Patch Notes 31/1/2017
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Re: Patch Notes 31/1/2017
Guys, you know the drill. Keep it about the patch notes, and no flaming eachother
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Re: Patch Notes 31/1/2017
Looks interesting 
Couple of questions:
1. How big is reduction per friendly hit?
2. How big is increase per over 6th enemy hit?
3. If I hit 0 friendly and 9 enemy will my damage scale over 100%???

Couple of questions:
1. How big is reduction per friendly hit?
2. How big is increase per over 6th enemy hit?
3. If I hit 0 friendly and 9 enemy will my damage scale over 100%???
- peterthepan3
- Posts: 6509
Re: Patch Notes 31/1/2017
Anti-zerg ftw. Looks promising. Essentially limiting the potency of aoe spambots who are huddled together, if I'm understanding it correctly? Gj.

Re: Patch Notes 31/1/2017
>Wargrimnir
>Updated 811 Helms. Willpower has been replaced by the following on these items.
A million angry souls from when t2 was the cap can finally rest in peace!
>Updated 811 Helms. Willpower has been replaced by the following on these items.
A million angry souls from when t2 was the cap can finally rest in peace!
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Patch Notes 31/1/2017
Damage is reduced by 15% per ally struck. Damage is increased by 15% per enemy struck above the 6th. Damage cannot fall below 20% of its original value unless other damage reductions are present.
Numbers may be subject to tweaking if required, but the intent here is to ensure that players working in diffuse groups have the advantage over deathballs, blobbing and zerg, and to put the power to make that happen in the hands of the melee classes.
Numbers may be subject to tweaking if required, but the intent here is to ensure that players working in diffuse groups have the advantage over deathballs, blobbing and zerg, and to put the power to make that happen in the hands of the melee classes.
Re: Patch Notes 31/1/2017
Does it mean that if I hit 9 enemy and 0 friendly I get 45% damage boost???
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- amputationsaw
- Posts: 629
Re: Patch Notes 31/1/2017
aaah ok, i think i got it.Azarael wrote:For every ally within your AoE radius, the damage inflicted by your attack to all enemies will be reduced.
There is no friendly fire and never will be.
so its basically intented for large RvR fights to reduce the partly high as f**k income of AoE dmg to the parties.
for example: the more allies (priority mdps and tanks because the stand in the frontlines) are in the bombing area of a Sorcs AoE Rain (don'z know the ability name) the less dmg his Rain will do to his opponents.
is this more or less correct?
- peterthepan3
- Posts: 6509
Re: Patch Notes 31/1/2017
Didn't even realise the positive implications for melee classes, doh. Going in a good direction.

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