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Destruction Warband Composition

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Haojin
Posts: 1066

Re: Destruction Warband Composition

Post#11 » Thu Jun 30, 2016 7:12 pm

Zanilos wrote:
Haojin wrote:3X

Chosen
Black Orc
Sorcerer
Choppa
Dok
Zealot

1X
Chosen
Black Orc
Rifter
Rifter
Dok
Zealot
That is wrong. Simply wrong.
Explain then.
Guildmaster of Phalanx

K8P - Karak Norn

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roadkillrobin
Posts: 2773

Re: Destruction Warband Composition

Post#12 » Thu Jun 30, 2016 7:18 pm

Ridduk wrote:Poor BG's
With CD being buffed BG can actuallty take a utillity dps spot. You gonna loose a Rifter or Bad Gas for it tho.
CD and WoM is actually significiant crit increase when they tag the same target.
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Collateral
Posts: 1494

Re: Destruction Warband Composition

Post#13 » Thu Jun 30, 2016 7:18 pm

Jaycub wrote:I wish this game was popular enough to do "competitive" 24v24 matches. So many cool options and less restrictions compared to 6v6 meta.

Would be fun to get alliances to set up nights where they form a wb and fight each other in like CW or something.
Our destro alliance is pretty active and we've been able to form up whole alliance wbs a couple of times. I don't know how things are on the order side, but I did see some cookie-cutter bomb premades before, although most likely not full wbs.

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Tesq
Posts: 5713

Re: Destruction Warband Composition

Post#14 » Thu Jun 30, 2016 7:19 pm

i would prefer something like this

p1+p2 (pure bomb 9 target with 2x cc increase)
ch
bo
sorc
squig
dok
zealot

p3(utility party, still aoe 9x ppl but get rift and shammy lower heal are k with a mara and a magus cuz magus dont need to be front line as a sorc to aoe and mara is harder to kill+ shammy pot)
ch
bo
mara
magus
dok
sham


p4(ST focus party+ a 2nd shammy for pot, again shammy lower heal are fine due to zealot this time and the fact that this party will inc on healer behind or enter in the brawls after the other 3.
Ch (rending blade + cs)
BG(2h cos it have sense in wb only in this set up and only in a offensive party and only guarding a mara.)
we
choppa
zealot
sham


3x BO snare
2x shammy pot
7x moral tactics from bo/chosens
2x aoe sorc
2x aoe squig
1x aoe mara
1x aoe magus
1x st WE
1x ST choppa
2x cc increase from squigs
4x resistences auras
2x heal debuff auras
3x damage return aura
2x ap aura+ 1x Bg elite training
1x cast time increase
1-aoe applier for cs
3x party with BO can have additional damage reductioin vs bw thx to save me hide.


discl: no choppa fasta cos 100 sec between them and squig offer a better counter using the same stuff slayer have ( no if bw/sorc can go bomg front line even squig can go cc increase there no excuse)
Last edited by Tesq on Thu Jun 30, 2016 7:30 pm, edited 4 times in total.
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Penril
Posts: 4441

Re: Destruction Warband Composition

Post#15 » Thu Jun 30, 2016 7:21 pm

Magus. Lots and lots of Magus. At least 14 Magus.

lalira
Posts: 7

Re: Destruction Warband Composition

Post#16 » Thu Jun 30, 2016 7:24 pm

stillwaterww wrote:
lalira wrote:
stillwaterww wrote:Also I think that one 2h crimson death blackguard has a place in 24mans for the crit debuff.
I somewhat agree, mainly cause I want 2h BG to be just as viable as say 2h Ib, tho crimson death is a touchy subject between BG atm, the crit is unarguably nice, but its only a 5s debuff on a 10s cd skill vs a kotb who can keep a 10% crit aura up 100%. Pros and cons would be the BGs crit is up on all sources while the kotb is only for his group, though a 5s time frame for your WB to make use of is pretty small.
Maybe you missed this but ror is holding a trial with 10sec duration for cd. So 100% uptime is possible at the moment.
Yeah it being a debuff so benefitting to your entire wb+rando's would make it an interesting include, I wanna try this some time when I get my bg a bit more geared.

Edit: viewtopic.php?f=78&t=14490
OH dang, yea i did miss that! This is why I love conversing in the forum, never know what you might learn, thanks for the heads up! :D

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Collateral
Posts: 1494

Re: Destruction Warband Composition

Post#17 » Thu Jun 30, 2016 7:26 pm

Penril wrote:Magus. Lots and lots of Magus. At least 14 Magus.
Lol now that would be something.

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roadkillrobin
Posts: 2773

Re: Destruction Warband Composition

Post#18 » Thu Jun 30, 2016 7:27 pm

Tesq wrote:i would prefer something like this

p1+p2 (pure bomb 9 target with 2x cc increase)
ch
bo
sorc
squig
dok
zealot

p3(utility party, still aoe 9x ppl but get rift and shammy lower heal are k with a mara and a magus cuz magus dont need to be front line as a sorc to aoe and mara is harder to kill+ shammy pot)
ch
bo
mara
magus
dok
sham


p4(ST focus party+ a 2nd shammy for pot, again shammy lwoer heal are fine due to zealot this time and the fact that this party will in healer behind or enter in the brawls after the other 3)
Ch (rending blade + cs)
BG(2h cos it have sense in wb only in this set up and only in a offensive party and only guarding a mara.)
we
choppa
zealot
sham


3x BO snare
2x shammy pot
7x moral tactics from bo/chosens
2x aoe sorc
2x aoe squig
1x aoe mara
1x aoe magus
1x st WE
1x ST choppa
2x cc increase from squigs
4x resistences auras
2x heal debuff auras
3x damage return aura
2x ap aura
1x cast time increase
1-aoe applier for cs
3x party with BO can have additional damage reductioin vs bw thx to save me hide.


discl: no choppa fasta cos 100 sec between them and squig offer a better counter using the same stuff slayer have ( no if bw/sorc can go bomg front line even squig can go cc increase there no excuse)
Chop Fasta buffs sorcs damage output a ton thats the primary reason. 2ndary they make sure Shatter Limb don't halt your dps to much on impact. Its a pretty important abillity for bomb groups.
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Gachimuchi
Posts: 525

Re: Destruction Warband Composition

Post#19 » Thu Jun 30, 2016 7:56 pm

Best Destru WB Comp Ever:

Grp1:
Sorc
Sorc
Sorc
Chosen
Dok
Dok

Grp2:
Sorc
Sorc
Sorc
Chosen
Dok
Dok

Gr3:
Sorc
Sorc
Sorc
Chosen
Dok
Dok

Gr4:
Sorc
Sorc
Sorc
Chosen
Dok
Dok

I challenge someone to field a comp that could possibly beat that.
Zuuka - Okayzoomer - and many others
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room

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roadkillrobin
Posts: 2773

Re: Destruction Warband Composition

Post#20 » Thu Jun 30, 2016 8:03 pm

2 unguarded sorcs in each groups who gonna die on impact. The guarded sorcs gonna get of 1 rotation of IS-IF-DC then be CD increased and then cant do anything from Slayers using SL on them. Then all dps gonna be dead and your stuck with tanks and healers who can't kill anything. No horrible warband.
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