM.
The benefit from heal-crit comes from proc on ap and other tactics. Once you have enough crit to quickly proc the relevant tactics, you will probably get more healing output by adding willpower/healing power than more heal-crit.




