Fall damage has been added to the Eternal Citadel death pit; basically Londo has set a kill zone underneath a certain Z axis height. The base code for fall damage remains flawed and incomplete at this time.Woatan wrote:Like most, am grateful, not beeing a spoiled brat , politely asking. Wasn't fall damage supposed to be implemented in this patch also?
Changelog 05/09/2016
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
- RyanMakara
- Posts: 1563
Re: Changelog 05/09/2016
Ads
Re: Changelog 05/09/2016
I assume that all of the invisible walls are gone then in EC?
Nekkma / Hjortron
Zatakk
Smultron
Zatakk
Smultron
- RyanMakara
- Posts: 1563
Re: Changelog 05/09/2016
Yup.Nekkma wrote:I assume that all of the invisible walls are gone then in EC?
- BrockRiefenstahl
- Posts: 409
Re: Changelog 05/09/2016
Please REMOVE Battle Fatigue! This is really some crap from ancient times on live... If the game would still exist, this crap would 100% be long patched out. Noone wants this bullsh*
Re: Changelog 05/09/2016
You make a persuasive argument. What choice do I have but to disregard it completely?BrockRiefenstahl wrote:Please REMOVE Battle Fatigue! This is really some crap from ancient times on live... If the game would still exist, this crap would 100% be long patched out. Noone wants this bullsh*
Re: Changelog 05/09/2016
People who complain about gold sinks should learn the basics of economics; a hint:
All the precious gold you amass doesn't help you, when the ah prices rise and rise too with more and more gold generally available.
This just damages new players who have virtually no gold at all.
All the precious gold you amass doesn't help you, when the ah prices rise and rise too with more and more gold generally available.
This just damages new players who have virtually no gold at all.
- Lindisfarne
- Posts: 357
- Contact:
Re: Changelog 05/09/2016
Torquemadra wrote:items are lvl 35 max, weapons higher than this wont come until other content is ready.Kallah wrote:- Added blue and purple item drops to PVE.
Dps for the new purple t4 weapons?? If I may ask
Any reason they dont drop from dead players? I hope they drop in RvR/SC once the higher level blues/purples are patched in. I would also like to see scavenging enabled on dead players. Having to grind pve mobs is a huge buzz kill..
free typi
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
Ads
Re: Changelog 05/09/2016
While you are somehwat correct when it comes to gold sinks this particular one was, and is, badly designed. Adding a tedious task everytime you respawn, inducing rage in open wbs when people have not healed or forcing an entire group to wait or turn back when someone forgot to heal are all negative things from this solution. If you want to control the gold supply decrease the vendor prices on greens and/or increase the cost to fly.Luth wrote:People who complain about gold sinks should learn the basics of economics; a hint:
All the precious gold you amass doesn't help you, when the ah prices rise and rise too with more and more gold generally available.
This just damages new players who have virtually no gold at all.
Nekkma / Hjortron
Zatakk
Smultron
Zatakk
Smultron
Who is online
Users browsing this forum: No registered users and 4 guests