noisestorm wrote:While i really like #4 it comes with huge Issues, if you say you say it needs to be stacked for a proper slow. First of all, WH/We are supposed to be glass cannon DPS classes, having them use a low dmg spell for a slow is already meh. Having them use the same bad spell at least 2 or better 3 times to actually get an appropriate effect out of it is a huge dmg loss and also a ridiculous AP drain on a class that already is ap starved in the first place. Also you should not forget that all 3 stacks are gone with 1 single cleanse on top of it!
While i'd like have the spell function exactly like your normal Melee Slow (5/10 sec CD with fixed 40% slow), i'd rather have Snap Shot be a ranged slow with no condition and a 5-10 second CD instead. IF the decision comes down to change the stackable dots, then simply mirror it to become the kotbs slow, but please forget a stacking slow mechanic.
I prefer the above solution to a stacking Fervor/Envenomed Blade melee slow.
It might need some discussion whether Fervor/Envenomed Blade actually needs a buff in terms of internal class balance for another thread. The problem with stacking fervor in a group setting is that
all 3 stacks get removed by a single cleanse, due to this, it's worthless to stack fervor against good opposition, because all the effects will get removed in a single GCD and lots of damage will be lost. Now if Fervor got rebalanced so that each application needed to be removed separately, then it might be worth considering a stacking fervor slow.