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[Withdrawn] Phantom's blade

Proposals which did not pass the two week review, were rejected internally, or were not able to be implemented.
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altharion1
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Posts: 321

Re: Phantom's blade

Post#11 » Fri Oct 28, 2016 8:07 am

Implement the 1.4.9 change that was on PTS from Live.

Phantom's Blade - All your melee attacks gain a 25% chance to reduce your target's wounds by VALUE0 for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen wounds. You and your groupmates will be healed by the amount increased.
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roadkillrobin
Posts: 2773

Re: Phantom's blade

Post#12 » Fri Oct 28, 2016 8:47 am

I think both Da Toughest and Phantom Blade needs to be looked at. I doubt its high on the priority list as both BO and SM currently have a good spot in both 6mans and warbands.
But I think merging Da Toughest with You got Nuffin' tactic and Phantom Blade with Bolstering Enchantments tactic and then change those tactics to boost the groupheal effect by Da Thoughest/Phantom Blade by 50-100%.
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Rebuke
Posts: 388

Re: Phantom's blade

Post#13 » Fri Oct 28, 2016 9:30 am

Interesting idea, though I would prefer that either none or all blade enchants would have a corresponding tactic.

Come to think of it, the top tactic in each mastery tree could include the improvements from 1.4.9

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roadkillrobin
Posts: 2773

Re: Phantom's blade

Post#14 » Fri Oct 28, 2016 9:38 am

Theres massive problems with the 1.4.9 version.
It makes Wounds buff abillities of other classes pretty obsolete and give and take buff abillities creates the same problems as there currently is woth kotbs and chosen were if oposing group runs ressist aura for example your group need to run the mirror class to counter it. And this creates a much less dynamic group compositions
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Sigimund
Posts: 658

Re: Phantom's blade

Post#15 » Fri Oct 28, 2016 9:53 am

Issue 1 that it is selfish is obvious, it is self only. Issue 2 that it is lame is proven at the mechanics level by Azarael's post. Making it group to address point 1 is undermined by issue 2, making it weaker to get people to agree to making it group will just undermine it further.

Nature's Blade is a useful offensive enchantment for physical damage groups. Heaven's is a useful offensive enchantment for non-physical damage groups. Maybe the remaining slot is "useful defensive enchantment for the group."

What are some of the options?
** Heal proc - not necessarily better than an absorb, prone to scaling issues (unless calculated as % of max hp?)
** Resistance buff - stacking issues unless the idea is to deliberately conflict with knight
** Clone Da Greenest! (incoming attacks proc resist or armour) from BO - mirror pushing but still an option
** A stronger bubble
** Increased healing received - would this stack with the Isha's Protection tactic?
** AP proc - not strictly defensive but I do not think SM's personal AP management options are great either
** Amour buff - stacking issues
** Toughness buff - clashes with Nature's Blade
** Wounds buff - would be in the spirit of the intended 1.4.9 changes. Liniment stacking might be an issue when they are implemented.
** Disrupt chance
** Reduced chance to be crit
** Flat damage reduction percentage - now I know I have run out of ideas :)

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Tesq
Posts: 5713

Re: Phantom's blade

Post#16 » Fri Oct 28, 2016 11:38 am

A wounds debuff would be preferable, something not strong as the chosen version due being it passive. Could be not even make group wide as the aoe provided by the sm would make for the group utility.
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roadkillrobin
Posts: 2773

Re: Phantom's blade

Post#17 » Fri Oct 28, 2016 11:56 am

Should be a defensive boost imo, its in a defensive Mastery tree, Its on a tank that has very little defensive group utillity. And the class allready have massive offensive utillity. Neither Bolstering Enchantment or You Got Nuffin' is worth a tactic slot and is basicly only used for 1v1 builds. The healing if these tactics scales pretty bad even at lower tiers. But getting the effect without needing a tactic slot, they actually becomes pretty decent.
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anarchypark
Posts: 2085

Re: Phantom's blade

Post#18 » Fri Oct 28, 2016 2:18 pm

Spoiler:
i use PB almost always. only exception is when assisting dps in premade(NB), i change to PB when tanking is needed
it's always been a good additional shield
i'm surprised that you found no reason to use PB, is your play style more lean to dps than tanking?
as a vaul spec tank i have no issue in PB

i suggest to check what each enchants are doing in their own tree
NB is helping dps , HB is same , PB is helping mitigation
all works well in their tree imho

I think like this, PB had sacrificed grp utility for good self shield.
your solution will certainly reduce vaul SM's tanking ability
then where will it be SMs stance among 3 tanks? (as a tank, not dps)
i can't compare their tanking, haven't played IB, Knight
maybe, current level of PB is mandatory of becoming tanky tank.. idk
Don't restate a debunked point. PB is NOT a good self-shield. Aza has given the numbers to prove this, while you just gave us "I think it is good" - Penril
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Stmichael1989
Posts: 184

Re: Phantom's blade

Post#19 » Fri Oct 28, 2016 10:15 pm

I think it'd be interesting if Phantom Blade gave your group a short duration dodge/disrupt/parry buff. 25% chance to boost your group's dodge/disrupt/parry by 5% for 5 seconds, or something to that effect. Valuable for everyone, fits in with the supposedly defensive nature of Vaul spec, and it provides a unique perk to SM.
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7rere7
Posts: 166

Re: Phantom's blade

Post#20 » Sat Oct 29, 2016 12:35 am

Stmichael1989 wrote:I think it'd be interesting if Phantom Blade gave your group a short duration dodge/disrupt/parry buff. 25% chance to boost your group's dodge/disrupt/parry by 5% for 5 seconds, or something to that effect. Valuable for everyone, fits in with the supposedly defensive nature of Vaul spec, and it provides a unique perk to SM.
Yea its a unique perk to the SM but SM is not suffering in the parry department .
Eagles flight: 25% parry , 5 sec.
Great Weapon Mastery tactic :5% parry
20 points in renown : 18 % parry.

Total parry " 48 % " .

Add in PB being 5% parry , Perfect defense tactic another 10% parry ,in perfect stance .
All that together without gear/wep /jewelry , total parry comes to 53% and often 58 % to 63% parry in certain stances.

High parry is why there's many SM that are two handed,(unlike the Black orc).
When parry counts as block when guarding ,this is also another huge two handed SM advantage.

Eagles flight is to much for PB 5% parry boost.

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