Implement the 1.4.9 change that was on PTS from Live.
Phantom's Blade - All your melee attacks gain a 25% chance to reduce your target's wounds by VALUE0 for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen wounds. You and your groupmates will be healed by the amount increased.
[Withdrawn] Phantom's blade
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- roadkillrobin
- Posts: 2773
Re: Phantom's blade
I think both Da Toughest and Phantom Blade needs to be looked at. I doubt its high on the priority list as both BO and SM currently have a good spot in both 6mans and warbands.
But I think merging Da Toughest with You got Nuffin' tactic and Phantom Blade with Bolstering Enchantments tactic and then change those tactics to boost the groupheal effect by Da Thoughest/Phantom Blade by 50-100%.
But I think merging Da Toughest with You got Nuffin' tactic and Phantom Blade with Bolstering Enchantments tactic and then change those tactics to boost the groupheal effect by Da Thoughest/Phantom Blade by 50-100%.

Re: Phantom's blade
Interesting idea, though I would prefer that either none or all blade enchants would have a corresponding tactic.
Come to think of it, the top tactic in each mastery tree could include the improvements from 1.4.9
Come to think of it, the top tactic in each mastery tree could include the improvements from 1.4.9
- roadkillrobin
- Posts: 2773
Re: Phantom's blade
Theres massive problems with the 1.4.9 version.
It makes Wounds buff abillities of other classes pretty obsolete and give and take buff abillities creates the same problems as there currently is woth kotbs and chosen were if oposing group runs ressist aura for example your group need to run the mirror class to counter it. And this creates a much less dynamic group compositions
It makes Wounds buff abillities of other classes pretty obsolete and give and take buff abillities creates the same problems as there currently is woth kotbs and chosen were if oposing group runs ressist aura for example your group need to run the mirror class to counter it. And this creates a much less dynamic group compositions

Re: Phantom's blade
Issue 1 that it is selfish is obvious, it is self only. Issue 2 that it is lame is proven at the mechanics level by Azarael's post. Making it group to address point 1 is undermined by issue 2, making it weaker to get people to agree to making it group will just undermine it further.
Nature's Blade is a useful offensive enchantment for physical damage groups. Heaven's is a useful offensive enchantment for non-physical damage groups. Maybe the remaining slot is "useful defensive enchantment for the group."
What are some of the options?
** Heal proc - not necessarily better than an absorb, prone to scaling issues (unless calculated as % of max hp?)
** Resistance buff - stacking issues unless the idea is to deliberately conflict with knight
** Clone Da Greenest! (incoming attacks proc resist or armour) from BO - mirror pushing but still an option
** A stronger bubble
** Increased healing received - would this stack with the Isha's Protection tactic?
** AP proc - not strictly defensive but I do not think SM's personal AP management options are great either
** Amour buff - stacking issues
** Toughness buff - clashes with Nature's Blade
** Wounds buff - would be in the spirit of the intended 1.4.9 changes. Liniment stacking might be an issue when they are implemented.
** Disrupt chance
** Reduced chance to be crit
** Flat damage reduction percentage - now I know I have run out of ideas
Nature's Blade is a useful offensive enchantment for physical damage groups. Heaven's is a useful offensive enchantment for non-physical damage groups. Maybe the remaining slot is "useful defensive enchantment for the group."
What are some of the options?
** Heal proc - not necessarily better than an absorb, prone to scaling issues (unless calculated as % of max hp?)
** Resistance buff - stacking issues unless the idea is to deliberately conflict with knight
** Clone Da Greenest! (incoming attacks proc resist or armour) from BO - mirror pushing but still an option
** A stronger bubble
** Increased healing received - would this stack with the Isha's Protection tactic?
** AP proc - not strictly defensive but I do not think SM's personal AP management options are great either
** Amour buff - stacking issues
** Toughness buff - clashes with Nature's Blade
** Wounds buff - would be in the spirit of the intended 1.4.9 changes. Liniment stacking might be an issue when they are implemented.
** Disrupt chance
** Reduced chance to be crit
** Flat damage reduction percentage - now I know I have run out of ideas

Re: Phantom's blade
A wounds debuff would be preferable, something not strong as the chosen version due being it passive. Could be not even make group wide as the aoe provided by the sm would make for the group utility.

- roadkillrobin
- Posts: 2773
Re: Phantom's blade
Should be a defensive boost imo, its in a defensive Mastery tree, Its on a tank that has very little defensive group utillity. And the class allready have massive offensive utillity. Neither Bolstering Enchantment or You Got Nuffin' is worth a tactic slot and is basicly only used for 1v1 builds. The healing if these tactics scales pretty bad even at lower tiers. But getting the effect without needing a tactic slot, they actually becomes pretty decent.

- anarchypark
- Posts: 2085
Re: Phantom's blade
Spoiler:
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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- Stmichael1989
- Posts: 184
Re: Phantom's blade
I think it'd be interesting if Phantom Blade gave your group a short duration dodge/disrupt/parry buff. 25% chance to boost your group's dodge/disrupt/parry by 5% for 5 seconds, or something to that effect. Valuable for everyone, fits in with the supposedly defensive nature of Vaul spec, and it provides a unique perk to SM.
StMichael - 40 Warrior Priest
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Re: Phantom's blade
Yea its a unique perk to the SM but SM is not suffering in the parry department .Stmichael1989 wrote:I think it'd be interesting if Phantom Blade gave your group a short duration dodge/disrupt/parry buff. 25% chance to boost your group's dodge/disrupt/parry by 5% for 5 seconds, or something to that effect. Valuable for everyone, fits in with the supposedly defensive nature of Vaul spec, and it provides a unique perk to SM.
Eagles flight: 25% parry , 5 sec.
Great Weapon Mastery tactic :5% parry
20 points in renown : 18 % parry.
Total parry " 48 % " .
Add in PB being 5% parry , Perfect defense tactic another 10% parry ,in perfect stance .
All that together without gear/wep /jewelry , total parry comes to 53% and often 58 % to 63% parry in certain stances.
High parry is why there's many SM that are two handed,(unlike the Black orc).
When parry counts as block when guarding ,this is also another huge two handed SM advantage.
Eagles flight is to much for PB 5% parry boost.
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