[White Lion] Pounce
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Re: [White Lion] Pounce
Pounce is an excellent tool when used properly. Play with it a bit more and get used to it. As with anything new, you need to learn the class and multiple situations before you really get the hang of it.
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Re: [White Lion] Pounce
For me personally, it's just sad to see one ability being such a HUGE staple for a class, almost defining it. As people have said here, it seems it's pretty much a 'must have'. Of course, I am as ignorant to WL builds as anyone else who never played them, but I very rarely, if ever even, see a WL that doesn't have pounce. Maybe this is indeed because it's such a good ability and you simply overlook other WLs who don't use it for some reason.
So as I said, for me it doesn't seem fun when your class has a single build that outshines the rest, and you are pretty much bound to play that way (but again, this is only the perception I got from seeing WLs in action).
So as I said, for me it doesn't seem fun when your class has a single build that outshines the rest, and you are pretty much bound to play that way (but again, this is only the perception I got from seeing WLs in action).
Re: [White Lion] Pounce
It is a nice ability but not close to OP. Most of the WLs probably go up the hunter tree for force opportunity. For me it is mandatory. And then you take pounce aswell.
I am sure if force opportunity would be in another path you would see more WL specced with guardian and axemen. This combinstion is great.
But since the armor debuff is in hunter tree people use it most. Not primary because of pounce.
I am sure if force opportunity would be in another path you would see more WL specced with guardian and axemen. This combinstion is great.
But since the armor debuff is in hunter tree people use it most. Not primary because of pounce.
Re: [White Lion] Pounce
The fetch is not instant, it requires the pet to reach you, additionally, the pet pathing for both sides is inherently broken atm, the advantage a WL has is he can move while the pet is chasing the indented player. While fetching from keep walls is frowned upon, mara, magus and engi can do the same permitting line of sight, angle and range.Rozackroo wrote:I know the problem is that fetch is instant while marauder pull is not. So while it's true that you can break los it's nearly impossible to break it always so you never know if he pulls you or even trys to do so (when a pet is on you which is often the case with this many Wl running around).
Esp here on ror where pulls from different hights work. On live you could atleast use terrain to prevent pulls but here pets or maras dont give a **** if you are standing on a bridge or not.
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Re: [White Lion] Pounce
It's a good way to dismount people since the chance to ranged checks on move and fire skills throw axe/dagger have become less useful for that.
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Re: [White Lion] Pounce
No realy as fetch unlike TE, often make you get pulled trough fences and Battlement on keeps . and still happening soemtimes u get pulled from door if the wl time the fetch properly(look at you meoirGerv wrote:The fetch is not instant, it requires the pet to reach you, additionally, the pet pathing for both sides is inherently broken atm, the advantage a WL has is he can move while the pet is chasing the indented player. While fetching from keep walls is frowned upon, mara, magus and engi can do the same permitting line of sight, angle and range.Rozackroo wrote:I know the problem is that fetch is instant while marauder pull is not. So while it's true that you can break los it's nearly impossible to break it always so you never know if he pulls you or even trys to do so (when a pet is on you which is often the case with this many Wl running around).
Esp here on ror where pulls from different hights work. On live you could atleast use terrain to prevent pulls but here pets or maras dont give a **** if you are standing on a bridge or not.

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Re: [White Lion] Pounce
Fetch respects line of sight based on the line between you and the player, not the pet. It cannot account for client-server lag which may be the discrepancy you're encountering.Arteker616 wrote:No realy as fetch unlike TE, often make you get pulled trough fences and Battlement on keeps . and still happening soemtimes u get pulled from door if the wl time the fetch properly(look at you meoirGerv wrote:The fetch is not instant, it requires the pet to reach you, additionally, the pet pathing for both sides is inherently broken atm, the advantage a WL has is he can move while the pet is chasing the indented player. While fetching from keep walls is frowned upon, mara, magus and engi can do the same permitting line of sight, angle and range.Rozackroo wrote:I know the problem is that fetch is instant while marauder pull is not. So while it's true that you can break los it's nearly impossible to break it always so you never know if he pulls you or even trys to do so (when a pet is on you which is often the case with this many Wl running around).
Esp here on ror where pulls from different hights work. On live you could atleast use terrain to prevent pulls but here pets or maras dont give a **** if you are standing on a bridge or not.) Aswell Fetch seems to totaly bypass Focused mind while TE is blocked .Being the fact than wl pet pet often ignore player inmunitys .
Fetch respects player immunities, if you can prove otherwise, do so. Video evidence and a bugtracker ticket would be required.
Focused mind states ignoring silence, disarm, root, and snare. TE and Fetch should both be classified as a type of knockback/pull. But again, provide video evidence on the Bugtracker.
Re: [White Lion] Pounce
Gerv wrote:The fetch is not instant, it requires the pet to reach you, additionally, the pet pathing for both sides is inherently broken atm, the advantage a WL has is he can move while the pet is chasing the indented player. While fetching from keep walls is frowned upon, mara, magus and engi can do the same permitting line of sight, angle and range.Rozackroo wrote:I know the problem is that fetch is instant while marauder pull is not. So while it's true that you can break los it's nearly impossible to break it always so you never know if he pulls you or even trys to do so (when a pet is on you which is often the case with this many Wl running around).
Esp here on ror where pulls from different hights work. On live you could atleast use terrain to prevent pulls but here pets or maras dont give a **** if you are standing on a bridge or not.
It is instant when the pet is already at you which is what I ment and that is the problem I have with it.
So when a pet is on you you never now if he is pulling you now or not, making rd useless and breaking los irrevant because you can't stand out of los at all times.
Additionally you will often get pulled even though the WL is already on you so it's used as second hard cc which shouldn't be the purpuse of a pull.
I know you can't change a lot of things yet without Client control but any useful tell for one of the stongest ccs ingame (most of the time is a pull a secured kill) is something I think should be added. Together with either a casttime or a minimal range or a way faster pull. As said pulling someone already in meele range to benefit from the ages taking pull shouldn't be a thing.
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Re: [White Lion] Pounce
Hmm you can counter wls pet with aoe punt very well If He try to fetch you
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Re: [White Lion] Pounce
or parry it by facing the lion.
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